PSSMissions

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This page contains details about singleplayer missions in the computer game "Pixel Starships".

The list of missions is incomplete because I started recording details only when my ship was already at ship level 6.


Mission types

There are three mission types:

  • Ground mission: You select 3 crew members from your crew. They fight against 1 or more waves of enemies, each wave consisting of 1 or 3 enemies:
    • The last wave always consists of a single boss enemy which usually is considerably stronger than the previous enemies.
    • The waves before the boss always consist of 3 weaker enemies.
At least one of your crew members must survive in order to win the mission. The reward is a fixed amount of XP (always 100), awarded to the surviving crew members, plus optionally some resources.
  • Ship battle: The usual stuff you are used to from PVP. The reward is a variable amount of XP (depending on your trophy count), plus optionally some resources. Surviving crew members get the full amount of XP, while crew members that died get only half.
  • Do nothing: You don't have to do anything. The reward is either nothing at all, or some variable amount of resources - usually a very low amount. On the Galaxy Map the reward always includes an XP book, the rarity of which scales with the recommended sihp level for the mission line. These missions never award any XP.


Strategies

Ground mission strategy

Early game:

  • Take 1 crew member with the Cryo Blast ability to freeze enemies. The ability can be used every second turn, so enemies can be kept permanently frozen.
  • Take 1 crew member with Critical Attack ability to quickly kill the boss or other high HP enemies.
  • Take 1 crew member with high HP to defend and protect the Cryo Blast crew from being killed.

Mid-game:

  • 1 Cryo Blast crew member.
  • 2 Poison Gas crew members.

Late game:

  • 2 powerful Poison Gas crew members (I mostly use 2 Zombies).
  • Any other crew member that needs XP, but that has sufficient HP to survive any flak from the attackers before they get eaten by the Zombies.
  • When the opponents are droids with high movement speed you still need a Cryo Blast crew member to survive.


Ship battle strategy

Whatever strategy your ship uses in PVP. Singleplayer mission ship battles are usually considerably easier than PVP ship battles, so you shouldn't really have any trouble here.

That being said, there are occasional challenging seasonal or other storyline missions. But if you have difficulties with the recurring daily missions that's a sure sign that you need to improve your ship and crew.


Permanent missions bound to ship level

Kapteyn’s Star

Available on ship levels 6 and 7.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ship battle. Level 1 Drop Ship. 35k Gas, 5 Starbux.
Outcomes for option 1: Patrol orbital supercity
O1-1 Do nothing. - -
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Robots of some kind (4 HP).
  • Boss: A robot of some kind (11 HP).
19k Minerals, 20k Gas.
Outcomes for option 2: Patrol hypergate
O2-1 Do nothing. - 100 Gas.
O2-2 Ground mission. 2 waves.
  • Wave 1: TODO (5 HP).
  • Boss: TODO (14 HP, 0 Critical Attack).
20k Gas, 1 Scrap Iron (Fe).
Outcomes for option 3: Investigate gas giant
O3-1 Do nothing. - 9.5k Gas.
O3-2 Ship battle. Level 6 Qtarian Destroyer (Heavy). 39k Gas.
O3-3 Ship battle. Level 5 Pirate Destroyer (Medium). 15.5k Minerals.


Intro text 1

  • Careful... this area of space is increasingly hostile.
  • First officer on watch...


Intercept mission

  • Mission text
    • Another corporate shuttle tries to sneak under your radar.
    • Not so fast, little cashcow!
  • Outcome: I1
  • Win text
    • Quick, easy, and only moderately immoral. Lovely.


Intro text 2 (if not intercepted)

  • A few destinations catch your eye.


Option 1: Patrol orbital supercity

  • Intro text
    • The gas giant of this system hosts a number of orbital stations, home to all manner of peoples.
    • Picking one at random, you prepare to check it out.
  • Mission 1
    • Mission text
      • The city is a maze of narrow corridors and shafts, and you quickly become hopelessly lost.
      • After more dead ends and detours than you care to remember, you find your way back to the hangar.
      • Needless to say, your keenness for adventure has been somewhat dampened.
    • Outcome: O1-1
    • Win text: None.
  • Mission 2
    • Mission text
      • A familiar metallic shrieking sends a shiver down your spine. This station has been infested by (you guessed it) evil robots!
    • Outcome: O1-2
    • Win text: None.


Option 2: Patrol hypergate

  • Intro text
    • The hypergate shimmers like a glassy lake, promising new horizons to explore.
  • Mission 1
    • Mission text
      • Regrettably, nothing much is going on around these parts today.
      • You patrol the area for a few hours before you get thirsty and decide to retire for the day.
    • Outcome: O2-1
    • Win text: None.
  • Mission 2
    • Mission text
      • Look out! A team of merciless mercenaries has snuck onboard your ship, intent on claiming the bounty on your head!
    • Outcome: O2-2.
    • Win text: None.


Option 3: Investigate gas giant

  • Intro text
    • Strange objects dip and dive through the opaque gases of the gas giants upper atmosphere.
    • You gun your engines to take a closer look.
  • Mission 1
    • Mission text
      • It seems that what you took to be a strange shape was just a large cloud.
      • An oddly-shaped cloud, to be certain, but a cloud nonetheless. Damn.
    • Outcome: O3-1
    • Win text: None.
  • Mission 2
    • Mission text
      • You find a Qtarian cruiser lurking amongst the clouds, siphoning off the planet's precious gases.
      • Unwilling to surrender its harvest, it powers up weapons to engage!
    • Outcome: O3-2
    • Win text
      • Beaten into submission, the Qtarian ejects its cargo pods and flees deeper into the planet's atmosphere.
  • Mission 3
    • Mission text
      • Look out! A pirate smuggler is hiding amongst the clouds, and opens fire the moment you come within range.
    • Outcome: O3-3
    • Win text
      • The damaged ship's engines ignite the atmosphere, and it explodes in a giant fireball.
      • You gather up the chunks and take your leave.


Ross System Expedition

Available on ship levels 7 and 8.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ground mission. 3 waves.
  • Waves 1-2: Robots of some kind (some 2-4 HP, some 9 HP).
  • Boss: A robot of some kind (4 HP).
27.4k Minerals, 2 Iron Scrap.
I2 Ship battle. Level 8 Gray Capital Ship. 46k Gas.
Outcomes for option 1: Patrol orbital supercity
O1-1 Do nothing. - 5 Starbux.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: TODO (6 HP).
  • Boss: TODO (9 HP).
20k Minerals, 20k Gas.
Outcomes for option 2: Patrol hypergate
O2-1 Ship battle. Level 7 Pirate Capital Ship. 16.5k Minerals, 15k Gas, 1 Scrap Iron (Fe).
O2-2 Ship battle. Level 5 Visiri Destroyer. 27k Minerals, 20k Gas.
O2-3 Do nothing. - 4k Gas.
Outcomes for option 3: Investigate gas giant
O3-1 Do nothing. - 3k Minerals.
O3-2 Ground mission. 1 wave.
  • Boss: TODO (13 HP).
70k Gas, 1 Silicon (Si).
O3-3 TODO TODO TODO
O3-4 Ground mission. 1 wave.
  • Boss: TODO (14 HP).
20k Minerals, 1 Carbon (C).


Intro text 1

  • Tread carefully, this sector holds no shortage of trouble.


Intercept mission 1

  • Mission text
    • Your day is ruined with the arrival of a squadron of evil robots. To arms!
  • Outcome: I1.
  • Win text
    • What a nuisance! How did they even get in here?


Intercept mission 2

  • Mission text
    • Careful! Our systems show an approaching belligerent!
  • Outcome: I2.
  • Win text
    • Hostiles destroyed, captain!


Intro text 2 (if not intercepted)

  • Your first mate asks you to plot a course.


Option 1: Investigate abandoned station

  • Intro text
    • You approach an abandoned space station, the "Altair Star".
    • The station should have been empty for decades, but lights inside suggest some new activity within.
  • Mission 1
    • Mission text
      • Oh my goodness, a fancy dress ball! What are the chances of finding one here?
      • You dance the night away and are showered with gifts by the mysteriously masked dancers
    • Outcome: O1-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • The inside of the station bears an eerie similarity to an old castle.
      • You're barely through the door when it slams shut, and you are confronted by robed figures!
      • Whatever mysterious ritual is happening here, it looks like you're not invited!
    • Outcome: O1-2.
    • Win text: None.


Option 2: Patrol hypergate portal

  • Intro text
    • You decide to spend a little time around the hypergate system, watching for anything of note to happen.
  • Mission 1
    • Mission text
      • A pirate vehicle, clearly overestimating its abilities, attempts to engage you in combat.
    • Outcome: O2-1.
    • Win text
      • You route the ship easily, and for the next few hours traffic around the gate is slightly better behaved.
  • Mission 2
    • Mission text
      • Your peaceful traffic-watching is interrupted by the appearance of a hostile Visiri battleship.
      • As the strongest vessel around, you find yourself first in its line of fire!
    • Outcome: O2-2.
    • Win text
      • You beat back the rampaging Visirian with minimal damage to the civilian population. Wonderful!
  • Mission 3
    • Mission text
      • You spend several hours guarding the portal before it becomes clear that nobbody is going to try and fight you.
      • You depart shortly thereafter, a little bit insulted.
    • Outcome: O2-3.
    • Win text: None.


Option 3: Patrol planetary surface

  • Intro text
    • You decide to get your boots on the ground, and see what's what.
  • Mission 1
    • Mission text
      • You had high hopes for this expedition, so are a bit let down to find nothing but sand.
    • Outcome: O3-1.
    • Win text: None.
  • Random sub-line 2
    • Intro text
      • You come across the half-buried body of a crashed spaceship. It looks like its been here for centuries.
      • You couldn't say precisely what it it, but something about it creeps you out...
    • Option 1: Check it out!
      • Mission 2
        • Mission text
          • You aren't afraid of no ghosts! You assemble a team to go inside the wreck.
          • You're barely ten steps inside the ship when a horrid beast jumps you!
          • In hindsight, this all seemed very predictable!
        • Outcome: O3-2.
        • Win text: None.
    • Option 2: Leave.
      • Mission 3
        • Mission text
          • TODO
        • Outcome: O3-3.
        • Win text
          • TODO
  • Mission 4
    • Mission text
      • Oh no, it turns out the inhabitants of the planet are hostile! Such rotten luck!
    • Outcome: O3-4.
    • Win text
      • Hostile and primitive or not, it turns out these natives were holding onto some pretty sweet swag. Score!


Lacaille System

Available on ship levels 8 and 9.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ground mission. 2 waves.
  • Wave 1: TODO (8 HP).
  • Boss: TODO (9 HP).
61k Minerals, 1 Iron Scrap (Fe).
I2 Ship battle. Level 7 Federation Capital Ship. 39k Gas, 51k Minerals.
Outcomes for option 1: Patrol asteroid field.
O1-1 Ground mission. 1 wave.
  • Boss: Astronaut (4 HP).
80k Gas.
O1-2 Ship battle. Level 9 Visiri Super Capital Ship. 43k Gas, 1 Carbon (C).
O1-3 Do nothing. - -
Outcomes for option 2: Patrol hypergate portal.
O2-1 Ground mission. 2 waves.
  • Wave 1: TODO (4 HP).
  • Boss: TODO (4 HP).
80k Gas, 1 Scrap Iron (Fe).
O2-2 Ship battle. Level 9 Gray Super Capital Ship. 56k Minerals, 2 Silicon (Si).
O2-3 Ship battle. Level 9 Federation Super Capital Ship. 49k Minerals, 37k Gas.
Outcomes for option 3: Patrol orbital junkyard.
O3-1 Do nothing. - 40k Minerals, 1 Carbon (C).
O3-2 Do nothing. - 5.5k Minerals.
O3-3 Do nothing. - 90k Minerals.
O3-O1-1 Do nothing. - -
O3-O2-1 Ground mission. 3 waves.
  • Waves 1-2: Medusa (6 HP) or Visiri Capt'n (5 HP).
  • Boss: Visiri Alchemist (10 HP, 240 Cryo Blast).
100k Gas.
O3-O3-1 Ship battle. Level 9 Pirate Super Capital Ship. 70k Gas, 1 Titanium.


Intro text 1

  • Jumping to destination
  • Scanning space for anything of interest...


Intercept mission 1

  • Mission text
    • Some marauders have snuck on board. Defend yourself!
  • Outcome: I1
  • Win text
    • Nice going, Captain! Crisis averted.


Intercept mission 2

  • Mission text
    • Look out! An assassin ship is coming right at us!
  • Outcome: I2
  • Win text
    • Phew! Is nowhere safe?


Intro text 2 (if not intercepted)

  • Scans show us a few choices, captain.


Option 1: Patrol asteroid field.

  • Intro text
    • Honestly, it's not right to call it an asteroid field, as there are only two rocks in it.
    • One looks substantially harder than the other.
  • Option 1: Visit Rock
    • Mission text
      • Whoops! Looks like someone had the same idea you did!
    • Outcome: O1-1.
    • Win text
      • With the opposing crew chased off, you have no problem harvesting the asteroid's rich bounty of radioactive gas.
  • Option 2: Fly to hard place
    • Mission text
      • You approach the hard place, but accidentally bump into another ship. Furious, they prepare to fight!
    • Outcome: O1-2.
    • Win text
      • You blast your aggressor out of the sky, and harvest the fuel spilling from their ruptured tanks. Success!
  • Option 3: Never mind.
    • Mission text
      • On second thoughts, that is a silly place to visit. You decide to spend your time elsewhere.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Patrol hypergate portal.

  • Intro text
    • You take a little jaunt down to the hypergate. If anything is happening, it's probably happening here.
  • Mission 1
    • Mission text
      • You aren't ten minutes into your patrol when alarms start to go off. Some ruffians have invaded your ship.
  • Outcome: O2-1.
    • Win text
      • Why does this keep happening? Honestly, this has completely wrecked your plans for the day.
  • Mission 2
    • Mission text
      • What is this? Strange murmurs assault your mind as a Gray saucer jumps into the system.
      • You charge your weapons, desperate to halt their psychic assault!
  • Outcome: O2-2.
    • Win text
      • As the Gray ship crumples, soothing silence falls once again. Man, what is with those guys!?
  • Mission 3
    • Mission text
      • Your ship is spotted by a Federation patrol.
      • Clearly they mistake you for someone else, because they open fire without so much as a word!
  • Outcome: O2-3.
    • Win text
      • You shoot the Federation patrol out of the sky. Well, if you weren't who they were after before, you will be now!


Option 3: Patrol orbital junkyard.

  • Intro text
    • This system is home to dozens of derelict space stations and shipyards, forgotten remains of the long-past Pylon wars.
    • The empty megastructures are a popular haven for smugglers and other ne'er-do-wells.
  • Mission 1
    • Mission text
      • Wow! It only takes a few minutes of searching to find an abandoned mineral freighter, its hold still full with its last shipment.
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • Sadly, but perhaps unsurprisingly, your exploration of the junkyard reveals nothing more than scrap, not even worth recycling.
    • Outcome: O3-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • Scrap! Sweet, life-giving scrap! Yelling happily, your crew sets to harvesting one of the drifting derelicts.
    • Outcome: O3-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • In the distance you spot an illicit gas refinery station.
      • A battleship stands guard, but you're confident that a landing shuttle could sneak by unnoticed.
    • Option 1: Quietly Warp Away
      • Mission text
        • You warp away quietly. Everyone is safe and happy.
      • Outcome: O3-O1-1.
      • Win text: None.
    • Option 2: Send away team to investigate
      • Mission text
        • Perhaps unsurprisingly, the station is manned by a number of visirians, none of whom are pleased to see you!
      • Outcome: O3-O2-1.
      • Win text
        • With the defenders beaten back, you can safely empty the stations vast fuel reserves.
    • Option 3: Engage station
      • Mission text
        • You approach the station and advise them to prepare for boarding.
        • The battleship doesn't like that much, and says as much with a hail of laser-fire.
      • Outcome: O3-O3-1.
      • Win text
        • With their defender out of commission the harvester surrenders immediately, cooperating as you fill your tanks.


Procyon Sector

Available on ship levels 9 and 10.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ground mission. 2 waves.
  • Wave 1: 3x Fed Tony (4 HP).
  • Boss: Fed Laura (5 HP).
42k Minerals, 1 Iron Scrap (Fe).
I2 Ship battle. Level 9 Pirate Super Capital Ship. 50k Gas, 50k Minerals.
Outcomes for option 1: Patrol planetary surface.
O1-1 Do nothing. - 4k Minerals, 1 Carbon (C).
O1-2 Ground mission. 3 waves.
  • Waves 1-2: 3x Dark Matter Hero (7 HP) or Reaper (9 HP, 7.9 Critical Attack).
  • Boss: Zakian (10 HP).
85k Gas, 1 Gold (Au).
O1-3 Do nothing. - 41k Minerals, 1 Carbon (C).
Outcomes for option 2: Patrol high planetary orbit.
O2-1 Ship battle. Level 9 Federation Super Capital Ship. 65k Gas, 2 Silicon (Si).
O2-2 Do nothing. - 30k Gas.
O2-3 Ship battle. Level 10 Qtarian Dreadnought. 52k Gas, 1 Medium Mineral Crate.
Outcomes for option 3: Investigate space hulk.
O3-1 Ground mission. 3 waves.
  • Waves 1-2: 3x Witch (7 HP) or Silver Paladin (9 HP).
  • Boss: Visiri Alchemist (10 HP, Cryo Blast).
90k Minerals, 2 Carbon (C).
O3-2 Ground mission. 3 waves.
  • Waves 1-2: 3x Burt the Terrible (4 HP) or Mabel Mayhem (4 HP).
  • Boss: First Mate (6 HP).
90k Minerals, 2 Scrap Iron (Fe).
O3-3 Do nothing. - 70k Gas.


Intro text 1

  • With great strength comes greater challenges.
  • Time to test your mettle.


Intercept mission 1

  • Mission text
    • Someone taps you on the shoulder.
    • You turn around to find a team of Federation secret police!
  • Outcome: I1.
  • Win text
    • You're really not sure what those guys are doing here. A clerical error, perhaps?


Intercept mission 2

  • Mission text
    • And you won't have to wait! A pirate jumps right in front of you with weapons firing!
  • Outcome: I2.
  • Win text
    • Woo! What a great way to start the day!


Intro text 2 (if not intercepted)

  • Your first mate asks about your destination.


Option 1: Patrol planetary surface.

  • Intro text
    • You assemble an away team to investigate the surface of the planet.
  • Mission 1
    • Mission text
      • The planet is remarkably serene, its people helpful and polite.
      • After a few hours you leave without any ambushes or assassins at all. Honestly, it's all a bit creepy.
    • Outcome: O1-1.
    • Win text: None
  • Mission 2
    • Mission text
      • The moment you arrive on the surface, you find yourself drawn into an ambush! Defend yourself!
    • Outcome: O1-2.
    • Win text
      • You beat back your assailants, who scatter and hide. Defeated, at least for now.
  • Mission 3
    • Mission text
      • What good fortune! Although you find no trace of civilization, the earth here is rich in precious minerals!
    • Outcome: O1-3.
    • Win text: None


Option 2: Patrol high planetary orbit.

  • Intro text
    • You patrol the high traffic areas of the ionosphere, looking for any irregularities.
  • Mission 1
    • Mission text
      • What's this? That civilian ship is speeding in a residential zone! You charge weapons and give chase.
    • Outcome: O2-1.
    • Win text
      • The civilian falls easily to your unbbridled might. After that, everyone begins to give you a wide berth.
  • Mission 2
    • Mission text
      • Minutes turn to hours as you patrol the region, waiting in vain for something -- Anything! -- to happen.
      • After a long day of boredom, you reluctantly retire with nothing but a few scraps of gas siphoned from the atmosphere.
    • Outcome: O2-2.
    • Win text: None
  • Mission 3
    • Mission text
      • It doesn't take long for trouble to find you. A Qtarian destroyer jumps into view and begins to fire indiscriminately on everything around it.
    • Outcome: O2-3.
    • Win text
      • You destroy the rogue vessel, much to the relief of several nearby civilian vehicles.


Option 3: Investigate space hulk.

  • Intro text
    • You turn your attention to a disused space station in orbit around a nearby gas giant.
    • Who can fathom what sorts of villainies are afoot in its decaying walls?
  • Mission 1
    • Mission text
      • You find a ragtag band of misfits on a journey of friendship and self-discovery.
      • Needless to say, you come to blows near immediately.
    • Outcome: O3-1.
    • Win text
      • You can't help but feel a bit bad; those guys clearly had a good thing going. At least they had some good loot on them!
  • Mission 2
    • Mission text
      • You open the bay doors of the station to see several hundred smugglers freeze guiltily in place.
      • A few engage you whilst the rest scatter like rats.
    • Outcome: O3-2.
    • Win text
      • You defeat the smugglers to find the rest have vanished. Next time, you vow inwardly.
  • Mission 3
    • Mission text
      • As might be expected for a long-abandoned structure, there are no signs of life beyond your own.
      • After exploring a few rooms, you stumble upon a forgotten cache of gas canisters. Score!
    • Outcome: O3-3.
    • Win text: None


Archenar

Available on ship levels 10 and 11.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ship battle. Level 9 Pirate Super Capital Ship. 12k Minerals, 81k Gas.
I2 Ground mission. 2 waves.
  • Wave 1: 3x Government Troop (7 HP).
  • Boss: Golden Troop (8 HP).
80k Minerals, 60k Gas.
Outcomes for option 1: Patrol planetary surface.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: 3x Collins (4 HP) or Skully (4 HP).
  • Boss: Maizi (11 HP).
60k Gas, 1 Carbon (C).
O1-2 Do nothing. - 20k Minerals, 1 Carbon (C).
O1-3 Ship battle. Level 9 Gray Super Capital Ship. 50k Minerals, 50k Gas.
O1-4 Ground mission. 3 waves.
  • Waves 1-2: 3x Menga Linuxer (8 HP) or Medusa (6 HP).
  • Boss: Bling Captain (6 HP).
85k Minerals, 1 Scrap Iron (Fe).
Outcomes for option 2: Patrol asteroid belt.
O2-1 Ship battle. Level 9 Federation Super Capital Ship. 72k Minerals, 11k Gas.
O2-2 Ship battle. Level 8 Gray Capital Ship. 71k Minerals, 1 Silicon (Si).
O2-3 Do nothing. - 30k Minerals, 1 Silicon (Si).
O2-O1-1 Ground mission. 3 waves.
  • Waves 1-2: 3x Government Troop (6 HP).
  • Boss: Bio Android (14 HP, 2.5 Poison Gas).
50k Gas, 1 Gold (Au).
O2-O2-1 Ground mission. 2 waves.
  • Wave 1: 3x Jake (4 HP)
  • Boss: SCV (11 HP, 8.5 Critical Attack).
65k Minerals, 1 Silicon (Si).
O2-O3-1 Do nothing. - 35k Minerals.
Outcomes for option 3: Patrol orbital graveyard.
O3-O1-1 Ground mission. 3 waves.
  • Waves 1-2: 3x Sakura (6 HP) or Vivien (6 HP).
  • Boss: Dolores (13 HP, 300 Cryo Blast).
200 Starbux, 1 Female Synth Body.
O3-O2-1 TODO TODO TODO
O3-3 Do nothing. - 90k Gas.
O3-4 Do nothing. - 40k Minerals, 1 Carbon (C).
O3-5 Ship battle. Level 10 Qtarian Dreadnought. 87.6k Minerals, 1 Scrap Iron (Fe).


Intro text 1

  • Yours is a strength to be reckoned with. You surveil your surroundings, ready for any challenge.


Intercept mission 1

  • Mission text
    • Wait a minute, this isn't exploration; this is a pitched battle!
  • Outcome: I1.
  • Win text
    • Phew. You have got to stop mixing those two things up.


Intercept mission 2

  • Mission text
    • Prospecting on a mineral-rich desert moon is cut short when armoured troopers storm your position!
  • Outcome: I2.
  • Win text
    • How rude; they don't even have any good stuff!


Intro text 2 (if not intercepted)

  • A few key locations jump out at you.


Option 1: Patrol planetary surface.

  • Intro text
    • Radio chatter indicates something happening on the nearby planet.
    • You assemble an way team.
  • Mission 1
    • Mission text
      • If there's one thing you weren't expecting to see when you landed, it's the angry mob waiting to ambush you as you leave the lander.
    • Outcome: O1-1.
    • Win text
      • You repel the attackers, stripping them of useful resources before beating a hasty retreat. Why is nobody ever happy to see you?
  • Mission 2
    • Mission text
      • You like to think you're prepared for anything, but you're honestly unprepared to find absolutely nothing waiting for you on the planet.
    • Outcome: O1-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • You don't even get your lander prepped before proximity alarms start blaring.
      • A ship leaps out of the lower atmosphere, firing wildly at your coordinates!
    • Outcome: O1-3.
    • Win text
      • With your attacker taken care of, you retreat from your location before you attract any more undue attention.
  • Mission 4
    • Mission text
      • Your team finds a landed smugglers ship, the holds overflowing with rare minerals.
      • The crew of the ship react with hostility to your presence, forcing your hand by opening fire!
    • Outcome: O1-4.
    • Win text
      • There's one less smuggler to deal with, you guess. You'd be surprised if there weren't a few more hidden nearby.


Option 2: Patrol asteroid belt.

  • Intro text
    • The debris field that accumulates around the star is rich with rare ore.
    • Several mining stations have been set up to harvest the precious minerals, not all of them legal.
  • Missions 1 + 2
    • Intro text
      • You ignore the mining stations, delving deeper into the belt.
    • Mission 1
      • Mission text
        • You stumble upon a Federation cruiser, in the process of dismantling an illegal mining facility.
        • Clearly mistaking you for the station's owner, they immediately engage!
      • Outcome: O2-1.
      • Win text
        • Overwhelmed by your superior firepower, the Feds seem to forget their mission, and escape into the mapless depths of the belt.
    • Mission 2
      • Mission text
        • Oh no! Unbeknownst to you, a Grey warship has chosen the isolated belt to hide out in.
        • Finding each other amongst the churning stones is a shock to you both.
      • Outcome: O2-2.
      • Win text
        • You don't stop shooting until the psychic murmurs finally die out.
        • With the destruction of another Grey ship, you've rendered a service to intelligent life everywhere.
  • Mission 3
    • Mission text
      • After a few hours with nothing happening, you decide to call it a day.
      • As your ship distances itself from the belt, you receive a surprise shipment from one of the mining colonies.
    • Outcome: O2-3.
    • Win text: None.
  • Missions 4-6
    • Mission text
      • You find an illegal mining station, and command your crew to prepare for boarding.
      • There are two access points. The docking bay is the main entrance, but it is heavily guarded.
      • There is also a CO2 vent under the rear bulkhead that may be breached without detection.
      • You examine the blueprints, considering your choices.
    • Option 1: Breach the docking bay
      • Mission 4
        • Mission text
          • The docking hatch blasts open with thermal detonators. You charge through the breach with loud war cries and lasers firing.
          • The station musters its strongest forces against you.
        • Outcome: O2-O1-1.
        • Win text
          • With the crew defeated, you strip the station of resources before taking your leave.
          • No doubt another illegal operation will take its place soon, but it's a victory for today at least.
    • Option 2: Sneak through the vent
      • Mission 5
        • Mission text
          • Your team crawls along the ventilation shaft. The air stinks of bad breath and stale sweat.
          • As you kick open a panel into the neighbouring passageway, an alarm triggers.
          • The station quickly dispatches its closest guards to move on your location.
        • Outcome: O2-O2-1.
        • Win text
          • You raid the stations stores before retreating into the void of space. A most lucrative venture.
    • Option 3: Never mind.
      • Mission 6
        • Mission text
          • On second thoughts, live and let live. You turn away from the station, and instead spend the day cracking open some asteroids.
        • Outcome: O2-O3-1.
        • Win text: None.


Option 3: Patrol orbital graveyard.

  • Intro text
    • A jumble of ruined ships drifts in high orbit; a remnant of the pylon wars. A sadly common sight in colonized space.
    • You are surprised as a blip on the scanners indicate a faint motion in the wreckage.
  • Missions 1 + 2
    • Intro text
      • Scans of the wreckage field reveal a hidden space station, running as an illegal synth comfort club.
      • You've heard stories of such places, run by renegade synth girls, but never actually seen one before.
      • Illegal, but intriguing!
    • Option 1: Visit as a customer (costs 25 Starbux)
      • Mission 1
        • Mission text
          • You decide it would be a good idea to see what this establishment has to offer.
          • Unfortunately, you find out that the club is open only to members. You decide to try your luck sneaking in anyway.
          • Cashier: I haven't seen you before...
          • You: Uh..., yeah... See, I was referred by, um, Joe. You know Joe, right?
          • Cashier: Security!!
        • Outcome: O3-O1-1.
        • Win text
          • Not the happy ending you were seeking, but perhaps the one you deserve. At least you got away with a large haul of illicit starbux and some synth bodies.
    • Option 2: Slag that station!
      • Mission 2
        • Mission text
          • TODO
        • Outcome: O3-O2-1.
        • Win text
          • TODO
  • Mission 3
    • Mission text
      • The movement turns out to be the last death throes of an abandoned tanker.
      • Investigating the vehicle, you find it still has some gas left in the tank!
    • Outcome: O3-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • Huh, turns out it was nothing after all. What a bother.
    • Outcome: O3-4.
    • Win text: None
  • Mission 5
    • Mission text
      • As you begin a deeper scan, a Qtarian ship blunders from the wreckage with molten metal pouring from overstuffed jaws.
      • Clearly taken by surprise, they engage you!
    • Outcome: O3-5.
    • Win text
      • With the Qtarian harvester vanquished, its hard-earned mineral resources are yours!


Altair

Available on ship level 11.


Outcome ID Outcome type Enemy Reward Remarks
Intercept missions
I1 Ship battle. Level 11 Pirate Mothership. 66k Minerals, 120k Gas.
I2 Ground mission. 3 waves.
  • Waves 1-2: Mecha (10 HP) or Professor Brenda (11 HP, 3.5 Poison Gas).
  • Boss: Dark Matter Hero (10 HP).
99k Minerals, 1 Silicon (Si).
Outcomes for option 1: Investigate asteroid belt.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Boarder Droid IV (9 HP) or Boarder Droid V (10 HP).
  • Boss: Masky Lia (7 HP).
80k Gas, 1 Gold.
O1-2 Do nothing. - 80k Minerals.
O1-3 Ship battle. Level 11 Horizon Mothership. 56k Minerals, 107k Gas.
O1-4 Ship battle. Level 11 Dish Mothership. 98k Gas, 1 Scrap Iron (Fe).
Outcomes for option 2: Patrol hypergate portal.
O2-1 Do nothing. - 100k Gas.
O2-2 Ship battle. Level 10 Federation Dreadnought. 71k Minerals, 88k Gas.
O2-3 Ground mission. 3 waves.
  • Waves 1-2: Mecha (9 HP) or Orc (7 HP).
  • Boss: Zakian Assassin (11 HP, 10 Critical Attack).
70k Gas, 1 Titanium.
O2-4 Do nothing. - 40k Minerals, 1 Carbon.
Outcomes for option 3: Patrol high planetary orbit.
O3-1 Ship battle. Level 10 Qtarian Hybrid Dreadnought. 91k Gas, 1 Silicon (Si).
O3-2 Ship battle. Level 9 Visiri Super Capital Ship. 81k Gas, 1 Carbon (C).
O3-3 Do nothing. - 111k Minerals.
O3-4 TODO TODO TODO It is hypothesized that this mission exists because option 1 and 2 also have 4 missions. However, after several weeks of choosing option 3 every day the mission never popped up, so either the mission is exceedingly rare, or the hypothesis is simply wrong and the mission does not exist.


Intro text 1

  • From the bridge of your capital ship, you observe the happenings of the nearby system.


Intercept mission 1

  • Mission text
    • Someone important must have taken issue with your stickybeaking, because suddenly there's a capital ship on your tail!
  • Outcome: I1.
  • Win text
    • Wow, they weren't screwing around. Maybe you should lay low for a while...


Intercept mission 1

  • Mission text
    • The name you've made for yourself comes with a lot of dangers, none more salient than the black ops kill team that materializes on your bridge.
  • Outcome: I2.
  • Win text
    • The survivors of the failed attack teleport away, leaving you to wait irritably for the next time they try.


Intro text 2 (if not intercepted)

  • The scanner highlights a few notable locations.


Option 1: Investigate asteroid belt.

  • Intro text
    • The system's heavy belt is a well-known haunt for those lying low from the law.
    • You charge shields to maximum and dive into the cascading cloud of stone.
  • Mission 1
    • Mission text
      • The densely packed stones of the belt can easily hide the movements of a small shuttlecraft.
      • You find this out quite rudely, when a squad of assassins sneaks onboard your ship.
    • Outcome: O1-1.
    • Win text
      • You repel the assault, and leave the asteroid belt before anyone else can sneak aboard.
  • Mission 2
    • Mission text
      • Although it looks promising from a distance, exploration of the belt yields nothing but endless rocks and dust.
    • Outcome: O1-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • As you delve into the meteor cloud, you make out the silhouette of a large vessel.
      • Alarms go off as you draw in range. It's a Horizon-class marauder!
      • You: Everyone, battle stations!
    • Outcome: O1-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • Suddenly a swarm of scavenger ships descend upon you, the jaws of their holds opening to engulf you.
      • The arcing trails of missiles blaze blue in the void. They've opened fire!
      • You: Everyone, battle stations!
    • Outcome: O1-4.
    • Win text
      • With the largest of the ships destroyed, the rest turn tail and run. No doubt they'll regroup and try again soon.


Option 2: Patrol hypergate portal.

  • Intro text
    • A steady stream of ships pass through the shimmering gate, zipping back and forth across the charted universe.
  • Mission 1
    • Mission text
      • You hang around the hypergate for a bit, but everyone is being annoyingly well-behaved.
      • Eventually you depart, disappointment rising like bile in your throat.
    • Outcome: O2-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • Gravity waves rock your vessel as a ship drops from hyperspace in close proximity to your ship.
      • Your scanners show its weapons powering up. They seem to be hostile!
    • Outcome: O2-2.
    • Win text
      • Aw, yeah, nothing like standing up to an authority figure to make you feel like a winner.
  • Mission 3
    • Mission text
      • Everything here seems to be quiet. A little too quiet, perhaps.
      • Suddenly, your intruder alarms go off; a squad of elite assassins has breached your defenses!
    • Outcome: O2-3.
    • Win text
      • You dispatch the assassins, but take little comfort in the victory. You know that more will be on their way soon enough.
  • Mission 4
    • Mission text
      • A sudden flurry of activity draws your attention to the head of the line. A meteor storm of raw mineral ore blasts from the mouth of [the] hypergate, scrapping the ships in its path.
      • The damage to property is almost incalculable, the loss of life tragically extensive. On the upside, your mineral extractors have a field day!
    • Outcome: O2-4.
    • Win text: None.


Option 3: Patrol high planetary orbit.

  • Intro text
    • A hundred flight paths swoop and intersect across the shimmering shell of the planet's atmosphere.
    • You zero in on the busiest sectors, eyes peeled for trouble.
  • Mission 1
    • Mission text
      • A distress signature draws your attention to a small trade ship, being consumed by a colossal Qtarian dreadnought.
      • As you draw within range, the dreadnought loses interest in the trader, and focuses its effort onto you.
    • Outcome: O3-1.
    • Win text
      • You chase the dreadnought off, leaving free trade to flourish. At least, for now.
  • Mission 2
    • Mission text
      • Your leisurely patrol is interrupted by the appearance of a strange vessel.
      • It swoops in to attack, a horrible interstice of metal and flesh. Some new Visiri bioweapon, perhaps?
    • Outcome: O3-2.
    • Win text
      • Trailing fuel and well-cooked meat, the horrible thing retreats. It would be too much to hope you've seen the last of it.
  • Mission 3
    • Mission text
      • You spend several hours patrolling the orbital highways, but unfortunately find nothing out of the ordinary.
    • Outcome: O3-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • TODO
    • Outcome: O3-4.
    • Win text
      • TODO


Dolores missions

Gathering Dolores parts

When you start the game you get a Dolores Head item for free. The storyline is that the synthetical body of Dolores has somehow been blown apart, and that it's jour job to gather the missing parts so that you can put everything together to get Dolores back.

You need the following items to achieve this goal:

  • 1 Dolores Head item: You get this item for free when you start the game.
  • 2 Female Synth Arm items: You get these from the "Arms Race" mission that randomly pops up when you log in to the game. Each time you get the mission you wager a small amount of Starbux (currently 15 Starbux) and with luck you win one Female Synth Arm item. So you need to get the mission at least two times, and spend at least 30 Starbux to get the necessary 2 arm items. In reality the RNG element requires you to try many more times and spend more Starbux. I never managed to gather the 2 arm items with my main account alone, but when I started leveling a few alt accounts the mission popped up sufficiently often so that I was able to gather the 2 arm items within about a month.
  • 2 Female Synth Leg items. You get these from the "Synth Delivery" mission that randomly pops up when you log in to the game. Each time you get the mission you can buy 1 or 4 leg items for Starbux, so either not enough, or too much. If you're willing to pray to RNGesus to get the mission a second time you can try and buy only 1 leg item - this is the most cost-efficient solution. If you are an agnostic you will choose the bulk solution and buy 4 leg items. The interesting thing is that when you have the subscription the +50% reward bonus will yield +2 for a total of 6 leg items! You can then sell these on the market, hopefully to come out even.
  • 1 Female Synth Body item: You get this item from a mission when your ship reaches level 10. You have to win a ground mission or ship battle to get the item as a reward. See the Archenar section for details.


When you have all the parts you can use them to craft a Dolores crew member. She has rarity Special, the Freeze Bomb special ability, and other stats that are quite nice. The only drawback is that she hasn't got any slots for equipping items. Check out Pixyship for details.


Arms Race

This mission occasionally pops up at random when you log in to the game. I encountered the mission at ship levels 3, 5 (also while upgrading to ship level 6) and 9.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Place Wager on 8. Ballsy (costs 15 starbux)
O1-1 Do nothing. - -
O1-2 Do nothing. - 1 Female Synth Arm.
Outcomes for option 2: Place Wager on 11. Stardust (costs 15 starbux)
O2-1 Do nothing. - -
O2-2 Do nothing. - 1 Female Synth Arm.
Outcomes for Option 3: Place Wager on 13. Lucky (Not) (costs 15 starbux)
O3-1 Do nothing. - -
O3-2 Do nothing. - 1 Female Synth Arm.
Outcomes for Option 4: Just watch.
O4-1 Do nothing. - -


Sub-title

  • You stumble upon an illegal horse race.


Intro text

  • Your ship stumbles across a ringed gas giant, around which a great many ships have gathered.
  • Looking closer, you can see that several enterprising bookies have adapted the ring into a horse race track!
  • Bookie: Come one come all, who’s the fastest horse of them all?
  • Winner will get one of these beautiful synth arms!
  • Place your bets! place your bets! Don’t be cheap.


Option 1: Place Wager on 8. Ballsy (costs 15 starbux)

  • Intro text
    • You decide to put your starbux behind number 8.
    • Your horse if off to a great start.
    • She’s leading the pack!
  • Mission 1
    • Mission text
      • 90m into the race she steps on a landmine and explodes into pieces of flesh.
      • You can’t believe your unfortunate loss but contain your anger feeling sad for the horse.
    • Outcome: O1-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • She’s still leading!
      • Still Leading...
      • She won!!!! You can’t believe it!
    • Outcome: O1-2.
    • Win text: None.


Option 2: Place Wager on 11. Stardust (costs 15 starbux)

  • Intro text
    • Stardust sounds fast, you decide to bet on her.
    • You back horse 11! Why? nobody knows.
    • As the race starts you notice your horse is farting with each gallop.
  • Mission 1
    • Mission text
      • Unfortunately the aerodynamics advantage of the thrust from the wind doesn't compensate for the crippling embarassment.
      • It loses miserably.
    • Outcome: O2-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • Incredibly the other horses are attracted to the smell and submit to your horse.
      • Your horse wins by default! Disgusting!
    • Outcome: O2-2.
    • Win text: None.


Option 3: Place Wager on 13. Lucky (Not) (costs 15 starbux)

  • Intro text
    • You decide to back good’ol lucky number 13.
    • Your horse is off to a spirited start.
    • Unfortunately its one of 16 horses in the race despite you pretending there was only 3.
  • Mission 1
    • Mission text
      • The other horses outpace you as the match continues and soon you lose all hope of winning.
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • Somehow your horse gets a surge of adrenaline and leads the pack!
      • 3...2...1...
      • It wins!
    • Outcome: O3-2.
    • Win text: None.


Option 4: Just watch.

  • Mission 1
    • Mission text
      • You aren’t much of a gambler, but you’re more than happy to watch.
      • The race is incredibly exciting, if shockingly violent, and you have a great time just standing there.
    • Outcome: O4-1.
    • Win text: None.


Synth Delivery

I encountered this mission at ship level 8, while upgrading to ship level 9. The mission can be encountered at lower ship levels, too, I just didn't write down any details.


Outcome ID Outcome type Enemy Reward Remarks
O1-1 TODO TODO TODO
O1-2 Do nothing. - 4 Female Synth Leg. As usual when you have a Subscription there is a +50% bonus on all rewards, so you get +2 legs for a total of 6.
O1-3 TODO TODO TODO
O1-4 Do nothing. - -


Sub-title

  • A high tech merchant ship carrying synth parts is passing by.


Intro text

  • Your attention is needed in the bridge.
  • As you step into the bridge, officers inform you that a Synth Merchant vessel has pulled up alongside us.
  • Incoming communication…
  • Synth: Hi Captain, we have a supply of female synth legs in stock.
  • Synth: Wou you like to order purchase some Synth Leg Parts?


Option 1: Purchase 1 Unit (costs 180 starbux)

  • TODO


Option 2: Negotiate Volume Purchase (x4) (costs 600)

  • Mission text
    • You attempt to negotiate a better deal by buying in Bulk.
    • Success
  • Outcome: O2.
  • Win text: None.


Option 3: Aggressive Negotiations

  • TODO


Option 4: Non, Merci

  • Mission text
    • Since when did door to door sales start? …
    • Sorry, not interested!
  • Outcome: O4.
  • Win text: None.


Seasonal missions

Thanksgiving Missions

These are seasonal missions that are available only around Thanksgiving time. Unless noted otherwise they are single missions.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for mission 1: Thanksgiving 3000
M1-O1-1 TODO TODO TODO AFAIK the reward for beating the Turkey Ship is a "Turkey Knife" item, which in turn is required to purchase the extension for the "Mother Clucker" ship layout.
M1-O2-1 Ground mission. 4 waves.
  • Waves 1-3: Turkey Man (5 HP).
  • Boss: Turkey Man (7 HP).
1 Turkey Man crew member.
Outcomes for mission 2: Turkeyman Terror!
M2 Ship battle. Level 10 Big Pecker. 19k Minerals, 11k Gas.


Thanksgiving 3000

  • Intro text
    • The smell of cooking meat infiltrates your flight deck, and brings your explorations to a halt as you set about searching for the source.
    • Eventually you find the culprit; someone has packed hundreds of fully cooked turkey carcasses into your airlocks.
    • The perpetrator emerges soon after, a colossus that stalks from the dark of space and levels greasy-slick guns at your ship.
  • Option 1: Battle Turkey Ship
    • Mission text
      • TODO
    • Outcome: M1-O1-1.
    • Win text
      • TODO
  • Option 2: Forgive Turkey Ship
    • Mission text
      • Ah, those turkeys were just a harmless prank. You depart in peace, only for the bird carcasses to come to life.
      • Seems the turkeymen have laid their fowl spawn on board your ship!
    • Outcome: M1-O2-1.
    • Win text
      • Note to self: You really must stop blindly trusting everyone you meet. At least you got this awful tame turkeyman out of it.


Turkeyman Terror!

  • Special notes
    • This mission an be repeated 5 times per day.
  • Mission text
    • You never thought you'd miss the good old days of evil robot incursions, but here we are.
    • What are these repulsive Turkeymen doing here?
  • Outcome: M2.
  • Win text
    • Die, you delicious fiends! Die!


Christmas missions

These are seasonal missions that are available only around Christmas time. Unless noted otherwise they are single missions.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for mission 1: TODO
M1-O1-1 TODO TODO TODO
M1-O2-1 Do nothing. - 1 Santa Hat.
Outcomes for mission 2: Christmas Calamity!
M2 Ground mission. 3 waves.
  • Waves 1-2: Santa Helpstress (4 HP).
  • Boss: TODO (4 HP).
1 Santa Sticker.
Outcomes for mission 3: Christmas Calamity, part 2!
M3-O1-1 Do nothing. - 10k Minerals, 10k Gas.
M3-O2-1 Do nothing. - -
Outcomes for mission 4: Not today, killjoys!
M4 Ship battle. Level 10 Santa Ship. 31k Minerals, 14k Gas, 1 Stolen Gift. The ship layout varies depending on where you encounter the Santa Ship (e.g. the layout of the ship in the Lacaille System is not the same as the layout of the ship in the Procyon Sector).
Outcomes for mission 5: X-mas Effect
M5 Ship battle. Level 11 Santa Mothership. TODO Strategy
  • The opponent in this mission is difficult to beat with a boarding strategy, because the defending crew is high-level and has a lot of Freeze Bomb ability crew members.
  • The opponent does not have a Teleport nor Hangar room, so there's nothing to fear from these strategies.
  • The simplest way for beating this opponent probably is to manually focus-fire on a particular room like hell. Likely candidates are the single Shield Generator or the single Ion Cannon.


TODO

  • Mission text
    • A gigantic red starship almost hits you as it clumsily cuts ahead of you in line for the hypergate.
    • Saint Nick: Ho ho ho! Hey buddy, you gotta let me through! There's a fed patrol on my tail!
    • Saint Nick: He's cherry red and slurring; the stink of Christmas brandy somehow manages to waft through the comms array. Santa is drink driving!
  • Option 1: Block Santa's way
    • Mission text:
      • TODO
    • Outcome: M1-O1-1.
    • Win text
      • TODO
  • Option 2: Let Santa pass
    • Mission text: None.
    • Outcome: M1-O2-1.
    • Win text
      • Saint Nick: Ho ho ho, thanks kid! Here, have a gift for being so generous.
      • Saint Nick: As he zips away, Santa leaves you his hat. It is damp and stinks of brandy, in the finest holiday tradition.


Christmas Calamity!

  • Special notes
    • A precondition for this mission is the successful completion of the "???" mission.
  • Mission text
    • Computer: Captain, we are receiving an urgent missive from a previously uncharted planetoid!
    • Computer: Patching through ---
    • St. Nick: Calling all captains! Calling all captains! This is St. Nick of the Nothern Polar base, requesting urgent assistance! My elves and reindeer have mutinied, and locked me in the coal scuttle!
    • St. Nick: If they aren't stopped, they're going to destroy every holiday celebbration known to mankind, starting with Christmas! If anyone can hear me, please help!
    • St. Nick: Egads, those tiny turncoats are trying to conquer the holiday season! They must be stopped!
  • Outcome: M2.
  • Win text
    • With the mutineers beaten down, you help the captain out of the coal scuttle.
    • St. Nick: Ho ho ho, thanks for that; for a while there I thought that filthy box would be my tomb!


Christmas Calamity, part 2!

  • Special notes
    • A precondition for this mission is the successful completion of the "Christmas Calamity!" mission.
    • This mission can be repeated as many times as you like.
    • The "Return gift" option works only if you have at least 1 Stolen Gift in your inventory. Stolen Gifts are the reward for successfully completing the random "Not today, killjoys!" mission.
    • Choosing the "Return gift" option contributes to the "Save Space Xmas" global objective. The objective is completed when 30'000 gifts have been returned. Every contributing player is rewarded with 100k Gas and a "Li'l Frosty" pet (+1 HP, equipable by Captain crew members only).
    • The mission remains active even after the "Save Space Xmas" global objective has been completed.
  • Mission text
    • St. Nick: Thanks again for saving me back there, young captain. Come Christmas, Trillions of children would have found nothing but empty stockings and sad faces.
    • St. Nick: Unfortunately, that's just the tip of the icebberg. It seems Rudolf, my most trusted lieutenant, was responsible for the elven uprising you saw.
    • St. Nick: He and his cronies have stolen a fleet of my sleighs, all loaded with Christmas gifts.
    • St. Nick: No doubt they're hiding out near other parts of civilized space. I need to get those gifts bback, or Christmas is ruined!
  • Option 1: Return gift.
    • Mission text: None.
    • Outcome: M3-O1-1.
    • Win text
      • St. Nick: Well done! Keep this up, and maybe this year you'll get that pony you always wanted.
  • Option 2: Give no gifts.
    • Mission text: None.
    • Outcome: M3-O2-1.
    • Win text
      • You: ... I'll come back.
      • St. Nick: You aren't holding back on me, are you? That sort of thing is sure to keep you on the Naughty list!
      • You: Wait, what do you mean, "keep" me on the list!?
      • St. Nick: Ho ho ho, gotta go!


Not today, killjoys!

  • Special notes
    • This mission randomly pops up as an interrupt mission when you try to do one of the regular daily missions.
    • The mission replaces the daily mission and consumes one of the five daily mission slots.
    • The mission pops up even after the "Save Space Xmas" global objective has been completed.
    • Not 100% sure, but if I remember correctly, the mission pops up even if you haven't progressed to "Christmas Calamity, part 2!" yet.
  • Mission text
    • You stumble across one of Saint Nick's stolen sleighs, gleefully preparing to bombard nearby planets with coals.
    • Not today, killjoys!
  • Outcome: M4.
  • Win text
    • The sleigh explodes into confetti and gifts! You gather up the presents. Just a few trillion left to go!


X-mas Effect

  • Special notes
    • Your ship must be minimum level 9 for this mission to appear.
  • Mission text
    • It's the holidays, and temperatures are plummeting. Which is weird, because you're inside a sealed space ship.
    • As frost coats the command deck, you hear the soft jangle of sleigh bells.
    • Oh no! It seems the old legends were true, Frosty the snowman is back, and he's looking for vengeance!
  • Outcome: M5.
  • Win text
    • TODO


Lunar New Year

These are seasonal missions that are available only around late January / early February. All missions are single missions, and you have to complete them as a series one after the other.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 3 waves.
  • Waves 1-2: 3x Golden Troop (5 HP).
  • Boss: Ma Chao (10 HP, 8.4 Critical Attack).
5 Starbux, 1 Happy Banner.
M2 Ground mission. 3 waves.
  • Waves 1-2: 3x Golden Troop (5 HP).
  • Boss: Meng Huo (11 HP).
5 Starbux, 1 New Banner.
M3 Ground mission. 3 waves.
  • Waves 1-2: 3x Golden Troop (5 HP).
  • Boss: Xiahou Dun (10 HP, 2.8 Poison Gas).
5 Starbux, 1 Year Banner.
M4 Ship battle. Level 11 Mother Cybership. Running Wheel Renovation Kit.


Revelry of the three kingdoms

  • Mission text
    • Things are starting to feel worryingly idyllic around these parts. Everyone is stockpiling fireworks, and generally having fun.
    • You can't say you're terribly surprised when the festivities are interrupted by a squadron of yelling warriors.
    • Hang on, is that noted Three Kingdoms general Ma Chao? For someone thousands of years old, he seems awful lively. And mad!
  • Outcome: M1.
  • Win text
    • You beat back the improbably placed iron-age warrior, but already you hear more yelling in the distance. Isn't this supposed to be a time of relaxation?


Revelry of the three kingdoms, part 2

  • Mission text
    • Armoured soldiers are everywhere, ransacking stores with grim efficiency.
    • The soldiers seem to be stealing this settlements entire firework collection!
    • Oh look, it's Meng Huo, also of the Three Kingdoms. What a curious coincidence!
  • Outcome: M2.
  • Win text
    • The defeated generals eyes sparkle festively as his soldiers make off with the fireworks. After them!


Revelry of the three kingdoms, part 3

  • Mission text
    • You chase the soldiers to the docking bays, where you find them packing the fireworks onto a ship.
    • A bellowing from the ramp draws your attention.
    • (By now, you know exactly what to expect) The explosive appearance of Xiahou Dun, everyone's favourite one-eyed Han dynasty general!
  • Outcome: M3.
  • Win text
    • You dispatch the ancient chinese general, but not in time to stop the ship taking off, weighed down by tonnes of stolen fireworks.


Revelry of the three kingdoms, part 4

  • Mission text
    • You follow the escaping ship as it climbs into the upper atmosphere of the planet.
    • You: They've used up all of their historical Chinese generals! Quick, while they're vulnerable!
    • You: The first explosion takes your ship broadside, surprising you. They've lured you into a fireworks display!
    • Rat: This is my time to shine! Happy year of the rat, suckers!
  • Outcome: M4.
  • Win text
    • The firework-laden ship explodes in glorious color, drawing a cheer from watchers on the ground. Happy year of the rat, indeed.


Easter

These are seasonal missions that are available only around Easter. All missions are single missions, and you have to complete them as a series one after the other. The first mission is a random login mission. After you complete it the second mission will be offered in the regular daily mission panel.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 4 waves.
  • Waves 1-3: Mr. Eggg (4 HP).
  • Boss: Easter Bunny (6 HP).
2 Small Easter Egg, 1 Medium Easter Egg.
M2 Ship battle. Level 11 BWR. 2 Medium Easter Egg, 1 Large Easter Egg, 1 Egg Droplet.


Easter Egg-splosion! (random login mission)

  • Sub-title
    • Easter special event
  • Mission text
    • ???: Psst! Hey! Hey, captain!
    • You: Huh? Who’s there?
    • Mummy: It’s me, the mummy from the halloween special event!
    • You: Come on dude, halloween is like half a year away. What are you doing here?
    • Mummy: I come with dire tidings! One of the most feared creatures in the spookiverse has escaped into your world.
    • You: Oh no! Is it a ghost? A skeleton? Some kind of haunted planet!?
    • Mummy: Even worse. It’s —
    • Easter Bunny: Nyeh, what’s up, cap?
  • Outcome: M1.
  • Win text
    • Seemingly unfazed by being blown nearly inhalf, the monstrous rabbit bounds away, leaving you shakend and covered in slimy chunks of egg. This is the worst holiday yet.


Easter Egg-splosion! Part 2

  • Mission text
    • Mummy: Look out, he's getting away! If we don't catch him, there's no telling what fould deeds he may perpetrate!
    • You: That sounds bad!
    • Mummy: You have no idea. There isn't enough room in the text book to do it justice.
    • You: ...
    • Mummy: Too meta? Sorry, I'm never sure where to draw the line on these holiday specials.
    • You: ... Can I go yet?
    • You: It doesn't take long for you to track down your quarry, as it leaves a breadcrumb trail of brightly painted eggs in its wake.
    • You: Suppressing a groan at the heavy-handed imagery, you charge weapons and confront the seasonal threat.
  • Outcome: M2.
  • Win text
    • Mummy: Nice going, captain! A few seconds more, and he'd have given away enough free chocolate to crash the galactic market!
    • Mummy: Thanks to your bravery, our culture of consumerism can continue unchecked!
    • You: ...
    • Mummy: Welp, my work here is done. I'll see you in October, captain!


Galaxy Map missions (new)

Introduction

The Galaxy Map consists of 50 star systems that the player can travel to. When the player selects a star system there is either nothing to do there, or the star system shows 1-n icons that offer single-player missions that the player can do. I call these icons "mission lines" - maybe not the best of terms.


When the player taps a mission line's icon, a number of information pieces are shown:

  • A title for the entire mission line.
  • How many missions the player can do in that mission line per day. So far the range varies between 3-5 missions/day, with higher-level mission lines generally offering less missions. Certain mission lines show multiple missions/day although in reality they offer only a single non-repeatable mission. Example: The new Draconian missions.
  • A level range, probably indicating which ship levels the mission line is most suitable to.
  • A flavour text that describes what the missions in the mission line are all about.
  • A "Start" button that lets the player start a mission in that mission line.


Note: Some mission lines are available only once.


The System overview section has an overview of all star systems in the Galaxy Map and their mission lines. The Profitable missions section lists the systems that are most worthwile to visit in terms of mission rewards.


Daily mission limit

A player can do a maximum number of missions per day. The limit used to be 40, but this has been increased to an as yet unknown number. The following missions count towards that limit:

  • Regular daily missions not on the GM (e.g. Procyon Sector, Archenar, etc.)
  • Daily missions on the GM
  • All types of mining missions. Starting the mission is what counts, so even if you decide during the dialogue not to deploy the Mining Drone the mission will be deducted from your daily limit.


The mission with which you turn in Unobtainium samples to Prof. Brenda in the Discovery system does not count towards the daily limit. However, once you have reached the limit you also can no longer turn in Unobtainium samples - I consider this a bug.


How to travel

When you travel to a system that is not yet 100% explored you can't rush the journey, even with Starbux, you just have to wait. It is therefore best when you arrive at your destination to wait until the system is 100% explored, so that when you travel to it, or through it, the next time you can rush the journey.

When you travel to a system that is already 100% explored you can rush the journey. If the duration is below 5 minutes the rush is free. If the duration is 5 minutes or more it will cost Starbux.

You can travel to a destination that is not adjacent to your current system. The game in this case calculates the route that gets you to your destination in the least amount of time. This may result in surprising routes which can help you identify short routes that you haven't noticed yet. The game highlights the entire route for you to see which waypoints your ship will travel through.

When the ship is traveling you can re-route it to a new destination at any time, you don't have to wait until it has arrived at its destination. The only thing you can't do is return to the origin system from where you started. This re-routing is especially useful if you find yourself on an unexpected multi-leg journey and don't want to wait until you have arrived at your final destination - you can simply select your next waypoint and let the journey end there.


How to travel fast

On 5. May 2020 Savy reduced travel times by an estimated overall 80% throughout the entire GM. This section therefore has become obsolete and will be eventually deleted.


There are a number of routes that get you across the galaxy fast because they consist only of jumps that are less than 5 minutes long, so you can insta-rush the individual jumps at no cost.

Here are some connections that let you travel long distances in only one or two jumps:

  • The Central "V" route. This consists of two long-distance jumps that together form a "V" shape at the center of the galaxy. Both jumps vertically connect the north and the south of the galaxy, both sharing Arcturus as the nexus.
    • The Arcturus - Gamma Draconis leg, or the left leg of the "V" shape.
    • The Arcturus - Luyten 726-8 leg, or the right leg of the "V" shape. The direct connection between Arcturus and Luyten 726-8 is hard to spot because visually it looks as if Arcturus and Luyten 726-8 are both connected to Golgotha.
  • The Northern Streak: Valhalla - Aldebaran. This connects the western and eastern side of the galaxy and is located in the galactic north.
  • The Southern Run: Vega - Arcturus - Sirius. This also connects the western and eastern side of the galaxy and is located in the galactic south. It is slightly longer than the Northern Streak because it takes jumps.


Other notable routes:

  • The Outer Rim Route. The systems that surround the Galaxy allow you to quickly circumnavigate the Galaxy.
    • The full route consists of 18 jumps and looks like this: Homeworld - Tau Ceti - Freyja - Algol - Epsilon Eridani - Vega - Arcturus - Sirius - Fomalhaut - Pylon - Fortitude - Whitestar - Sol - Alpha Centauri - Aldebaran - Valhalla - Gliese 1 - Capella - Homeworld.
    • Only three connections are longer than 5 minutes, they are all 6 minutes long: Tau Ceti - Freyja, Sirius - Fomalhaut and Alpha Centauri - Aldebaran.
  • The three faction star clusters. Each faction has a cluster of stars near their homeworld that are interconnected with insta-rushable jumps.
    • The Qtarian Cluster is located north-east of Homeworld, in the direction of Capella. Tau Ceti and Canopus are also easily reachable.
    • The Federation Cluster is located southwards of Sol, in the direction of Whitestar. Alpha Centauri and Discipline are also easily reachable.
    • The Pirate Cluster is located to the left of Arcturus, in the direction of Vega. Sirius is also easily reachable, and of course Arcturus is the nexus point of the central "V" route.


Mining

Mining Drone

  • You get a Mining Drone for free when you complete the "Mining 101" mission line in the Tau Ceti system.
    • Because I had access to the beta Galaxy Map I also own a second Mining Drone.
    • There currently is a bug that gives you one additional Mining Drone when you collect a mining operation of the prospecting type.
  • If you discard your Mining Drone you can later obtain a new one from Prof. Brenda in the Discovery system, but it costs 50 Starbux. TODO: Verify whether this is till true in the released GM. The information is from the alpha GM.
  • While you have it, the Mining Drone occupies a slot in your inventory. It counts simply as a "Material" and you can't do anything with it except deploying it during a mining mission (see further down) or discarding it.
  • Deploying the Mining Drone takes it out of your inventory.
  • Tip: If you want to free the inventory slot you should not discard the drone because it costs Starbux to reacquire it. Instead you can simply deploy the drone and then not collect it again until you have the necessary inventory space. This simple way of "parking" the Mining Drone is possible because the mining mission will never expire.


There are two types of mining operations:

  • Prospecting: These operations yield a fragment of a material (e.g. Carbon Fragment) or if you're lucky an entire material (e.g. Carbon). At ship level 11 (possibly before) you have access to 10 systems where you can do prospecting: Each of the 5 materials can be prospected in 2 systems. Every prospecting system is limited to 3 missions per day.
  • Mining for riches: These operations yield Unobtainium (2 systems) or a Void Particle (1 system). You can do as many of these missions as the daily limit allows.


How to mine:

  • Travel to the desired system and start the mining mission.
  • Once you have deployed the mining drone in a system, that system is marked up with a mining drill symbol on the Galaxy Map.
  • Mining operations take a certain time to complete:
    • Prospecting operations take 12 or 18 hours to complete, depending on which material you're prospecting for. Iron, Carbon: 12 hours. Silicon, Gold and Titanium: 18 hours.
    • Unobtainium and Void Particle mining operations take 1 hour to complete.
  • Regardless of which system your ship is in currently, you can select the mining system in the Galaxy Map to see the current status of the mining operation:
    • When the operation is in progress: The system description box shows a timer counting down and a button "Rush".
    • When the operation is complete: The system description box shows the text "Completed" and a button "Collect".
  • You can immediately complete the mining operation by tapping the button "Rush" and paying an amount of Starbux. For this you have to be in the mining system.
  • Once the mining operation is complete you can travel to the mining system and press the "Collect" button to gather both the Mining Drone and the yield of the mining operation.
    • You must have sufficient space in your inventory to store both the Mining Drone and the yield. If this is not the case you get a "Storage Full" error.
      • If the yield is Unobtainium there currently is a bug that when you have only 1 (one) space in your inventory the game will collect the Mining Drone but discard the Unobtainium. TODO: Is this bug also in effect when the yield is Void Particle or a material/material fragment?


Yields

  • Iron or Iron Fragment: Ross 248, Ross 128.
  • Carbon or Carbon Fragment: Pilgrimage, Epsilon Aurigae (the mission line is called "Asteroid Mining").
  • Silicon or Silicon Fragment: Gliese 1, Pylon.
  • Gold or Gold Fragment: Betelgeuse, Epsilon Eridani.
  • Titanium or Titanium Fragment: Tycho, Osiris 2.
  • Unobtainium sample: Durendal, Polaris.
  • Void Particle: Osiris 2.


Unobtainium sample

  • Each Unobtainium sample occupies a slot in your inventory. It counts simply as a "Material" and can be used for two things.
  • It can be turned in to Prof. Brenda at the Discovery system, currently for no apparent reward.
  • It is also an ingredient for crafting a Steampunk Visiri Helm. The recipe is 1x Unobtainium sample, 1x Steampunk Helmet, 1x Visiri EVA Helm.


System overview

This section has three tabulated lists of all 50 star systems that are currently available in the Galaxy Map, providing an overview of which mission lines are available in each system. Every star system that has missions to play through also links to a dedicated section further down where the details of the missions can be found.

Note: The list was compiled from what is available to a Qtarian. If you are a Fed or Pirate you will see different mission lines.

Caveat: Content that is marked up with strikethrough is content that has its origin in the Galaxy Map beta. For the moment I keep this content around as a reference in case future GM updates make the content available again in some form.


List of systems with regular mission lines, roughly sorted ascending by mission line level
Mission line # of missions Level Description Remarks
Homeworld

The ancient home of the Qtarian race, this world's original name has been lost to the ravages of time.

Patrol Homeworld System 5/day 1-5 Explore the Qtarian's ancient birthplace.
Qtarian Captain - - The task Only one non-repeatable mission. This is the beginning of a chain of missions revolving around the Qtarian race. Follow-up: "Qtarian Captain II" in the Canopus system.
Defeat Federation invaders - - turn back the Federation expeditionary force Only one non-repeatable mission. The mission line becomes available after "Defeat Federation invaders" has been completed in the Canopus system. Follow-up (after also completing "Defeat Federation invaders" in the Tau Ceti system): "Qtarian Captain V" in the Canopus system.
Homeworld Invasion 5 - homeworld mission for draconian storyline Only one non-repeatable mission. The mission line becomes available after "Overslept" has been completed in the Antares system. Follow-up: None.
Canopus

Although the presence of ancient Qtarian ruins draws occasional interest from archaelogical concerns, strong radiation from the nearby star has made it too dangerous and expensive to allow any long-term settlement.

Patrol Canopus 5/day 2-6 Secure Qtarian interests in the region.
Qtarian Captain II - - The Ambush Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain" has been completed in the Homeworld system. Follow-up: "Qtarian Captain II" in the same system.
Qtarian Captain III - - The sidekick Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain II" has been completed in the same system. Follow-up: "Qtarian Captain III" in the same system.
Qtarian Captain IV - - The Ruins Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain III" has been completed in the same system. Follow-up: "Defeat Federation invaders" in the same system.
Defeat Federation invaders - - turn back the Federation expeditionary force Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain IV" has been completed in the same system. Follow-ups: "Defeat Federation invaders" in the Tau Ceti system and "Defeat Federation invaders" in the Homeworld system.
Qtarian Captain V - - The defeat Only one non-repeatable mission. The mission line becomes available after "Defeat Federation invaders" has been completed in the Homeworld system and "Defeat Federation invaders" has been completed in the Tau Ceti system. Follow-up: "Qtarian Captain VI" in the same system.
Qtarian Captain VI 5/day - The surrender Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain V" has been completed in the same system. Follow-up: "Qtarian Captain VII" in the same system.
Qtarian Captain VII - - The Darkness Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain VI" has been completed in the same system. Follow-up: "Qtarian Captain VIII" in the same system.
Qtarian Captain VIII - - The Directive Only one non-repeatable mission. The mission line becomes available after "Qtarian Captain VII" has been completed in the same system. Follow-up: None.
Golgotha

By pure chance, one of this system's moons looks vaguely like a human skull. A popular tourist destination, especially amongst the Pirate kingdoms.

Explore Golgotha 2/day 2-6 TODO
Regulus

One of a rare few quadruple star systems capable of supporting life, Regulus was an important stepping stone in the early expansion of the new Qtarian empire.

Explore Regulus 2/day 2-6 TODO
Luyten 726-8

A binary star system, Lyuten (sic!) 726-8's orbital period of almost 27 years has consistently been highlighted, to poor effect, by its tourism industry.

Luyten 726-8 Expedition 2/day 2-6 TODO
Tau Ceti

In spite of the dangerous conditions of this highly volcanic system, the Qtarian empire maintains a strong presence here, harvesting rare minerals from the half-molten planetoids.

Patrol Tau Ceti 5/day 3-7 Secure mineral supply routes.
Mining 101 - - Only one non-repeatable mission.
Defeat Federation invaders - - turn back the Federation expeditionary force Only one non-repeatable mission. The mission line becomes available after "Defeat Federation invaders" has been completed in the Canopus system. Follow-up (after also completing "Defeat Federation invaders" in the Homeworld system): "Qtarian Captain V" in the Canopus system.
Wolf 359

An unremarkable system located conveniently close to Earth, Wolf 359 serves as neutral ground for diplomatic meetings of the three major factions.

Explore Wolf 359 5/day 3-7 Visit the Star Academy.
Wolf 359 deep recon 5/day 6-10 Explore the far reaches of the system.
Discipline

Once a simple mining station, the importance of Discipline as a gateway into Federation space has led to the development of a strong Naval presence.

Explore Discipline 5/day 4-8 Enter Federation Space.
Spica

A rich and well travelled system, Spica has nonetheless proven an unpopular place to settle, due in no small part to its proximity to Qtarian space.

Explore Spica 5/day 4-8 Investigate the frontiers of pirate space.
Alpha Centauri

One of the first extrasolar locations settled by humanity, this system sits on the edge of the brilliant golden nebula known as The Torch of Shax-Reshev.

Explore Alpha Centauri 5/day 5-9 Enjoy the sights of the golden nebula.
Sirius

Once a lively trade hub with a direct route to Sol, this system's hypergate was sabotaged by rebel forces during the Pylon wars.

Explore Sirius 5/day 5-9 Relic hunting in the scrap belt.
Gamma Draconis

The home of the long-dead Draconian race. A dull and lifeless desert of a system.

Explore Gamma Draconis 3/day 5-9 TODO
Draconian Legacy 5 - new subscription mission chain for draconian Only one non-repeatable mission. This is the beginning of a chain of missions revolving around the Draconian race. Follow-up: "The Chase" in the same system.
The Chase 5 - 2nd mission for new draconian mission set Only one non-repeatable mission. The mission line becomes available after "Draconian Legacy" has been completed in the same system. Follow-up: "Overslept" in the Antares system.
Arcturus

Founded at the height of the first Human Expansion era, the settlement at Arcturus was amongst the first to declare independence from the Federation.

Explore Arcturus 5/day 6-10 Gain intel on the Pirate kingdoms.
Arcturus Invasion 5 - arcturus mission for draconian storyline Only one non-repeatable mission. The mission line becomes available after "Overslept" has been completed in the Antares system. Follow-up: None.
Sol

The birthplace of humanity, as well as the headquarters of the Federation.

Explore Solar system 5/day 6-10 Gain intel on the Federation.
Earth Invasion 5 - sol mission for draconian set Only one non-repeatable mission. The mission line becomes available after "Overslept" has been completed in the Antares system. Follow-up: None.
Lucifer Lux

The point of first contact between Humans and Qtarians during the first Human Expansion Era, this system has been a source of repeated conflict between the two races in subsequent millennia.

Explore Lucifer Lux 4/day 6-10 Investigate tensions on the Pirate-Qtarian border.
Freyja

Isolated by the Pylon wars, Freyja was left to fend for itself against the Qtarian Empire. Now xenophobic and bitter, the colony has cut off all contact to the rest of humanity.

Explore Freyja 4/day 8-9 Contact the lost pirate settlement.
Fomalhaut

Home of the notorious warlord, Admiral 'pops' Rookwood, this system was used by rebel supply trains to circumvent Federation blockades during the pylon wars.

Explore Fomalhaut 4/day 8-9 Investigate civilian trade routes.
Aldebaran

Whilst the thermonuclear winds pouring from this dying red giant make colonization all but impossible, many mining outfits brave the violent conditions to harvest the rare minerals found in abundance here.

Explore Aldebaran 4/day 8-9 Contact mining fleets.
Algol

Known colloquially as the Demon Star, this ternary star system has done nothing to earn the moniker. Home to several Qtarian factory worlds.

Explore Algol 4/day 9-10 Trade resources with industrial settlements.
Valhalla

Home to the Federation's most remote listening station, this system is a frequent point of contention in Federation-Qtarian diplomacy.

Explore Valhalla 3/day 9-10 Negotiate the Qtarian-Federation border.
Fortitude

Once an unmanned listening post to watch for extraterrestrial intelligence, Fortitude station now functions as a high-security prison for enemies of the Federation.

Explore Fortitude 3/day 9-10 Visit border colonies.
Tartarus

A gloomy realm of grey nebulae and blizzard-wracked tundra worlds, this system produces some o fthe hardiest warriors in the galaxy.

Explore Tartarus 3/day 10-11 Explore the icy worlds of this sector.
LHS 292

This syst- [file corrupted] -nown, possibly unknowab- [file corrupted]

Explore LHS 292 3/day 10-11 Investigate deposits of exotic matter.
Groombridge 1618

This farflung system would likely be an idyllic paradise, if not for the near-constant depredations of Grays, Visiri and malevolent AIs.

Explore Groombridge 1618 3/day 10-11 Survey habitable planets.
Lacaille 9352

The presence of several aeon-old artificial structures in orbit around the star systems gas giants has ignited debate amongst scholars for generations. Unfortunately, a century of study has yielded nothing of the artifacts' origins.

Explore Lacaille 9352 3/day 11-12 Investigate alien artifacts.
Antares

The main red giant of this binary star system is expected to go supernova any day now. The spacer colonies nearby refute the evidence however, and refuse to evacuate.

Space flotsam - - Scanners are reading something When I select this mission line I get an error message. From other players' reports it appear that this has something to do with assembling the body parts of the Dolores crew member. It is therefore likely that I can't play the mission line because I already have a fully assembled Dolores crew member.
Draconian Skirmish 2/day - VIP daily missions for Antares This mission line was visible for only a couple of days when the new Galaxy Map was released, then it disappeared and has not returned since.
Overslept 5 - part 3 of new draconian issions Only one non-repeatable mission. The mission line becomes available after "The Chase" has been completed in the Gamma Draconis system. Follow-ups: "Arcturus Invasion" in the Arcturus system, "Earth Invasion" in the Sol system, and "Homeworld Invasion" in the Homeworld system.


List of systems with mining-related missions
Ross 248

With only 0.2% of the luminosity of Earth's sun, Ross 248 is one of the few solar bodies that can be safely observed with the naked eye.

Iron mining 3/day - Prospecting for Iron
Ross 128

This dim red star radiates mainly in the infrared band, requiring colonists to undergo experimental eye surgery to let them see in the star's light.

Iron mining 3/day - Prospecting for Iron
Pilgrimage

The settlers of this system live in low-tech religious communes, making or growing what they need. This self-reliance makes them an objet of both ridicule and envy to the rest of human society.

Carbon mining 3/day - Prospecting for carbon
Epsilon Aurigae

An artificial cloud of unknown provenance enshrouds the bright stars of this system, causing regular solar eclipses.

Asteroid mining 3/day - Prospecting for carbon
Gliese 1

Prolonged exposure to gamma radiation from the young star has left the otherwise thriving colony of Gliese 1 with high rates of infertility, requiring sustained immigration to maintain the population.

Silicon mining 3/day - Prospecting for silicon
Pylon

Primary battleground of the eponymous Pylon wars, this war-shattered system serves as the dividing line between the two modern human nations.

Silicon mining 3/day - Prospecting for silicon
Epsilon Eridani

This bright youthful star is orbited by several vast asteroid belts, and sees constant low-key conflicts between the countless mining concerns based here.

Gold mining 3/day - Prospecting for gold
Betelgeuse

This elderly red supergiant is expected to go supernova in the next million or so years. Until then, its solar winds are an important source of hyperspace fuel ingredients.

Gold mining 3/day - Prospecting for gold
Tycho

Although no life exists on the searing surface of this system's tectonically active world, the volcanic ashes fetch a high price on farming colonies galaxy-wide.

Titanium mining 3/day - Prospecting for titanium
Osiris 2

Proximity to the galactic core has produced rare and novel compounds on this system's terrestrial bodies.

Titanium mining 3/day - Prospecting for titanium
Osiris 2 Exploration - - TODO This mission line is currently not available.
Deploy mining drone - - mine for riches This mission line is currently not available.
Durendal

Artificial satellites of unknown make orbit the planets of this system, broadcasting strange messages in a long-dead tongue.

Explore Durendal 3/day 11-12 Survey the rubble of a fallen empire.
Deploy mining drone - - mine for riches This mission line is currently not available.
Polaris

A wasteland of ruined warships and radioactive rubble. Nothing lives here, nor would it if it could.

Explore Polaris 3/day 11-12 Search for riches amongst the ruins.
Deploy mining drone - - mine for riches This mission line is currently not available.
Discovery

Long abandoned by both the Federation and the pirate kingdoms, this tiny outpost is forced to deal with smugglers, slavers, and other dregs of society, in order to stay afloat.

Unobtainium delivery - - Return to Brenda with some Unobtainium This mission line is currently not available.


List of systems with no missions.
Deneb

An uninhabited system. Host to several gas giants, and notable primarily for its importance in Visiri migratory patterns.

Frozen Dream 5 - User mission for Deneb system Only one non-repeatable mission.
Ross 154

This star system is one of over a thousand catalogued by ancient American astronomer Frank Elmore Ross in the years leading up to the space age.

No missions.
Capella

Whilst the planets of this system show evidence of Qtarian habitation in the distant past, extreme heat from the quadruple stars has made recolonization impractical with current technologies.

No missions.
Demeter

Named for an ancient human deity of agriculture, this system (by pure coincidence) is well suited for growing crops, and supplies much of the Qtarian empire with the food produced here.

No missions.
Rigel

In spite of Rigel's proximity to the Qtarian homeworld, the inhospitable nature of it's ternary star system has discouraged even the incautious Qtarians from thorough exploration.

No missions.
Vega

Repeat failed attempts by the Pirate kingdomes to colonize the planets orbiting this blazing white giant have led to rumours that the system is cursed.

No missions.
Eurynome

The rich ocean moons of this system's primary gas giant provide clean water and food to the wider galaxy, and have made its inhabitants fabulously wealthy.

No missions.
Alpha Draconis

Conspiracy theorists say that lizardmen from this system secretly lurk in human society, plotting their downfall. A ridiculous claim, of course; as any schoolchild can tell you, lizardmen are from Gamma Draconis.

No missions.
Lalande 21185

Home to one of the oldest human colonies, the vast factory cities of this system serve to arm the entirety of the Federation Navy.

No missions.
Whitestar

The harsh desert planets of this forbidding system are used as a testing ground for new Federation weaponry, much to the chagrin of those already settled there.

No missions.
Proxima Centauri

This dull red dwarf system has little to recommend it, except as a burial ground for the Children of the Torch.

No missions.


Profitable missions

This section contains a list of the most profitable Galaxy Map mission options in terms of Gas rewards. The list was compiled for a level 11 Qtarian ship.

Summary: Even if you hate the Galaxy Map and do nothing else on it, you should at least do the 6 daily missions (3 per system) for the Durendal and Polaris systems. These missions yield more Gas than the highest paying daily missions in Altair did before the release of the Galaxy Map. In addition if you're lucky you will get a mission in Durendal that pays out a whopping 1.1M Minerals.

At the time of writing it was not possible for a level 11 ship to do missions in systems other than those on the list, so in theory it is possible that other systems have mission options that are more profitable. In practice this is rather unlikely, though: Experience with the Galaxy Map beta showed that the best-paying missions are also those designed for the highest ship levels.

Caveat: The following numbers are based on the simplified assumption that all missions are equally likely to pop up. This assumption is probably wrong.

This paragraph is outdated and needs to be recalculated once the Gas rewards for Fortitude and Algol are available. The average total daily Gas reward for doing all daily missions listed below is about 1'106'060. If you add the 50% subscription bonus the average daily yield is about 1'659'090 Gas.


  • Tartarus
    • For Gas, choose option 1: Explore planetary surface. Rewards: 43'367 / 83'481 / 42'721 Gas. Average Gas reward for a single mission / for all 3 missions: 56'523 / 169'569.
  • Freyja
    • For Gas, choose option 1: Explore Minefields. Rewards: 92'284 / 14'878 / 13'909 Gas. Average Gas reward for a single mission / for all 4 missions: 40'357 / 161'428.
  • Fomalhaut
    • For Gas, choose option 1: Investigate lunar colony. Rewards: 20'810 / 96'996 / 6'200 Gas. Average Gas reward for a single mission / for all 4 missions: 41'335 / 165'341.
  • Fortitude
    • For Gas, choose option 1: Visit lunar colonies. Rewards: 16'114 / 111'595 / TODO Gas. Average Gas reward for a single mission / for all 3 missions: 55'636 / 166'909.
  • Aldebaran
    • For Gas, choose option 3: Explore gas cloud. Rewards: 14'000 / 89'700 / 21'779 / 22'102 Gas. Average Gas reward for a single mission / for all 4 missions: 36'895 / 147'581.
  • Valhalla
    • For Gas, choose option 3: Explore asteroid belt. Rewards: 28'249 / 20'188 / 88'380 Gas. Average Gas reward for a single mission / for all 3 missions: 45'606 / 136'817.
  • LHS 292
    • No options to choose. Gas rewards: 44'395 / 26'718 / 150'138 / 26'072 / 20'000 / 49'507 Gas. Average Gas reward for a single mission / for all 3 missions: 52'805 / 158'415.
  • Algol
    • For Gas, choose option 2: Contact Pirate kingdoms. Rewards: 52'099 / 22'789 / 40'018 / TODO Gas. Average Gas reward for a single mission / for all 4 missions: TODO / TODO.
  • Groombridge 1618
    • No options to choose. Gas rewards: 38'500 / 44'927 / 63'900 / 28'040 / 45'250 / 53'560 Gas. Average Gas reward for a single mission / for all 3 missions: 45'696 / 137'088.
  • Lacaille 9352
    • No options to choose. Gas rewards: 10'990 / 85'280 / 143'010 / 58'350 / 89'230 / 120'080 / 74'990 Gas. Average Gas reward for a single mission / for all 3 missions: 83'133 / 249'399.
    • In addition mission 5 gives 5 Starbux.
  • Polaris
    • No options to choose. Gas rewards: 109'230 / 105'820 / 131'020 / 92'100 / 85'000 / 155'280 / 48'000 Gas. Average Gas reward for a single mission / for all 3 missions: 103'779 / 311'337.
  • Durendal
    • No options to choose. Gas rewards: 85'520 / 160'413 / 107'838 / 131'020 / 89'222 / 75'590 Gas. Average Gas reward for a single mission / for all 3 missions: 108'267 / 324'801.


Homeworld

Patrol Homeworld System

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Visit Homeworld.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Service Droid I (2 HP).
  • Boss: Service Droid II (3 HP).
350 Minerals, 50 Gas, 1 Void Particle.
O1-2 Ship battle. Level 1 Qtarian Frigate. 350 Minerals, 100 Gas.
O1-3 Do nothing. - 200 Minerals.
Outcomes for option 2: Patrol orbital docks.
O2-1 Ship battle. Level 2 Qtarian Frigate. 350 Minerals, 100 Gas.
O2-2 Do nothing. - 600 Minerals.
O2-3 Ship battle. Level 3 Qtarian Frigate. 300 Minerals, 200 Gas.
Patrol hypergate portal.
O3-1 Ship battle. Level 3 Federation Frigate. 200 Minerals, 250 Gas.
O3-2 Ship battle. Level 3 Pirate Frigate. 300 Minerals. 150 Gas.
O3-3 Ship battle. Level 1 Gray Frigate. 250 Minerals, 200 Gas.


Intro text

  • Countless shipyards fill the skies of Homeworld, working around the clock to build new fleets for the empire.
  • Where should we go today?


Option 1: Visit Homeworld.

  • Intro text
    • A thick layer of smog greets your ship as you go in to land, broken only by the fevered orange light of the factories and smelters covering the planet surface.
  • Mission 1
    • Mission text
      • One of your crew trips the perimeter of a massive recycling plant.
      • Instantly, countless scrapper robots swarm from the structure, ready to break you and your crew down for parts.
    • Outcome: O1-1.
    • Win text
      • The destroyed remains of the robots drive the rest of the swarm into a cannibalistic frenzy, giving you the chance to slip away.
  • Mission 2
    • Mission text
      • Your ship gets in the way of a construction ship building (or is it dismantling?) one of the planet's towering arcologies.
      • Unfazed by your presence, the crew set about incorporating your ship into the superstructure.
    • Outcome: O1-2.
    • Win text
      • Your attacker hasn't even stopped moving as another construction crew cannibalises it for parts.
      • You loot what you can and leave before you draw more interest from those welding torches.
  • Mission 3
    • Mission text
      • You take a stroll through one of the planet's innumerable smelter districts, the sweet perfume of molten iron thick in the air.
      • Your heart swells with pride, and your pockets swell with chunks of discarded metals.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Patrol orbital docks.

  • Intro text
    • You duck and weave through the shadowed depths of orbital manufacturies, eyes peeled for trouble.
  • Mission 1
    • Mission text
      • The space around the Qtarian homeworld can be a dangerous place, as close proximity to the Collective can amplify certain racial instincts.
      • You discover just how dangerous when several innocuous trade-ships suddenly decide to dismantle your ship with you still inside.
    • Outcome: O2-1.
    • Win text
      • You disable the traders, and their sudden bloodlust seems to recede somewhat. They remain unapologetic for their actions though, which seems like a pretty Qtarian thing to do.
  • Mission 2
    • Mission text
      • Countless millennia of space-faring civilization has all but exhausted the system of usable minerals.
      • Even so, you decide on a whime to engage in some astromining, which pays off when you uncover a small mineral geode hidden in a pockmarked asteroid.
    • Outcome: O2-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • You stumble across an unmanned frigate, lost in the tangled ducts of the shipyards.
      • Driven only by its rudimentary ship-brain, the frigate attacks when it senses the minerals in your hold.
    • Outcome: O2-3.
    • Win text
      • You strip the shuttle of useful parts before returning the hull to the shipyards.


Option 3: Patrol hypergate portal.

  • Intro text
    • An orderly procession of scavengers and tankers pour forth from the gate, solemn and crimson in the cool light of Homeworld's ancient sun.
  • Mission 1
    • Mission text
      • The orderly queue is disrupted by the arrival of a human federation ship, apparently chasing a contraband smuggler out of Discipline.
      • You explain that whilst humans are welcome here, their laws are not. Blustering angrily, the Fed responds with gunfire.
    • Outcome: O3-1.
    • Win text
      • You loot the wreckage, glad in the knowledge that another arrogant ape is gone from the universe.
  • Mission 2
    • Mission text
      • Alarm bells go off in your head at the sight of a rusted old pirate vessel, docked with one of the trade ships.
      • At your approach, the pirate shears off its airlock in an attempt to escape, damaging itself and venting the traders out into space.
    • Outcome: O3-2.
    • Win text
      • Just what were those two ships up to? Alas, their secret died with them.
  • Mission 3
    • Mission text
      • A chill rolls down your spine as a Grey saucer jumps into the system
      • The ship ignores all hails, and begins to attack indiscriminately. Defend yourself!
    • Outcome: O3-3.
    • Win text
      • The horrible chill fades as the saucer collapses under your cannon fire.
      • Still feeling a little rattled, you strip the ship of usable components.


Qtarian Captain

This is the beginning of a chain of missions revolving around the Qtarian race.

After doing M1 the mission line "Qtarian Captain" disappears and is replaced with the mission line "Qtarian Captain" in the Canopus system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - -


Mission text

  • Like the warming rays of Homeworld's gentle red sun, you feel The Choir touch your mind from across the void.
  • The unified voice of the Qtarian race speaks directly into your consciousness, soft and intimate as a lover's sigh.
  • The Choir: Oh hey Buddy! What's cracking, champ?
  • The Choir: Given the generally sober tone of your species, nobody really knows why it sounds like that. It's been like that as long as anyone can remember though, and at this point everyone seems to be a bit scared to ask.
  • You: Well, I'm --
  • The Choir: -- Off on another salvage mission? Such diligence! Anyway, we thought you should know that new mineral you brought home has our brightest minds working around the clock.
  • You: Oh, that's --
  • The Choir: -- Great? It could be better, if we're being honest. The samples you provided have been expended, and all we've learned so far is that Qtarian scientists uniformly suffer nervous breakdowns if they try to stay up for two hundred hours straight.
  • The Choir: Anyway, forget about the salvage run; The Collective has greater need of your skills. Qtarian spies in the Federation have heard reports of more of this mineral in the Canopus system.
  • The Choir: We need you to go there and confirm the reports, ahead of a major mining operation. Think you're up to it? Of course you do! Now, get on out of here, and make your species proud!


Outcome: M1.


Win text: None.


Defeat Federation invaders

The mission line "Defeat Federation invaders" becomes available only after "Defeat Federation invaders" has been completed in the Canopus system.

After doing M1 the mission line "Defeat Federation invaders" disappears and, after also completing "Defeat Federation invaders" in the Tau Ceti system, is replaced with the mission line "Qtarian Captain V" in the Canopus system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 3 Federation Frigate. 1.9k Minerals, 250 Gas.


Mission text

  • A federation patrol ship blocks your way out of the hypergate, claiming a curfew is in effect.
  • You've got no patience for human interference, and say as much with your laser batteries.


Outcome: M1.


Win text:

  • The ship was but an annoyance in life; perhaps now it can serve some real use.


Homeworld Invasion

The mission line "Homeworld Invasion" becomes available only after "Overslept" has been completed in the Antares system.

After doing M1 the mission line "Homeworld Invasion" disappears without replacement.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Pirate Super Capital Ship. -


Mission text

  • You arrive to find the Qtarian armada being quite literally assembled for combat; weld lines still glow red on roughshod ranks of warships.
  • Draconian scientist: Ah, the Qtarians, our old enemy. How far you've fallen since last we met. At least your material wealth will provide value to us.
  • Qtarian envoy: Funny, we were just thinking the same thing about you.
  • Qtarian envoy: The call to war echoes silently through the Qtarian neural net, and the armada advances as one.


Outcome: M1.


Win text

  • The Qtarians fight frenziedly and without thought for losses, and with your help the draconians are quickly routed.


Canopus

Patrol Canopus

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore ruin-world.
O1-1 Ship battle. Level 5 Starbase. 1.1k Minerals, 1k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Infected Victoria (2 HP).
  • Boss: Infected Drakian Clone (8 HP, 6.2 Critical Attack).
1.4k Minerals, 800 Gas, 1 Void Particle.
O1-3 Do nothing. - 2.5k Gas.
Outcomes for option 2: Accompany harvest fleet.
O2-1 Ship battle. Level 4 Qtarian Destroyer. 1.8k Minerals, 300 Gas.
O2-2 Ship battle. Level 5 Visiri Destroyer. 900 Minerals, 1.1k Gas.
O2-3 Do nothing. - -
Outcomes for option 3: Visit space station.
O3-1 Ground mission. 3 waves.
  • Waves 1-2: Obiqs (name?) (3 HP), Jaiden (6 HP, 3.9 Critical Attack), or Helen (3 HP, 3.2 Critical Attack).
  • Boss: Salon Customer (3 HP, 0.85 Poison Gas).
1.6k Minerals, 700 Gas, 1 Void Particle.
O3-2 Ship battle. Level 4 Pirate Destroyer. 1.4k Minerals, 700 Gas.
O3-3 Do nothing. - 1.2k Minerals, 1.2k Gas.


Intro text

  • Hard radiation from the system's young star glows like an aurora as it crackles against your shields.
  • Where to, captain?


Option 1: Explore ruin-world.

  • Intro text
    • The atmosphere of Canopus' ruin-world is too hostile to safely send a landing crew, but your shields keep you safe as you perform some close flybys of the desolate planet.
  • Mission 1
    • Mission text
      • An automated message buoy hails you on the edge of the atmosphere, asking you politely to turn back.
      • When you fail to comply, it reveals several gleaming banks of missiles. Looks like it's done being polite.
    • Outcome: O1-1.
    • Win text
      • As damage forces it offline, the ship's AI cusses you out in language that would make a Gray blush. Robots, eh?
  • Mission 2
    • Mission text
      • As you begin your descent, one of the planet's odd crystal formations gives off a pulse of nullspace energy.
      • In an ultraviolet flash, several misshapen creatures teleport onto your bridge!
    • Outcome: O1-2.
    • Win text
      • Your unsettled crew dispose of the horrible creatures' remains, and your sightseeing trip comes to quick end.
  • Mission 3
    • Mission text
      • You take the opportunity to see one of the planet's exotic matter storms up close.
      • hazy violet lightning flashes amongst virulent yellow clouds, synthesising several rare compounds from the atmosphere, which you eagerly collect.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Accompany harvest fleet.

  • Intro text
    • Unmanned satellites dot the system, collecting the concentrated solar power of the young sun. Teams of Qtarian ships flit from station to station, harvesting the energy for the collective.
  • Mission 1
    • Mission text
      • You come across an erratically behaving Qtarian hauler. You try to touch their minds, but sense only confused static.
      • The crew of the ship react aggressively to the psychic intrusion, and you are forced to put them down!
    • Outcome: O2-1.
    • Win text
      • That was strange; Perhaps the radiation fried their connection to the neural network? You hope so, as the other explanations are all yet more disturbing...
  • Mission 2
    • Mission text
      • A brood of juvenile Visiri has taken to hanging around one solar collector, ignorant of the radiation burning their ship's outer carapaces.
      • You attempt to shoo them away, which they unfortunately take as an act of aggression. Defend yourself!
    • Outcome: O2-2.
    • Win text
      • The disintegration of their leader seems to dull the others' bloodlust, and they skulk away to watch you from a safe distance.
  • Mission 3
    • Mission text
      • A sudden blast of solar energy sweeps through your ship. For a little while you think it might have given you superpowers, but it turns out to just be radiation poisoning.
    • Outcome: O2-3.
    • Win text
      • You spend a few days in the medbay, sweating miserably as the arcance machinery leaches the radiation from your system. At least you get some reading done.


Option 3: Visit space station.

  • Intro text
    • The shielded dome of this Qtarian orbital city provides a degree of safety from the radiation flooding the system. hardly perfect, but better than nothing.
  • Mission 1
    • Mission text
      • No sooner have you docked than an angry cloud of human tourists storms your ship, demanding a ride out of the system.
      • Unwilling to take no for an answer, they instead try to take your ship.
    • Outcome: O3-1.
    • Win text
      • You relieve the invaders of their valuables before booting them back onto the station. What an obnoxiously entitled species.
  • Mission 2
    • Mission text
      • A human trader, clearly in some hurry, attempts to push its way through the line to the docks.
      • When dangerous driving fails to produce results, they instead resort to unloading their guns!
    • Outcome: O3-2.
    • Win text
      • Foolish humans; have they never heard the maxim about patience being a virtue?
  • Mission 3
    • Mission text
      • The bar of this station does very poor business, as most captains are desperate to finish business and leave the system.
      • However, one old Visiri trader seems unbothered by both the radiation and the bad food, and you soon get to talking.
      • Like others of his race, the trader is brash and foolhardy, and parts with his wares for almost nothing.
    • Outcome: O3-3.
    • Win text: None.


Qtarian Captain II

The mission line "Qtarian Captain II" becomes available only after "Qtarian Captain" has been completed in the Homeworld system.

After doing M1 the mission line "Qtarian Captain II" disappears and is replaced with the mission line "Qtarian Captain III" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 3 waves.
  • Waves 1-2: Mabel Mayhem (2 HP) or Cheng the Red (2 HP).
  • Boss: First Mate (4 HP).
1k Minerals, 1k Gas, 1 Combat Armor.


Mission text

  • You arrive in the Canopus system to find the hypergate surrounded by debris.
  • As you maneuver through the spinning shrapnel, you see several pieces of wreckage that could only have come from a Qtarian ship.
  • You: Computer, all power to telemetry! Tell me what's going on!
  • You: The rudimentary ship-brain chitters and groans as raw information pours across the bridge viewscreens.
  • Computer: Unsuccessful skirm8sh with Te////rran belligert-t-t--
  • Computer: Additional informat8on -- Scans detect vessel (Composition - estimate 5ive Alien neural signatures - estimate one Qtarian neural signatures) closing r-rapidly on currezzzznt posit8on --
  • Computer: As the ship closes in, a distant voice scratches at the edge of your consciousness; A lone Qtarian voice, cut off from the Choir.
  • ???: -- Help- plea--
  • Pirate Captain: Well now, looky here! You'd think after so many losses they'd stop sending y'all my way. Not that I'm complaining, mind you; a little bit more booty ain't nothing to sniff at.
  • Pirate Captain: Counting on the debris cloud to hide it from hostile fire, the crew of the pirate ship teleport onto your bridge with guns blazing.


Outcome: M1.


Win text:

  • You ransack the now-empty pirate ship, during which time you find a young Qtarian chained up in the brig. They show symptoms of heavy sedation, but are otherwise unharmed.
  • You briefly consider recycling the body, but ultimately decide to take them back to your medical suite. Perhaps they can shed some light on what's happening.


Qtarian Captain III

The mission line "Qtarian Captain III" becomes available only after "Qtarian Captain II" has been completed in the same system.

After doing M1 the mission line "Qtarian Captain III" disappears and is replaced with the mission line "Qtarian Captain IV" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - -
M2 TODO TODO TODO


Intro text

  • Your ship is collecting the last scraps of wreckage when a tickle in your hindbrain tells you that the rescued qtarian has awoken.
  • After a few moments, they join you on the bridge.
  • ???: Thank you for saving me, captain. Most would not have.


Option 1: It was the right thing to do.

  • Mission text
    • ???: Really? Huh, I know if our positions were reversed, I wouldn't have hesitated to -- Mmn, never mind.
    • ???: For convenience' sake, let me introduce myself. My name is Compile672_Deviant, or Deviant for short.
    • Deviant: Don't give me that look; It's a family name.
    • Deviant: I was part of a salvage fleet running excavations on a nearby ruin-world when we were attacked by those human -- how are they called? -- Pirates.
    • Deviant: We tried to call for help, but unidentified crystalline structures on the planet disrupted our connection to Homeworld.
    • You: Crystals! That's what we were sent here to find.
    • Deviant: They're still there, near as I can tell. The pirates didn't seem too interested in the planet itself; I believe this was just an attack of opportunity on their way out of the system.
    • You: Those savages! Destroying qtarian ships, kidnapping a pretty little -- A strapping young -- A fine, um, adult qtarian like yourself.
    • Deviant: Don't strain yourself. At any rate, I might remind you that the qtarian fleet does the same thing with some regularity.
    • You: Yeah, but it's funny when we do it.
    • Deviant: Can't argue with that. But we've digressed. I advise you to investigate the planet. I have reason to believe there may be other survivors from the exploratory force down there.
  • Outcome: M1.
  • Win text: None.

Option 2: I needed information.

  • Mission text
    • TODO
  • Outcome: M2.
  • Win text
    • TODO


Qtarian Captain IV

The mission line "Qtarian Captain IV" becomes available only after "Qtarian Captain III" has been completed in the same system.

After doing M1 the mission line "Qtarian Captain IV" disappears and is replaced with the mission line "Defeat Federation invaders" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 5 Federation Destroyer. 3k Minerals, 3k Gas, 1 Combat Pants.


Mission text

  • You follow Deviant's directions to the last known position of their fleet, a position in high orbit over one of the ruin-world's abandoned metropoles.
  • Sure enough, your sensors pick up distress flares originating from a point on the surface.
  • You: I'll lead an away team to go check it out. First mate, you have the bridge til I return.
  • Deviant: ... Are you talking to me?
  • You: Yeah sure, whatever.
  • Deviant: A promotion, nice!
  • Deviant: As your landing vessel plunges through the atmosphere, the warm glow of the Collective fades away, replaced by a profound and chilling emptiness.
  • Deviant: You land to find several cannibalized qtarian shipwrecks, arrayed around a hastily constructed field base.
  • Qtarian Foreman: Thank the stars, rescue at last! I'd almost given up hope!
  • You: You've only been here like a day, dude.
  • Foreman: Huh. Feels like longer. We're glad to see you anyway; we weren't sure our distress signals were getting through.
  • You: They weren't; something about the crystal formations on this planet. Have you had the opportunity to collect any samples? They are of great interest to Homeworld.
  • Foreman: Of course! We might be marooned and starving, with no hope of rescue, but we're still Qtarians. We'd never miss the opportunity to collect a neat-looking rock.
  • You: Again, its hardly been a day. Look, I'll send down some materials to fix your ships. In the meantime, I need you to gather as many of the crystals as you can, and ready them for transport back to Homeworld.
  • You: Departing the surface, you return to your ship to find Deviant in a panic. Long-range scans have detected a Federation armada spreading out from the hypergate.
  • You: You sound the alarm and prepare to engage an approaching warship.


Outcome: M1.


Win text:

  • You've won this battle, but dozens more Federation ships have already slipped past into the system.
  • You must root them out, and defend Homeworld's claim.


Defeat Federation invaders

The mission line "Defeat Federation invaders" becomes available only after "Qtarian Captain IV" has been completed in the same system.

After doing M1 the mission line "Defeat Federation invaders" disappears and is replaced with the mission lines "Defeat Federation invaders" in the Tau Ceti system and "Defeat Federation invaders" in the Homeworld system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 3 waves.
  • Waves 1-2: Handsome Michael (3 HP), Cross-eyed Mary (3 HP) or Whats-his-name (3 HP).
  • Boss: Fed Medic (4 HP).
500 Minerals, 1.5k Gas.


Mission text

  • Heavy power fluctuations lead you to a solar collector that Federation scouts have occupied.
  • Heavy power fluctuations lead you to a solar collector that Federation scouts have occupied. When they fire upon the harvest fleet, you are forced to intervene.


Outcome: M1.


Win text:

  • You drive the invaders from the station, hopefully for good.


Qtarian Captain V

The mission line "Qtarian Captain V" becomes available only after "Defeat Federation invaders" has been completed in the Homeworld system and "Defeat Federation invaders" has been completed in the Tau Ceti system.

After doing M2 the mission line "Qtarian Captain V" disappears and is replaced with the mission line "Qtarian Captain VI" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 TODO TODO TODO
M2 Ship battle. Level 6 Federation Destroyer. 4.5k Minerals, 4.5k Gas, 1 Combat Helmet.


Intro text

  • Your guerilla battle tactics have yielded fruit, inflicting crippling damage on the dispersed Federation fleet.
  • As the scout ships fall back to the hypergate, their flagship makes contact.
  • Snow: Unidentified vessel, this is Captain Ajax Snow of the Federation Navy. Stand down, I repeat, stand down!


Option 1: Threaten

  • Mission text
    • TODO
  • Outcome: M1.
  • Win text
    • TODO


Option 2: Use diplomacy

  • Mission text
    • We wish no unnecessary conflict, human, but this world is property of the collective.
    • Deviant: Nice going, captain. A little diplomacy goes a long way.
    • Snow: I'm glad to hear it; we too have no wish to fight. However, I must inform you that this system falls within Federation borders. Your kind has no authority here. No offense.
    • Deviant: No authority? NO AUTHORITY? Our people owned this world when you were still huddling in caves, you upstart little monkey!
    • You: ...
    • Snow: ...
    • Deviant: Was that out loud?
  • Outcome: M2.
  • Win text
    • With their flagship disabled, the Federation fleet mounts a tactical retreat.
    • You bring your ship around, and prepare to board the crippled vessel.


Qtarian Captain VI

The mission line "Qtarian Captain VI" becomes available only after "Qtarian Captain V" has been completed in the same system.

After doing M1 the mission line "Qtarian Captain VI" disappears and is replaced with the mission line "Qtarian Captain VII" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Infested Qtarian Ship. 5k Minerals, 5k Gas, 1 Personal Phaser.
M2 TODO TODO TODO


Intro text

  • You board the Federation ship to find Snow standing in the airlock, waving a white flag.
  • Snow: I yield, Qtarian, I yield! Take me if you must; just let the other ships go! They are civilian colony ships, and pose you no threat. Please!
  • Deviant: Ugh, sexy AND selfless. Have some shame, dude!


Option 1: Let him go

  • Mission text
    • You're lucky I've got more more important things to deal with. Take your fleet and get out of here, human.
    • Snow: Thank you, captain. I will not forget this act of mercy.
    • Snow: ... Perhaps I was wrong about your kind.
    • Snow: You stand watch as the last of the crippled colonial force vanishes through the rippling mirror of the hypergate.
    • You: Damned Federation, ramping around like they own the whole galaxy. Good riddance to them.
    • Deviant: Don't get comfortable, it isn't like humans to just give up. They'll be back, and in greater numbers.
    • You: No time to lose then, With any luck, our team on the ground has gotten their act together.
    • You: As your ship drifts into orbit with the ruin-world, you again feel an almost physical blow as your psychic link to the collective is torn away.
    • You: There is no time to process the profound loss welling in your chest, however, as proximity alarms begin to sound.
    • Deviant: Captain, are you seeing this? Scans are showing a vessel on an erratic approach, but I can't get a clear read; the telemetry system is going haywire!
    • You: Computer, report!
    • Computer: C-capta8n, sc/ans show vessel (Composit8on - EstimAAAte ERROR Qtarian neural sig;natures - WARNING - Estima35344te F@ourtyyyyy ThZZZousa)*nd PA@TTERN SCREEEEEEEEEEE --
    • Computer: Your ship's brain shorts out, belching smoke that punks of burning fat. In the moment of shock that follows, you don't notice the strange vessel's eerily silent approach until it opens fire.
  • Outcome: M1.
  • Win text
    • Deviant: Captain, that vessel - it's from our fleet!
    • You: Dev, I need you to get the ship's computer back online. I'm gonna go find out what the hell is going on down there.
    • Deviant: Captain, wait! If you go down there, you'll be completely cut off. You won't be able to call for help if anything goes wrong.
    • You: Don't tell me you're worried about me, Dev.
    • Deviant: ... I was just wondering if you'd consider leaving me your stuff, in the quite likely event of your demise.
    • You: Your faith in me makes all the difference, Dev.


Option 2: Take him hostage

  • Mission text
    • TODO
  • Outcome: M2.
  • Win text
    • TODO


Qtarian Captain VII

The mission line "Qtarian Captain VII" becomes available only after "Qtarian Captain VI" has been completed in the same system.

After doing M1 the mission line "Qtarian Captain VII" disappears and is replaced with the mission line "Qtarian Captain VIII" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 4 waves.
  • Waves 1-3: Infected Victoria (2 HP).
  • Boss: Err////jjjdz111 (9 HP, 485.9 System Hack).
5k Minerals, 1 Fantom.


Mission text

  • You assemble an assault team, and drop into the churning atmosphere of the ruin-world. As you descend, the psychic silence deepens beyond a mere absense of noise.
  • You feel stifled, overwhelmed, drowned in the crushing depths of some black alien ocean.
  • Deeper. D/arker. Cold3333r. San8ty beg@`ins to slip aw4y.
  • Y[pu: Wha44t's gOIng onnnn?
  • Err////jjjdz111: Surrender, puppet.
  • Err////jjjdz111: The v_oice eeechoe5 in the v-v-void, eating awaaay at conscious tho734#ught. Surrender.
  • Err////jjjdz111: SURRENDER
  • Err////jjjdz111: With a monstrous effort of will, you crack your own skull with a spanner.
  • Err////jjjdz111: Your thoughts clear, and you find yourself on the ground, staring up at a tower of recycled Qtarian ships, threaded through with sinister, pulsing crystal formations.
  • Err////jjjdz111: Before it stand the salvage team, features twisted and sunken. Crushing psychic silence pours from them like a frozen wind.
  • Err////jjjdz111: What is this? You dare defy the will of the new order?
  • YOu: Why are you doing this? You're betraying the collective!
  • Err////jjjdz111: The collective doesn't exist; you don't exist. Don't you see? I am alone, utterly alone. You are nothing but a dream.
  • Err////jjjdz111: I am king of a stillborn universe.


Outcome: M1.


Win text

  • Foreman: C-cold. Too cold. The darkness- please-
  • Foreman: Please, don't leave me alone.
  • Foreman: The corrupted Qtarian's body gives out, and it finally falls limp. The pressing silence withdraws a little. Skin crawling, you give the order to withdraw.


Qtarian Captain VIII

The mission line "Qtarian Captain VIII" becomes available only after "Qtarian Captain VII" has been completed in the same system.

After doing M1 the mission line "Qtarian Captain VIII" disappears without replacement.


Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - -


Mission text

  • After the silence of that horrible ruin-world, the blooming warmth of the Choir threatens to bring a tear to your eye.
  • The Choir: Hey there! Haven't heard anything from you for a hot minute, so I thought I'd check in. What's the hold-up?
  • You: Well, I --
  • The Choir: -- You located the remains of a lost salvage fleet, and defended it against an incursion of human ships? Well done! We knew you were the right one for the job!
  • You: Er, thanks. Unfortunately --
  • The Choir: -- The strange minerals displayed a deleterious effect on Qtarian consciousness, forcing you to destroy those affected? Heavy, dude.
  • Deviant: Would you --
  • The Choir: -- Stop doing that? Not right now, it's much faster than letting you talk.
  • The Choir: It's clear that this requires further investigation. Consensus (by which I mean myself) says the best course of action would be to establish a permanent research station in the system. As our de facto expert in these crystal things, command of said station will fall to you. Sounds fun, right? Get on it, kids!
  • The Choir: With that, the Choir recedes, frustrating your efforts to have any of your questions answered. As you watch the first construction ships pass through the hypergate, you suspect that life isn't set to quiet down any time soon.


Outcome: M1.


Win text: None.


Golgotha

Explore Golgotha

No mission data available. My ship is too high level to access the missions in this system.


Regulus

Explore Regulus

No mission data available. My ship is too high level to access the missions in this system.


Luyten 726-8

Luyten 726-8 Expedition

No mission data available. My ship is too high level to access the missions in this system.


Tau Ceti

Patrol Tau Ceti

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Patrol planetary surface.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Roach (4 HP, 2.85 Poison Gas).
  • Boss: D.R.A.G.O.N (5 HP, 1.6 Poison Gas).
6.7k Minerals, 400 Gas, 1 Void Particle.
O1-2 Do nothing. - 4.1k Minerals.
O1-3 Ship battle. Level 4 Qtarian Destroyer. 4.6k Minerals, 1k Gas.
Outcomes for option 2: Patrol asteroid belt.
O2-1 Do nothing. - 3.6k Minerals.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Vit the Idiot (3 HP), Jacob-57a (3 HP) or Serial25 - Bookworm (3 HP).
  • Boss: Fixer Silvertongue (4 HP).
4.5k Minerals, 800 Gas, 1 Void Particle.
O2-3 Ship battle. Level 4 Gray Destroyer. 4.7k Minerals, 1.8k Gas.
Outcomes for option 3: Patrol hypergate portal.
O3-1 Do nothing. - 2.5k Gas.
O3-2 Ship battle. Level 4 Pirate Destroyer. 2k Minerals, 4.3k Gas.
O3-3 Ship battle. Level 4 Federation Destroyer. 3.3k Minerals, 1.9k Gas.


Intro text

  • Frequent meteor storms wrack this system, making mining a dangerous but rewarding proposition.
  • Input your coordinates, captain.


Option 1: Patrol planetary surface.

  • Intro text
    • Molten veins of magma throb in the deep crevices of this planet, illuminating staggering mountains of diamond and rare earth metals.
  • Mission 1
    • Mission text
      • You've just finished marking a likely looking ore field when the ground begins to shake.
      • It seems this planet has a native population after all, and they are not friendly!
    • Outcome: O1-1.
    • Win text
      • Eventually you destroy enough attackers to drive the rest off. Unfortunately they've dealt heavy damage to your mining gear, and you have to abandon the dig.
  • Mission 2
    • Mission text
      • You manage to mark out and harvest an entire lode of mineral ore without being harassed once.
      • You cart the sparkling gems back to your ship, unable to believe your luck.
    • Outcome: O1-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • A quick scan strikes gold, quite literally. A vein of ore lays exposed on the planet surface, waiting to be mined.
      • Your harvest preparations are interrupted by the appearance of another Qtarian ship, which demands exclusive mining rights. Fat chance, buddy!
    • Outcome: O1-3.
    • Win text
      • Gold and scrap, a most lucrative endeavour. A shame about those other Qtarians, but then, selfishness never pays.


Option 2: Patrol asteroid belt.

  • Intro text
    • The thick asteroid fields of this system are home to hundreds of squat, domed mining stations, armoured against impacts from the churning stone ocean.
  • Mission 1
    • Mission text
      • With no other ships in sight, you decide to indulge in a spot of astromining. You fire your lasers at a likely chunk of ore, which splits in perfect halves.
      • Slightly miffed, you shoot at the halves, only to have them split into further perfect halves. Hmm.
      • You fire again and again, watching as your view fills up with progressively smaller perfect fractions of the asteroid.
      • Eventually you get the pieces small enough to harvest, but it takes a really long time, and is generally a surreal and annoying experience.
    • Outcome: O2-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • An argument about salvage rights escalates quickly into a pitched gunfight, and a team of angry miners teleport onto your deck. Look out!
    • Outcome: O2-2.
    • Win text
      • You regret the senseless violence, but the collective doesn't need that kind of antisocial behaviour anyway.
  • Mission 3
    • Mission text
      • A foul Gray saucer is lurking here, no doubt collecting intelligence on the local Qtarian colonies. It can't be allowed to leave.
    • Outcome: O2-3.
    • Win text
      • The destruction of the Gray ship relieves the subtle pressure headache caused by their presence. Much better.


Option 3: Patrol hypergate portal.

  • Intro text
    • A hollow sphere of crackling exotic matter surrounds this system's gate, shielding the furtive new arrivals from the worst of the meteor storms.
  • Mission 1
    • Mission text
      • You spend a few hours patrolling the area around the hypergate, but nothing happens except a few minor collisions.
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • A particularly brazen pirate has chosen this system to raid, cornering defenseless traders against the deadly meteor shield.
      • To streal from one Qtarian is to steal from the whole collective. This cannot be allowed.
    • Outcome: O3-2.
    • Win text
      • The malfunctioning pirate ship blunders into the crackling shield, and is instantly reduced to its component atoms. The relieved traders reward you with a portion of their stores.
  • Mission 3
    • Mission text
      • Clearly the cramped conditions near the portal puts humans on edge, as an innocuous statement elicits a violent response from a crazy-eyed human captain.
    • Outcome: O3-3.
    • Win text
      • Qtarian traders swarm the wreck before it can even coast to a stop, rapidly stripping it of materials. You move quickly to get what you can.


Mining 101

Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - 1 Mining Drone.


Mission text

  • Your travels through this system are interrupted when a banged up old shuttle hails you.
  • Prospector: Ahoy, captain! You're just who I'd hoped to see!
  • Prospector: Actually, I'm pretty glad to see anyone; my ship broke down almost a week ago.
  • Prospector: Anyway, you look like a lively young go-getter! How'd you like to get rich? Of course you would!

<continue>

  • Prospector: Lemme tell you, it's all about mining! Trillions of folk across the galaxy need houses and cars, and houses and cars need building materials.
  • Prospector: Take my mining drone, and go find your fortune! Just leave this baby on a likely looking planet for a few hours, and it'll automatically sniff out any useful materials for you! ... Most of the time anyway.
  • Prospector: I don't think I'll be needing it anymore; reckon it's time for me to retire. ... Once I get this engine working again...

<continue>


Outcome: M1.

Win text: None.


Defeat Federation invaders

The mission line "Defeat Federation invaders" becomes available only after "Defeat Federation invaders" has been completed in the Canopus system.

After doing M1 the mission line "Defeat Federation invaders" disappears and, after also completing "Defeat Federation invaders" in the Homeworld system, is replaced with the mission line "Qtarian Captain V" in the Canopus system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 4 Federation Destroyer. 1.3k Minerals, 800 Gas.


Mission text

  • You catch a Federation scout ship taking samples from the crust of an asteroid.
  • When challenged, the captain tells you dismissively to move along. Yeah, right!


Outcome: M1.


Win text:

  • This is Qtarian space; One way or another, the Federation must learn this.


Wolf 359

Explore Wolf 359

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Visit star academy.
O1-O1-1 Do nothing. - 3.8k Gas, 1 Regular Protein Shake.
O1-O2-1 Ground mission. 3 waves.
  • Waves 1-2: Good Student (4 HP) or Grandpa (6 HP).
  • Boss: Christian (5 HP).
1.8k Minerals, 3.1k Gas.
O1-O3-1 Do nothing. - 1 Espresso Shot.
O1-2 Ship battle. Level 4 Pirate Destroyer. 4.3k Minerals, 3.3k Gas.
O1-3 Ground mission. 3 waves.
  • Waves 1-2: Mabel Mayhem (3 HP), Tom no. 3 (3 HP), Deadeye Diana (3 HP), Sally Smelter (3 HP) or Vit the Idiot (3 HP).
  • Boss: Geeky Vincent (5 HP).
2.7k Minerals, 4.1k Gas.
O1-4 Ground mission. 3 waves.
  • Waves 1-2: Jacob-57a (3 HP), Katie-8 "Hammerhead" (3 HP) or Sally Smelter (3 HP).
  • Boss: Vit the Idiot (4 HP).
4.8k Minerals, 600 Gas, 1 Void Particle.
Outcomes for option 2: Patrol planet.
O2-1 Ship battle. Level 5 Federation Destroyer. 5.5k Minerals, 2k Gas.
O2-2 Ground mission. 2 waves.
  • Wave 1: Alpaco (4 HP).
  • Boss: Chihuahua (6 HP).
1.9k Minerals, 4.3k Gas, 1 Void Particle.
O2-3 Ship battle. Level 10 Oumaumau Forerunner. 6k Minerals, 1.4k Gas.
Outcomes for option 3: Investigate gas giant.
O3-1 Ground mission. 3 waves.
  • Waves 1-2: Giant Slime (5 HP, 1.25 Poison Gas).
  • Boss: Angry Squid (8 HP, 6.5 Critical Attack).
300 Minerals, 4.2k Gas, 1 Void Particle.
O3-2 Ship battle. Level 5 Visiri Destroyer. 3.7k Minerals, 2.1k Gas.
O3-3 Ship battle. Level 5 Starbase. 2.1k Minerals, 3k Gas.


Intro text

  • Officially, a fragile peace between the factions is upheld here. In actuality, there's no shortage of conflict and violence.
  • Let's see what's happening out there today.


Option 1: Visit star academy.

  • Intro text
    • Located in neutral space, the star academy dwarfs the other space stations around it, easily large enough to host the multiple millions of staff and students living aboard at any given time.
  • Mission 1
    • Mission text
      • The dirty orange signage of a ship-sized drive-through restaurant assaults your senses, and sets your crew cheering
      • Soon everyone is chanting "McDongals! McDongals!" Even those crew members who can't or don't eat seem excited at the prospect.
    • Option 1: Start chanting too (costs 10 starbux)
      • Mission text
        • Now that you think about it, you really could use a big greasy burger.
        • It takes more than an hour to get everyone's order, but that first savoury sip of gorilla flavoured milkshake convinces you you've made the right choice.
        • Disclaimer: This mission was sponsored by McDongals family restaurant. At McDongals, "You'll go Ape for Dongs."
      • Outcome: O1-O1-1.
      • Win text: None.
    • Option 2: Refuse
      • Mission text
        • You pilot the ship away from the glowing golden arches, reminding the crew that there's plenty of food at home.
        • Several new recruits immediately throw a massive tantrum, and storm the flight deck.
      • Outcome: O1-O2-1.
      • Win text
        • You shake your head as the beaten crew are sent to sleep it off in the brig. Kids these days, eh?
    • Option 3: Order single black coffee (costs 2 starbux)
      • Mission text
        • The crew cheer as you turn into the drive-through, a sound that quiets abruptly when you order a single black coffee and fly off.
        • The coffee is actually pretty good, although you catch dirty looks from your crew for like a week afterwards.
      • Outcome: O1-O3-1.
      • Win text: None.
  • Mission 2
    • Mission text
      • Although the Academy is accorded neutral territory for the major galactic factions, there's no shortage of ships looking for a fight.
      • In this case, a pirate decides you're taking too long parking your ship, and hurries you along with a volley of rockets.
    • Outcome: O1-2.
    • Win text
      • Academy security forces cart away the pirate's wreckage, leaving you free reign to claim the contents of its ruptured holds.
  • Mission 3
    • Mission text
      • A stroll through the vast university grounds is interrupted by a motley group of academy drop-outs. Defend yourself!
    • Outcome: O1-3.
    • Win text
      • With their training incomplete, you dispatch your attackers easily. Stay in school, kids!
  • Mission 4
    • Mission text
      • Downtime in one of the academy taverns is interrupted by a group of Qtarian engineers.
      • Clearly unused to human intoxicants, their rowdy mood quickly turns violent!
    • Outcome: O1-4.
    • Win text
      • You disable the drunken Qtarians, who are taken to the holding cells to sleep it off. They awaken highly embarassed, and give you some of their haul by way of apology.


Option 2: Patrol planet.

  • Intro text
    • The principle planet of Wolf 359 hosts the ruins of more than a dozen different cultures both known and unknown, preserved under ice sheets tens of kilometres thick.
  • Mission 1
    • Mission text
      • You find the frozen ruins of an ancient city, and begin to run a scan.
      • Before you get far, you are accosted by another team of explorers, intent on keeping the city's secrets for themselves!
    • Outcome: O2-1.
    • Win text
      • You rifle through your attackers holds, and find several promising mineral samples. Hardly the find of the century, but undeniably useful.
  • Mission 2
    • Mission text
      • Your explorations are cut short by a sudden blizzard, that cuts your lander team off from the ship.
      • Several predatory life-forms seize their opportunity, and attack the unguarded crew!
    • Outcome: O2-2.
    • Win text
      • Phew! And you thought they smelled bad on the outside! With their new - very new, sleeping bags - the team ride out the storm in safety.
  • Mission 3
    • Mission text
      • A close flyby of your ship triggers an ancient defence mechanism from one of the ruins!
      • A half-fossilized capital ship cracks through the ice, its remaining weapon nacelles crackling online.
    • Outcome: O2-3.
    • Win text
      • The ship's failing reactors give out at last, and it crumples back to the frozen earth. Unfortunately none of its systems survive the fall, but the mineralized hull will definitely be worth something.


Option 3: Investigate gas giant.

  • Intro text
    • Thousands of remote drones dip in and out of the whirling clouds of the system's largest gas giant, harvesting the rare radioactive gases that fuel the academy station orbiting sedately far above.
  • Mission 1
    • Mission text
      • You are surprised to find that this gaseous world is home to an entire ecosystem of strange, buoyant life-forms.
      • You're even more surprised when a few of the bigger specimens break into your holds.
    • Outcome: O3-1.
    • Win text
      • The creatures pop deafeningly when you dispatch them, releasing a truly astonishing amount of methane-based compounds into your ship. The smell is beyond imagining.
  • Mission 2
    • Mission text
      • You pursue a suspicious looking shape through the upper atmosphere, only to find that its just a weird looking cloud.
      • At least, that's what you think, until it opens fire.
    • Outcome: O3-2.
    • Win text
      • That was very clearly not a cloud. You should really get your eyes checked.
  • Mission 3
    • Mission text
      • Suddenly, one of the robotic harvesting drones gains sentience and decides to destroy all organic life.
      • Unfortunately, the drone chooses your ship specifically as a starting point.
    • Outcome: O3-3.
    • Win text
      • The destroyed drone's owner hails you to offer apologies for the inconvenience, and offers you a free sample of refined gas.


Wolf 359 deep recon

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore system reaches.
O1-1 Ship battle. Level 8 Gray Capital Ship. 8.9k Minerals, 7.6k Gas.
O1-2 Ship battle. Level 10 Ardent Protector. 7.7k Minerals, 12k Gas.
O1-3 Ship battle. Level 7 Federation Capital Ship. 11.6k Minerals, 8k Gas.
O1-4 TODO TODO TODO This mission is currently bugged. It always results in a HTTP 400 error.
Outcomes for option 2: Investigate malfunctioning hypergate.
O2-1 Do nothing. - 2 Void Particles.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Ennui (5 HP), Server Eric (5 HP), TJ (5 HP) or Aaron (5 HP).
  • Boss: Xin (7 HP).
10.1k Minerals, 10.1k Gas, 1 Void Particle.
O2-3 Ship battle. Level 10 Oumaumau Forerunner. 7.3k Minerals, 12.1k Gas.
O2-4 Ship battle. Level 8 Pirate Capital Ship. 9.5k Minerals, 8.1k Gas.
Outcomes for option 3: Investigate abandoned station.
O3-1 Ground mission. 3 waves.
  • Waves 1-2: Visiri Capt'n (4 HP), Server Eric (5 HP), TJ (5 HP) or Aaron (5 HP).
  • Boss: Visiri Alchemist (8 HP, 209.8 Cryo Blast).
8k Minerals, 1 Void Particle.
O3-2 Do nothing. - 1.5k Minerals, 1.2k Gas.
O3-3 Ship battle. Level 8 Qtarian Capital Ship. 12.2k Minerals, 6k Gas.
O3-4 Ship battle. Level 9 Visiri Super Capital Ship. 8.7k Minerals, 11.9k Gas.


Intro text

  • Past the narrow band of civility enforced by the Star Academy, this system is crawling with criminals, privateers, and threats yet more alien.
  • Where to, captain?


Option 1: Explore system reaches.

  • Intro text
    • Beyond Wolf 359's asteroid belt, hundreds of uncharted terrestrial bodies drift in the endless half-light.
  • Mission 1
    • Mission text
      • A Gray saucer hiding in the reaches takes advantage of your isolation, jamming your comms and swooping in to attack.
    • Outcome: O1-1.
    • Win text
      • Well done! A few less Grays in the universe can only be a good thing.
  • Mission 2
    • Mission text
      • A pulsing distress signal leads your ship to a damaged Ardent cruiser caught in the orbit of an icy planetoid.
      • Pathfinder: Gentle native, thank you for stopping to help us. Our reactors are failing, and must be replaced.
      • Pathfinder: Though it pains us to do so, we must claim yours in the name of our holy quest. Your sacrifice will not be forgotten.
    • Outcome: O1-2.
    • Win text
      • What a bunch of weirdos! Still, they're so unfailingly polite, it's kinda hard to hate them.
  • Mission 3
    • Mission text
      • A Federation bounty hunter uses the cover of a brief meteor shower to sneak up on you.
      • He accuses you of several crimes against the Federation, and shows little interest in talking you in alive.
    • Outcome: O1-3.
    • Win text
      • You think this was probably a case of mistaken identity, but the bounty hunter isn't really in any position to confirm it.
  • Mission 4
    • Mission text
      • A blip on your sensors draws your attention to a tiny vessel chugging by. Scans reveal it to be an old deep-space probe, relic of humanity's distant past.
      • A time capsule clings to the underside of its hull, to tell tales of mankind to those who may one day find it.
      • At least, it did once. When you break the seal, it unleashes a squad of bloodthirsty robots onto your ship!
    • Outcome: O1-4.
    • Win text
      • TODO


Option 2: Investigate malfunctioning hypergate.

  • Intro text
    • Nobody is precisely sure where this farflung portal leads to, as sabotage by parties unknown has scrambled its navigation circuits.
  • Random sub-line 1
    • Intro text
      • A pulse of exotic energy from the gate scrambles your ships sensors. When they come back on line, you find several disoriented-looking figures standing on your bridge!
    • Mission 1
      • Mission text
        • Luckily, cool heads prevail, and you manage to avoid coming to blows.
        • You take the lost strangers to the Academy station, and they thank you profusely for your help.
      • Outcome: O2-1.
      • Win text: None.
    • Mission 2
      • Mission text
        • Clearly confused, they react aggressively to the sudden confinement.
      • Outcome: O2-2.
      • Win text
        • Who were these people, and how did they end up here? You may never know, but at least they've got some nice gear.
  • Mission 3
    • Mission text
      • With an eye-bending flash of Nullspace Anti-light, an unknown vessel breaches the roiling gate surface.
      • Any hope for a peaceful first contact are dashed in the familiar crackle of charging plasma weaponry.
    • Outcome: O2-3.
    • Win text
      • Not the most diplomatic approach, but certainly amongst the more pragmatic.
  • Mission 4
    • Mission text
      • With so many strange species and cultures mingling out here in the reaches, you find a certain familiar comfort in an old-fashioned pirate ambush.
    • Outcome: O2-4.
    • Win text
      • Some things never change, it seems.


Option 3: Investigate abandoned station.

  • Intro text
    • This dilapidated listening post once served humanity in its search for alien life. Having found it, the now-defunct station has found new life as a saloon for less scrupulous star captains.
  • Random sub-line 1
    • Intro text
      • You enter the bar to find several Children of the Torch being threatened by a troupe of juvenile Visiri.
      • Despite the Children's calls for help, it doesn't look like anyone is keen on intervening.
    • Option 1: Help.
      • Mission 1
        • Mission text
          • Except you, it seems. You confront the Visiri, who immediately enter a shrieking battle-rage. Defend yourself!
        • Outcome: O3-1.
        • Win text
          • Free to continue their pilgrimage, the Children thank you for your help.
    • Option 2: Do nothing.
      • Mission 2
        • Mission text
          • You aren't getting involved with this one, no sir. You order a drink whilst the Visiri channel their racial aggression on the gentle pilgrims.
          • Eventually they get bored and move along. You take the opportunity to swoop in like a vulture, and strip the bodies of loot.
        • Outcome: O3-2.
        • Win text: None.
  • Mission 3
    • Mission text
      • You happen upon a nearby asteroid composed of nearly pure mineral ore. Unfortunately, a Qtarian harvester has already staked a claim on this rock.
      • You try to reason with the pilot, only to find the ship is empty!
    • Outcome: O3-3.
    • Win text
      • The Qtarian AI runs like a whipped dog before your onslaught, leaving you to fill your holds in peace.
  • Mission 4
    • Mission text
      • A fully grown Visiri bioship drifts lazily around the station, taking potshots at anything that draws near. You attempt to sneak past, but that just draws its interest.
    • Outcome: O3-4.
    • Win text
      • The destruction of the ship is well received by other nearby ships, and you receive several free drinks in the station bar.


Discipline

Explore Discipline

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore asteroid belt.
O1-1 Ship battle. Level 6 Federation Destroyer. 4.4k Minerals, 2.5k Gas.
O1-2 Ship battle. Level 6 Qtarian Destroyer. 5.8k Minerals, 1.6k Gas.
O1-3 Ground mission. 3 waves.
  • Waves 1-2: Robot (5 HP) or Engineer Bob (4 HP).
  • Boss: Gentleman (3 HP).
4.9k Minerals, 3.2k Gas, 1 Void Particle.
Outcomes for option 2: Investigate space hulk.
O2-1 Ship battle. Level 5 Federation Destroyer. 4.8k Minerals, 3.4k Gas.
O2-2 Do nothing. - 4k Minerals, 4k Gas.
O2-3 Ground mission. 3 waves.
  • Waves 1-2: Deadeye Diana (3 HP), Handsome Michael (3 HP) or Cross-eyed Mary (3 HP).
  • Boss: Fed Medic (4 HP).
6.1k Minerals, 1.1k Gas, 1 Void Particle.
Outcomes for option 3: Infiltrate Discipline station.
O3-1 Ground mission. 3 waves.
  • Waves 1-2: Cross-eyed Mary (3 HP), 'Saucy' Maguire (3 HP) or Whats-his-name (3 HP).
  • Boss: Fed Medic (4 HP).
5.9k Minerals, 2.7k Gas, 1 Void Particle.
O3-2 Ship battle. Level 5 Starbase. 5.9k Minerals, 2.2k Gas.
O3-3 Do nothing. - 2.5k Minerals.


Intro text

  • This bustling sector hosts all manner of strange and interesting goings-on.
  • Input your coordinates, captain.


Option 1: Explore asteroid belt.

  • Intro text
    • The mineral-rich asteroid fields surrounding Discipline station are host to all manner of mining outfits, both legal and otherwise.
  • Mission 1
    • Mission text
      • Within seconds of powering up your mining rig, a federation patrol leaps into range and demands you cease your illegal mining, and submit to the law!
    • Outcome: O1-1.
    • Win text
      • You defeat the patrol, but not before they've pinged your position to the rest of the defence fleet. You'll have to lay low for a bit.
  • Mission 2
    • Mission text
      • An argument with a Qtarian mining team about who "saw it first" devolves rapidly into gunfire.
    • Outcome: O1-2.
    • Win text
      • With your opponent reduced to a smudge on the side of an asteroid, their claims to the ore can be safely disregarded.
  • Mission 3
    • Mission text
      • You visit an unincorporated mining station expecting to do some business, only to have your crew start a brawl with some of the rig workers.
    • Outcome: O1-3.
    • Win text
      • You apologise to the station owner for the mess, and they (somewhat less than politely) ask you to leave.


Option 2: Investigate space hulk.

  • Intro text
    • An asteroid-scarred star horizon wreck drifts near the system hypergate, a gathering place for less reputable travellers and traders.
  • Mission 1
    • Mission text
      • You spend a few hours in the bar with an old ex-federation captain, putting together a very lucrative trade deal.
      • Unfortunately, when the time comes to exchange goods, he betrays you, opening fire on your ship's unprotected hold.
    • Outcome: O2-1.
    • Win text
      • Much of the trader's materials are destroyed alongside his ship, but you salvage what you can. That'll teach him to welch on a deal; you shook hands and everything!
  • Mission 2
    • Mission text
      • Happy to see someone who isn't a Fed, the local barflies greet you enthusiastically.
      • You spend the afternoon making friends, and end the day with several good deals under your belt.
    • Outcome: O2-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • A quiet afternoon meal goes awry when a federation vice squad storms the bar, placing everyone present under arrest.
    • Outcome: O2-3.
    • Win text
      • The barkeep calmly disposes of the bodies, and things return to normal. Unfortunately, you've rather lost your appetite.


Option 3: Infiltrate Discipline station.

  • Intro text
    • The half-built shell of the Federation station may look frail, but the security forces surrounding it are no joke.
  • Mission 1
    • Mission text
      • After a long, nerve-wracking wait in customs, you are finally given the go-ahead to enter Discipline station.
      • Your crew, of course, immediately wreck all your hard work by starting a fight and getting the feds called on you.
    • Outcome: O3-1.
    • Win text
      • You leave the station as quickly and calmly as you can, hoping nobody notices the burns and blood-drops flecking your clothes.
  • Mission 2
    • Mission text
      • The approach from the hypergate takes you past several automated sentries. One detects possible contraband on your ship, and immediately unleashes a hail of hot lead!
    • Outcome: O3-2.
    • Win text
      • You salvage the broken sentry station, and make an escape before any federation ships arrive.
  • Mission 3
    • Mission text
      • After a long, nerve-wracking wait in customs, you are finally given the go-ahead to enter Discipline station.
      • It's ... A little underhwelming, really. Like it's nice enough, and you do get some great trading done. But for all the security you went through, you were just expecting something a bit more exciting, you know?
    • Outcome: O3-3.
    • Win text: None.


Spica

Explore Spica

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Investigate space hulk.
O1-1 Ship battle. Level 5 Starbase. 9.4k Minerals, 3.5k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Orc (5 HP) or Jessica (5 HP, 3.4 Critical Attack).
  • Boss: Ennui (6 HP).
8k Minerals, 4.6k Gas, 1 Void Particle.
O1-3 Ship battle. Level 6 Qtarian Destroyer. 6.3k Minerals, 2.3k Gas.
Outcomes for option 2: Explore planet surface.
O2-1 Do nothing. - 5k Minerals.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Kevin Kruel (3 HP), Bonnie Blacktooth (3 HP) or Cheng the Red (3 HP).
  • Boss: Bad Vlad (2 HP, 8.8 Critical Attack).
6.9k Minerals, 2.7k Gas, 1 Void Particle.
O2-3 Do nothing. - 2.5k Minerals.
Outcomes for option 3: Explore hypergate highway.
O3-1 Ship battle. Level 6 Federation Destroyer. 3k Minerals, 4.3k Gas.
O3-2 Ground mission. 3 waves.
  • Waves 1-2: Awful Alex (3 HP), Cheng the Red (3 HP) or Burt the Terrible (3 HP).
  • Boss: Bad Vlad (2 HP, 8.8 Critical Attack).
4.7k Minerals, 2.9k Gas, 1 Void Particle.
O3-3 Ship battle. Level 4 Qtarian Destroyer. 3.5k Minerals, 3.2k Gas.


Intro text

  • Things have gotten a little wild here since captain Swallow lost his throne. You'll need to be careful here.
  • Where to, captain?


Option 1: Investigate space hulk.

  • Intro text
    • An ancient colony ship orbits at the planet's first Lagrange point, being slowly picked apart by either scavs or the slow march of years.
  • Mission 1
    • Mission text
      • A swarm of evil robot ships are picking at the station like flies on a corpse. You suppress a tired sigh as they notice you, and power up their cannons.
    • Outcome: O1-1.
    • Win text
      • The remaining robots flee, shouting petulantly about the inevitability of their victory. These guys have gotta get some new lines.
  • Mission 2
    • Mission text
      • You stumble on a sector of the old ship with an eerie similarity to an old castle.
      • You're barely through the door when it slams shut, and you are confronted by robed figures!
      • Whatever mysterious ritual is happening here, it looks like you're not invited!
    • Outcome: O1-2.
    • Win text
      • You beat down the mysterious strangers and make a break for it.
      • Next time, it might pay to wait for an invitation.
  • Mission 3
    • Mission text
      • You approach the station, only to be attacked by a particularly territorial Qtarian scavenger. It ignores all hails; the only option left you is force!
    • Outcome: O1-3.
    • Win text
      • There's just no reasoning with some people.


Option 2: Explore planet surface.

  • Intro text
    • The thick jungles of this planet provide a welcome hiding place from pirate warriors.
  • Mission 1
    • Mission text
      • A curious vital signature leads you on a breathless adventure through crystal caverns and other natural wonders.
      • Alas, the signal was just a particularly stupid-looking frog, which stares vacantly at you until you leave.
    • Outcome: O2-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • You decide to go exploring, and almost instantly blunder into a hidden pirate camp. Needless to say, they do not appreciate the intrusion.
    • Outcome: O2-2.
    • Win text
      • You ransack the hidden base, idly wondering how long it'll take for another pirate crew to claim it for themselves.
  • Mission 3
    • Mission text
      • A few days bungling around in the jungle finds neither hidden bases nor long-forgotten treasure.
      • You're pretty much ready to pack up and leave when you trip over a small vein of rock, which your sensors tell you is rich in silicon. That's something, at least.
    • Outcome: O2-3.
    • Win text: None.


Option 3: Explore hypergate highway.

  • Intro text
    • An important route into and out of pirate space, this hypergate is guarded by a fleet of warships, eyes peeled for trespassers.
  • Mission 1
    • Mission text
      • A tussle between a pirate gang and a fed recon team quickly spreads into a full-blown turf war. Shockingly, it's the feds who give you grief as you try to get clear.
    • Outcome: O3-1.
    • Win text
      • You put some distance between the gate and yourself, and wait until the Federation squadron is routed.
  • Mission 2
    • Mission text
      • Maybe it's because you look suspicious, maybe you just look like an easy mark. Whatever the reason, the result is a squad of pirate enforcers teleporting onto your bridge with weapons drawn.
    • Outcome: O3-2.
    • Win text
      • Seems the pirates got more than they bargained for. Maybe that'll keep them off your back for a while.
  • Mission 3
    • Mission text
      • A Qtarian trader suddenly decides to take a bite out of a nearby ship. Unfortunately, that ship belongs to you.
    • Outcome: O3-3.
    • Win text
      • You loot the Qtarian as pirate enforcers look on approvingly. Clearly this kind of thing is a pretty common problem.


Alpha Centauri

Explore Alpha Centauri

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Investigate tourist hotspots.
O1-1 Do nothing. - 4k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Boarder Droid III (8 HP) or Service Droid IV (5 HP).
  • Boss: Defender Droid III (10 HP, 0 Critical Attack).
5.2k Minerals, 4.5k Gas, 1 Void Particle.
O1-3 Ship battle. Level 7 Federation Capital Ship. 3.9k Minerals, 5.7k Gas.
Outcomes for option 2: Explore planet surface.
O2-1 Ground mission. 3 waves.
  • Waves 1-2: Female Citizen (3 HP).
  • Boss: Big Football Fan (3 HP).
1.4k Minerals, 7.8k Gas.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Whats-his-name (4 HP), Handsome Michael (4 HP) or Cross-eyed Mary (4 HP).
  • Boss: Fed Medic (5 HP).
3.3k Minerals, 5.8k Gas, 1 Void Particle.
O2-3 Ship battle. Level 10 Golden Armada Dreadnought. 8k Minerals, 500 Gas. No need to be afraid of this pile of junk.
Outcomes for option 3: Explore gas clouds.
O3-1 Ship battle. Level 7 Federation Capital Ship. 2.2k Minerals, 6.5k Gas.
O3-2 Do nothing. - 3.8k Gas.
O3-3 Ground mission. 3 waves.
  • Waves 1-2: Bonnie Blacktooth (4 HP) or Kevin Kruel (4 HP).
  • Boss: Bad Vlad (2 HP, 9.7 Critical Attack).
1.4k Minerals, 7k Gas, 1 Void Particle.


Intro text

  • Cast in otherworldly brilliance, the garish locales of this system excite and threaten in equal measures.
  • A few destinations catch your eye.


Option 1: Investigate tourist hotspots.

  • Intro text
    • A dozen resort stations range around the system, all crowded with vacationing civilians.
  • Mission 1
    • Mission text
      • You decide to indulge in a little vacation, and head to one of the nicer looking resorts.
      • You spend a few days drinking cocktails by the pool, and depart the resort with a happy smile and a healthy tan.
    • Outcome: O1-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • You decide to indulge in a little vacation, and head to one of the nicer looking resorts.
      • You've only been there a few hours when the resort's synth population spontaneously go nuts, and begin to attack the patrons!
    • Outcome: O1-2.
    • Win text
      • Seriously, what is it with robots? They've ruined yet another holiday.
  • Mission 3
    • Mission text
      • You find a resort station under bombardment by a ship belonging to the Children of the Torch.
      • The captain of the ship, spitting and screaming, seems to think the tourist station is committing a sacrilege.
      • You ask the ship to calm down, only to have them turn on you!
    • Outcome: O1-3.
    • Win text
      • When it becomes clear you've beaten them, the religious zealots sabotage their engines, and the ship explodes in a nuclear supernova. Bit of an overreaction, really.


Option 2: Explore planet surface.

  • Intro text
    • The crowded cities of Alpha Centauri III are holy places, filled with temples and amphitheatres built by the Children of the Torch to worship the nebulae shining overhead.
  • Mission 1
    • Mission text
      • Gawping in wonder at the incredible sights of the temple district, you manage to stumble into a secluded alley.
      • Taken for rich tourists, you find yourself held at gunpoint by a band of ruffians!
    • Outcome: O2-1.
    • Win text
      • Those guays messed with the wrong captain.
      • Of course, on a planet of ten billion, there's no shortage of others waiting to take their place.
  • Mission 2
    • Mission text
      • You unwittingly cross the path of a religious procession, a move that disrupts traffic and generally causes mayhem.
      • A nearby team of fed soldiers see it go down, and attempt to arrest you on the spot.
    • Outcome: O2-2.
    • Win text
      • Yikes, people around here sure are prickly. You decide to get spaceside again, at least until things cool down here.
  • Mission 3
    • Mission text
      • A very expensive civilian muscle-ship cuts you off as you come in for landing, causing you to almost crash.
      • The driver then hails you to complain, in a blatantly condescending tone, about how you almost scratched his paintwork with your "old junker."
      • You're not sure you've ever met anyone asking for it quite so badly.
    • Outcome: O2-3.
    • Win text
      • The destruction of the rich guy's ship actually nets some applause from nearby traders, who hail you as a champion of the people. Take that, consumerism!


Option 3: Explore gas clouds.

  • Intro text
    • Sparkling clouds of exotic gases from the nearby nebula pass through the system on a regular basis, fabulously valuable and deeply dangerous.
  • Mission 1
    • Mission text
      • A federation patrol pulls you up for gas harvesting without a permit. You try making a break for it, but that just provokes them into opening fire!
    • Outcome: O3-1.
    • Win text
      • Hopefully the ionized clouds damped their long-range transmissions, but there's just no way to be sure. You hurry away, before more feds arrive.
  • Mission 2
    • Mission text
      • Your explorations are interrupted by a rolling plasma storm sweeping through the system, disintegrating several civilian ships and damaging a dozen more.
      • You escape largely unscathed, but there's little help for the victims. There's not even enought left of them to make a decent salvage.
    • Outcome: O3-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • A team of marauders use the sensor-damping qualities of the gas clouds to launch a surprise attack, striking directly at your command deck.
    • Outcome: O3-3.
    • Win text
      • You strip the bodies before dumping them out the airlock, where they are disintegrated almost instantly by the roiling ion storm. How convenient.


Sirius

Explore Sirius

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore Ancient Battlefield.
O1-1 Ship battle. Level 6 Pirate Destroyer. 3.2k Minerals, 7.7k Gas.
O1-2 Ship battle. Level 5 Starbase. 6.2k Minerals, 3k Gas.
O1-3 Ground mission. 3 waves.
  • Waves 1-2: Visiri Capt'n (5 HP).
  • Boss: Visiri Alchemist (8 HP, 209.8 Cryo Blast).
9k Minerals, 3.3k Gas, 1 Void Particle.
Outcomes for option 2: Explore hypergate sector.
O2-1 Ship battle. Level 6 Pirate Destroyer. 4.9k Minerals, 4.5k Gas.
O2-2 Ship battle. Level 6 Federation Destroyer. 3.2k Minerals, 4.9k Gas.
O2-3 Ground mission. 3 waves.
  • Waves 1-2: Invader (4 HP, 2.05 Poison Gas) or Foxy Girl (4 HP).
  • Boss: SCV (8 HP, 6.4 Critical Attack).
5k Minerals, 4.1k Gas, 1 Void Particle.
Outcomes for option 3: Explore planet surface.
O3-1 Ship battle. Level 6 Gray Destroyer. 2.8k Minerals, 5.4k Gas.
O3-2 Ground mission. 3 waves.
  • Waves 1-2: Bonnie Blacktooth (4 HP), Cheng the Red (4 HP) or Awful Alex (4 HP).
  • Boss: SCV (8 HP, 6.9 Critical Attack).
3.2k Minerals, 6k Gas.
O3-3 Ground mission. 3 waves.
  • Waves 1-2: Boarder Droid III (8 HP) or Service Droid IV (5 HP).
  • Boss: Defender Droid III (10 HP, 0 Critical Attack).
5.5k Minerals, 3k Gas, 1 Void Particle.


Intro text

  • In the distance, ancient megastructures drift through the endless night.
  • What's our destination, captain?


Option 1: Explore Ancient Battlefield.

  • Intro text
    • The ruins of countless warships orbit the system's gas giant, the leavings of the ancient Pylon wars.
  • Mission 1
    • Mission text
      • You happen across a pirate capital ship disassembling a defunct space station.
      • They do not appreciate the interruption, and turn their weapons upon you.
    • Outcome: O1-1.
    • Win text
      • As the damaged vessel makes its escape, you find several intact fuel reservoirs, still with traces of gas.
  • Mission 2
    • Mission text
      • Your presence trips the proximity sensors of a drifting defence satellite left over from the war.
      • The vessels ageing AI bombards your comms with random noise before arming its arsenal of nuclear warheads.
    • Outcome: O1-2.
    • Win text
      • You're pretty sure your shields stopped most of the radiation, but maybe schedule a visit with the ship doctor, just in case.
  • Mission 3
    • Mission text
      • A Visirian brood has claimed several uninhabited defence satellites deep in the junk belt. When you enter their territory they lash out, teleporting a raiding party onto your bridge.
    • Outcome: O1-3.
    • Win text
      • When it becomes apparent how easily you dispatched their warriors, the Visiri cease their hostilities. Even they can be capable of sense, it seems.


Option 2: Explore hypergate sector.

  • Intro text
    • The hypergate here was damaged during the war, and needs to recharge every few jumps. A large cloud of trade-ships surrounds it, swapping stories while they wait.
  • Mission 1
    • Mission text
      • An enforcer of one of the local warlords takes especial umbrage with your presence in "their" system, forcing you into violent confrontation.
    • Outcome: O2-1.
    • Win text
      • You survive the encounter, earning yourself a decent haul of loot, and more than a few more enemies.
  • Mission 2
    • Mission text
      • The appearance of a Federation patrol ship causes the clot of antique pirate ships to disperse with disquieting speed.
      • Suddenly sticking out like a sore thumb, you find yourself facing the business end of a Federation strikeforce!
    • Outcome: O2-2.
    • Win text
      • With the flaming wreckage of your attacker spinning slowly through the sky, the vanished ships come crawling back out of their hiding places. What a bunch of cowards!
  • Mission 3
    • Mission text
      • The crowd is particularly dense today, the shipping lanes crammed bumper to bumper. A few enterprising scoundrels take advantage of this by spacewalking right into your airlocks.
    • Outcome: O2-3.
    • Win text
      • You send the invaders back out the way they came, watching with satisfaction as they dwindle to nothing amongst the stars.


Option 3: Explore planet surface.

  • Intro text
    • Once a lush world of rolling grasslands and alpine forests, orbital bombardment by the old human empire has left nothing but desert.
  • Mission 1
    • Mission text
      • Your scanners detect a large cache of resources deep in the wastelands. You arrive at the coordinates, only to have several Gray fighter drones drop out of orbit on top of you. A trap!
    • Outcome: O3-1.
    • Win text
      • The repugnant aliens turn tail and flee, leaving you with a satisfied feeling as you gather up the loot they trapped you with.
  • Mission 2
    • Mission text
      • The natives of this planet are famously xenophobic, especially since the old Earth government nuked them back into the stone age.
      • You had hoped that they might be willing to let bygones be bygones, but your trade delegation to the largest vault-city is met, rather predictably, by gunfire.
    • Outcome: O3-2.
    • Win text
      • Ah well, perhaps you can try again later.
  • Mission 3
    • Mission text
      • A temporary shift in the towering dunes reveals the remnants of a crashed colony ship. You board the vessel, only to find it converted into a hive of evil robots.
    • Outcome: O3-3.
    • Win text
      • With the robots destroyed, the ship is yours. Although it will never again fly, you are able to harvest some useful components from the engines before the desert covers it once more.


Gamma Draconis

Explore Gamma Draconis

No mission data available. My ship is too high level to access the missions in this system.


Draconian Legacy

TODO update for released GM.


This is the beginning of a chain of missions revolving around the Draconian race.

After doing M1 the mission line "Draconian Legacy" disappears and is replaced with the mission line "The Chase" in the same system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 3 waves.
  • Waves 1-2: Wolfy (7 HP) or D.R.A.G.O.N. (6 HP, 1.95 Poison Gas).
  • Boss: D.R.A.G.O.N. (11 HP, 3.5 Poison Gas)
-
M2 TODO TODO TODO


Intro text

  • Any captain worth their salt knows that there's no reason to stay long in this system.
  • An ancient star-faring race once lived here, a species lost to ecological collapse long before humanity took their first tentative steps into space.
  • The worlds here have been pillaged time and again, stripped of all but dust and bones. Nothing has lived here for millenia.
  • Everyone knows this, which is why it's so hard to believe the evidence of your eyes.
  • Scans on the rickety shuttle currently on course to intercept with your ship show no doubt -- the creatures on board are Draconian!
  • As the ship and its impossible cargo draw ever closer, your crew looks to you for your decision.


Option 1: Prepare a welcoming party

  • Mission text
    • You could be the first contact this race has with the greater universe in over two thousand years. What an opportunity!
    • You order some champagne up from the mess hall, and roll out a red carpet in the docking bay. Time to make a good impression!
  • Outcome: M1.
  • Win text
    • ...Well, that could have gone better.


Option 2: Blow them out of the sky

  • Mission text
    • TODO
  • Outcome: M2.
  • Win text
    • TODO


The Chase

TODO update for released GM.


The mission line "The Chase" becomes available only after "Draconian Legacy" has been completed in the same system.

After doing M1 the mission line "The Chase" disappears and is replaced with the mission line "Overslept" in the Antares system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Pirate Super Capital Ship. -


Mission text

  • With almost no traffic in the system, the exhaust trail of the Draconian shuttle is easy for your computers to get a read on.
  • The trail leads you to a deep crevasse in one of the system's icy moons. Within, you find a bustling shipyard, churning out vessels of a kind you've seen only in textbooks.
  • It's the Draconians! An entire civilization, hidden away for a hundred generations in the cold heart of a desolate moon.
  • Your appearance causes a panic amongst the assembled ships. Before you can do so much as open comms, an entire alien fleet is bearing down on you!


Outcome: M1


Win text

  • In the time it takes you to stave off your aggressor, the entire Draconian fleet slips past you, vanishing down the gullet of the nearby hypergate.


Arcturus

Explore Arcturus

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore planet surface.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Burt the Terrible (4 HP), Kevin Kruel (4 HP) or Cheng the Red (4 HP).
  • Boss: Agay (4 HP).
7.1k Minerals, 10.8k Gas, 1 Void Particle.
O1-2 Ship battle. Level 9 Pirate Super Capital Ship. 8.9k Minerals, 7.8k Gas.
O1-3 Do nothing. - - Yes, there is no reward at all!
Outcomes for option 2: Explore pirate flotilla.
O2-1 Ship battle. Level 9 Visiri Super Capital Ship. 7.9k Minerals, 7k Gas.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Burt the Terrible (4 HP), Awful Alex (4 HP) or Bonnie Blacktooth (4 HP).
  • Boss: Bad Vlad (2 HP, 9.7 Critical Attack).
7k Minerals, 6.9k Gas, 1 Void Particle.
O2-3 Ship batttle. Level 11 Pirate Mothership. 15k Minerals, 15k Gas. This mission is much less likely to pop up than the other two missions. I had to choose option 2 between 30 and 40 times before it was offered to me for the first time.
Outcomes for option 3: Explore asteroid field.
O3-1 Ship Battle. Level 8 Qtarian Capital Ship. 7.6k Minerals, 6.9k Gas.
O3-2 Ground mission. 3 waves.
  • Waves 1-2: Engineer Bob (5 HP), Alien McAlienface (5 HP) or Gentleman (4 HP).
  • Boss: SCV (9 HP, 7.5 Critical Attack).
10k Minerals, 7.6k Gas, 1 Void Particle.
O3-3 Ship Battle. Level 6 Oil Tank 4.9k Minerals, 8.2k Gas.


Intro text

  • This lawless sector gives off a dangerous feel.
  • You'll need to keep your wits about you.


Option 1: Explore planet surface.

  • Intro text
    • The population of this ocean planet is confined to a number of supermassive barges drifting through the equatorial sea. You approach the closest, eager to see what it has to offer.
  • Mission 1
    • Mission text
      • You land on one of the megaships with the hope of doing business. Unfortunately for you, this particular city has little love for outsiders, and you find yourself held at gunpoint.
    • Outcome: O1-1.
    • Win text
      • You fight a path back to your ship and get the hell out of there, pausing only to steal a few barrels of whale oil.
  • Mission 2
    • Mission text
      • As you descend towards one of the floating cities, a heavy pirate gunboat rises to intercept you!
    • Outcome: O1-2.
    • Win text
      • You down the gunboat, but your sensors show more on the approach.
      • With the damage you've taken, you opt to pull back for the time being.
  • Mission 3
    • Mission text
      • You manage to avoid the various security patrols sweeping the planet, and instead take the time to collect several promising mineral samples from the alien oceans.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Explore pirate flotilla.

  • Intro text
    • Countless decommissioned capital ships hang in high orbit, their cavernous shells serving as a makeshift part for all manner of traders, explorers and smugglers.
  • Mission 1
    • Mission text
      • A Visiri warship begins to tail you through the orbital archipelago, and attempts several times to ram you off course.
      • With the pirate queen's warrior's clearly disinterested in intervening, it looks like you'll have [to] face this foe yourself!
    • Outcome: O2-1.
    • Win text
      • The hunter, it seems, has become the rapidly expanding cloud of radioactive ash. How ironic.
  • Mission 2
    • Mission text
      • Your presence in the system has clearly not gone unnoticed. A team of Pirate roughnecks teleport onto your bridge, and attempt to hijack you!
    • Outcome: O2-2.
    • Win text
      • You pin a nasty letter to one of the attacker's vests before teleporting them back where they came from.
  • Mission 3
    • Mission text
      • Your travel through the system is interrupted by the sudden appearance of Empress Kit's personal battleship.
      • Critical: Boh oh boy, did you ever pick the wrong place for a picnic. Now stand and deliver!
    • Outcome: O2-3.
    • Win text
      • With an irritating cackle, the empress' ship initiates an emergency jump, leaving you to gather the pieces left behind.


Option 3: Explore asteroid field.

  • Intro text
    • Empress Kit's vast wealth springs mainly from the heavily guarded mineral fields of Arcturus.
  • Mission 1
    • Mission text
      • The glittering mineral asteroids have attracted the attention of a battlescarred Qtarian battlecruiser. It reacts with territorial aggression when you come within range, forcing you into violent confrontation.
    • Outcome: O3-1.
    • Win text
      • The Qtarian ship explodes in nuclear fire, helpfully excavating several nearby mineral deposits as it does so.
  • Mission 2
    • Mission text
      • You dock with a massive mining station situated deep in the belt, hoping to refuel and get some rest.
      • You barely make it out of the hangar before a rowdy mob of miners attempts to hijack your ship.
    • Outcome: O3-2.
    • Win text
      • Perhaps you'd better find somewhere else to stay.
  • Mission 3
    • Mission text
      • You come across the lumbering form of a resource freighter, ferrying precious gas and minerals out of the belt. Easy pickings!
    • Outcome: O3-3.
    • Win text
      • The ship dumps its cargo and runs, leaving you with loot galore!


Arcturus Invasion

TODO update for released GM.


The mission line "Arcturus Invasion" becomes available only after "Overslept" has been completed in the Antares system.

After doing M1 the mission line "Arcturus Invasion" disappears without replacement.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Pirate Super Capital Ship. -


Mission text

  • As you catch up to the invasion fleet bearing down on this sytem, you are surprised by the lack of urgency displayed by the inhabitants.
  • The pirate defensive fleet drifts in serene disorganization, joking and chatting as the Draconians bear down upon them.
  • Draconian general: Is this all the resistance this race can muster? Pathetic! It'll barely be worth the effort to enslave them.
  • Empress Kit: Who are you calling pathetic, you big rubbery dinosaur? Come on boys, let's crack some heads together!


Outcome: M1.


Win text

  • With the pirates laughing and hooting alongside you, you manage to push the invading fleet back to the hypergate.


Sol

Explore Solar system

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Infiltrate Lunar settlement
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Cross-eyed Mary (5 HP), Deadeye Diana (5 HP) or Handsome Michael (5 HP).
  • Boss: Eva (10 HP).
8k Minerals, 9.9k Gas.
O1-2 Do nothing. - 25k Minerals.
O1-3 Ground mission. 3 waves.
  • Waves 1-2: Defender Droid II (9 HP, 0 Critical Attack).
  • Boss: Eva (10 HP).
14.3k Minerals, 4k Gas, 1 Void Particle.
Outcomes for option 2: Attack trade routes
O2-1 Ship battle. Level 7 Starbase. 7.8k Minerals, 6.9k Gas.
O2-2 Ship battle. Level 10 Star Horizon. 30k Minerals, 14k Gas.
O2-3 Do nothing. - 20k Gas. This mission seems to have a relatively low chance to pop up.
Outcomes for option 3: Explore lunar dark side
O3-1 Do nothing. - 15k Minerals, 10k Gas.
O3-2 Ship battle. Level 9 Federation Super Capital Ship. 15k Minerals, 15k Gas.
O3-3 Ground mission. 3 waves.
  • Waves 1-2: Handsome Michael (5 HP), Whats-his-name (5 HP) or Deadeye Diana (5 HP).
  • Boss: Eva (10 HP).
10.4k Minerals, 17k Gas, 1 Void Particle.


Intro text

  • This close to Earth, the skies are lousy with Federation warships. This is no place for rashness.
  • Eyes peeled for security patrols, you set a course. Where to, captain?


Option 1: Infiltrate Lunar settlement

  • Intro text
    • The cities on Earth's moon are amongst the richest in civilized space.
    • Disguised as a simple trader, you go in to check them out.
  • Mission 1
    • Mission text
      • Your presence has clearly not gone unnoticed, and you are met at the Lunar docks by a team of federal police.
      • The officers try to take you into custody, and you are forced to defend yourself!
    • Outcome: O1-1.
    • Win text
      • With your cover blown, you have no choice but to retreat for now.
  • Mission 2
    • Mission text
      • You spend a few gut-churning moments waiting in line as the customs officer stares suspiciously at your faked credentials. Finally, she shrugs and waves you through. Success!
      • You spend a fantastic few days exploring the wonders of the old Armstrong colony, and manage to make some good trades.
    • Outcome: O1-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • You spend a few gut-churning moments waiting in line as the customs officer stares suspiciously at your faked credentials. Finally, she shrugs and waves you through. Success!
      • Next thing you know, there are security drones converging on your position!
    • Outcome: O1-3.
    • Win text
      • Knee-deep in broken robots, you and the customs officer share an awkward look.
      • You give her a slow shake of your head before leaving; you aren't mad, just disappointed.


Option 2: Attack trade routes

  • Intro text
    • And endless procession of trade ships and corporate freighters flit back and forth through Sol's crackling hypergate.
    • You lurk nearby, watching for civilian ships that wander too far from the safety of the pack.
  • Mission 1
    • Mission text
      • Alas! A Federation defense platform notices you lurking around, blowing your cover and forcing you to defend yourself!
    • Outcome: O2-1.
    • Win text
      • You've won the fight, but have drawn too much attention to yourself to stick around.
  • Mission 2
    • Mission text
      • Success! You lure an ancient, lumbering trade vessel out of range of Federation patrol ships.
      • You: Stand and deliver!
    • Outcome: O2-2.
    • Win text
      • The ship voids its cargo bays in an attempt to flee. You let it go, content with your prize.
  • Mission 3
    • Mission text
      • As you hunt, a commotion further down the line draws eveyone's attention. A juvenile Visiri warrior has destroyed a trade ship, and caused panicked civilian ships to scatter.
      • While a passing Federation patrol overpowers the frenzied warrior, you take advantage of the distraction to harvest the destroyed trader's cargo.
    • Outcome: O2-3.
    • Win text: None.


Option 3: Explore lunar dark side

  • Intro text
    • The moon's shadow offers a degree of protection from the countless federation patrols in the system.
    • You make haste, hoping for a chance to rest and refuel.
  • Mission 1
    • Mission text
      • A few fed ships try to tail you, but you lose them in the shadow of the moon.
      • A short trip through the dark sees you relaxing on an illicit gambling station. Fantastic!
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • Wait, that's no moon! The warm light of Earth's sun is eclipsed by the appearance of a massive supercarrier.
      • Your stomach turns as you recognize the FSS Aussterbensgeist, personal vessel of the legendary admiral Burnside!
    • Outcome: O3-2.
    • Win text
      • Sensing defeat, the cruiser makes an emergency hyperjump, scattering precious metals in your direction.
  • Mission 3
    • Mission text
      • Your presence in the system has not gone unnoticed. A team of Federation soldiers teleport onto your bridge, and attempts to take you into custody.
    • Outcome: O3-3.
    • Win text
      • You shove the defeated warriors into an escape pod along with a nasty letter to the Admiralty, and shoot it in the vague direction of Earth.


Earth Invasion

TODO update for released GM.


The mission line "Earth Invasion" becomes available only after "Overslept" has been completed in the Antares system.

After doing M1 the mission line "Earth Invasion" disappears without replacement.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Pirate Super Capital Ship. -


Mission text

  • You enter the system to find an emergency alert being broadcast on every bandwidth.
  • Vice Admiral: Attention, citizens; unknown belligerents have been detected within the limits of the solar system. Remain calm, and seek shelter!
  • Vice Admiral: The Admiralty is calling on all able captains to aid our defense fleet.
  • Draconian Leader: Yes, this system and its livestock will make a fine addition to our empire.
  • Vice Admiral: Better monsters than you have tried, Draconian. All ships, prepare to engage!


Outcome: M1.


Win text

  • With the vast navy to back you up, you successfully hedge the Draconians out of Federation space. For now, at least.


Lucifer Lux

Explore Lucifer Lux

The information in this section was collected for the Galaxy Map beta and has not yet been updated for the released Galaxy Map. An update is unlikely because the released GM blocks me from accessing the mission lines because I have a level 11 ship. The experience from other systems where I can still do missions is that most of the time only the reward changes (usually it is lower than in the beta).


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Visit asteroid belt
O1-1 Ship battle. Level 10 Oumaumau Forerunner. 53k Minerals, 23.8k Gas. This seems to be the most likely of the three outcomes.
O1-2 Do nothing. - 20.2k Minerals, 5.9k Gas.
O1-3 Ship battle. Level 10 Qtarian Dreadnought. 69.8 Minerals, 23k Gas.
Outcomes for option 2: Visit space station
O2-1 Ground mission. 3 waves.
  • Waves 1-2: Burt the Terrible (6 HP) or Mabel Mayhem (6 HP).
  • Boss: Countess Miyoko (8 HP, 435.9 Arson).
37.6k Minerals, 49.1k Gas, 2 Void Particle.
O2-2 Ship battle. Level 8 Federation Capital Ship. 54.7k Minerals, 34k Gas.
O2-3 Do nothing. - 6.2k Minerals, 21k Gas.
Outcomes for option 3: Visit hypergate sector
O3-1 Ship battle. Level 8 Qtarian Capital Ship. 38k Minerals, 49.9k Gas.
O3-2 Do nothing. - 7.7k Minerals, 20k Gas.
O3-3 Ship battle. Level 8 Pirate Capital Ship. 50.8k Minerals, 37k Gas.


Intro text

  • The bright rays of this energetic star show a system perpetually on the edge of full-scale war.
  • Where to, captain?


Option 1: Visit asteroid belt

  • Intro text
    • The mining teams of this mineral field huddle in close-knit formation, keenly aware of the dangers in straying too far from the herd.
  • Mission 1
    • Mission text
      • A promising dig goes awry when the asteroid you're mining reveals itself to be a camouflaged ship!
    • Outcome: O1-1.
    • Win text
      • The ship narrowly escapes destruction, blending back into the spinning stone surrounds. What an odd encounter.
  • Mission 2
    • Mission text
      • You get friendly with a group of federation prospectors, who let you mine the same planetoid as them. You have a productive day, and hear several good jokes about the visiri.
    • Outcome: O1-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • Your travels bring you into conflict with a Qtarian mining conglomerate, which quickly dispatches a warship to chase you off.
    • Outcome: O1-3.
    • Win text
      • With their guardian defeated, the Qtarians quickly change their tune, and are suddenly quite eager to share their wealth.


Option 2: Visit space station

  • Intro text
    • The tension is palpable in this battered old orbital colony - Everyone seems on edge, eyes peeled for the first signs of trouble.
  • Mission 1
    • Mission text
      • You visit a dimly-lit tarvern, keen to find some rest and relaxation.
      • You realize you might be in the wrong place when a burly pirate knocks you off your seat. Before you know it, you're caught in a barroom brawl!
    • Outcome: O2-1.
    • Win text
      • You survive the encounter, but have ruined any chance of a relaxing afternoon.
  • Mission 2
    • Mission text
      • A sudden clash of fleets catches the station in the crossfire, and a fight breaks out for shelter in the docking bay.
    • Outcome: O2-2.
    • Win text
      • You ride out the battle in relative safety, emerging afterwards to scavenge parts from less lucky ships.
  • Mission 3
    • Mission text
      • The traders here bargain quick and hard, ready to evacuate at a moment's notice. You close several good deals before a squealing alarm empties out the trade hall.
    • Outcome: O2-3.
    • Win text: None.


Option 3: Visit hypergate sector

  • Intro text
    • Heavily armed fleets of Pirate and Qtarian ships face off near the hypergates, each side clearly itching for an excuse to open fire.
  • Mission 1
    • Mission text
      • You draw the attention of a passing Qtarian, which tries to take a bite out of your fuselage. Instantly, pirate border guards complicate things by blasting EMP at both your ships!
    • Outcome: O3-1.
    • Win text
      • The pirates are clearly satisfied with a good fight, and depart without further incident.
  • Mission 2
    • Mission text
      • Although the atmosphere remains tense, no fighting breaks out during your time here. Lucky, if slightly anticlimactic.
    • Outcome: O3-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • A bored pirate decides to make some trouble, and fires upon your ship. Within seconds, dozens of Qtarian peacekeepers are bombarding both your ships with EMP cannons!
    • Outcome: O3-3.
    • Win text
      • You sort things out with the Qtarians, who let you go in exchange for a small share of the salvage.


Freyja

Explore Freyja

The information in this section was collected while my ship still was level 11. After I upgraded my ship to level 12 the missions in this system are no longer accessible, so over time the information might become outdated.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore Minefields
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Visiri Capt'n (5 HP).
  • Boss: Visiri Alchemist (9 HP, 220.7 Cryo Blast).
51'715 Minerals, 92'284 Gas, 2 Void Particle. Beta reward: 71k Minerals, 10.5k Gas, 2 Void Particle.
O1-2 Ship battle. Level 9 Qtarian Super Capital Ship. 21'121 Minerals, 14'878 Gas. Beta reward: 68k Minerals, 19k Gas.
O1-3 Ship battle. Level 9 Pirate Super Capital Ship. 22'090 Minerals, 13'909 Gas. Beta reward: 66k Minerals, 13.7k Gas.
Outcomes for option 2: Planetary approach.
O2-1 Ground mission. 3 waves.
  • Waves 1-2: Cheng the Red (6 HP) or Kevin Kruel (6 HP).
  • Boss: Admiral Serena (10 HP, 9.2 Critical Attack).
85'778 Minerals, 58'221 Gas, 2 Void Particle. Beta reward: 50k Minerals, 30k Gas, 2 Void Particle.
O2-2 Ship battle. Level 10 Scavenger Dreadnought. 11'960 Minerals, 24'039 Gas. Beta reward: 64k Minerals, 22.8k Gas.
O2-3 Ship battle. Level 3 Fleet Station. 21'767 Minerals, 14'232 Gas. Beta reward: 59.6k Minerals, 22k Gas.
Outcomes for option 3: Explore hypergate
O3-1 Ship battle. Level 8 Gray Capital Ship. 20'798 Minerals, 15'201 Gas. Beta reward: 39k Minerals, 40k Gas.
O3-2 Ship battle. Level 8 Qtarian Capital Ship. 12'606 Minerals, 23'393 Gas. Beta reward: 44k Minerals, 25k Gas.
O3-3 Do nothing. - 8k Minerals, 6.6k Gas, 2 Void Particle. Beta reward: Same (possibly without Void Particle).


Intro text

  • Orbital minefields and weaponized space stations guard the huddled colonies of this unwelcoming system.
  • Where should we go?


Option 1: Explore Minefields

  • Intro text
    • Asteroid belts laced with thermal charges keep all but the most desperate pilots at bay, and provide pristine grounds for exploration.
  • Mission 1
    • Mission text
      • You board an ancient colony ship, eyes peeled for loot left from the age of expansion. Alas, a Visiri hive has colonized the hulk, and takes poorly to the intrusion.
    • Outcome: O1-1.
    • Win text
      • You fight your way out of the crashed ship, slightly slowed by the armfuls of minerals you liberated from the decaying wreck.
  • Mission 2
    • Mission text
      • A Qtarian mining ship, characteristically oblivious to the fires blooming on its hull, attempts to salvage your ship. They don't seem concerned to learn it isn't abandoned yet.
    • Outcome: O1-2.
    • Win text
      • The ship's armoured hull shields you from the worst of the minefield as you strip the innards of useful parts.
  • Mission 3
    • Mission text
      • It looks like you aren't the only one sneaking around out here. A slick and agile pirate ship easily dodges through the explosive traps, catching you at a disadvantage.
    • Outcome: O1-3.
    • Win text
      • Trying to flee, the pirate ship flies head-on into a mine. The result is messy, to say the least.


Option 2: Planetary approach.

  • Intro text
    • Dozens of weapon platforms come on-line as you near one of Freyja's planets, tracking your movements menacingly.
  • Mission 1
    • Mission text
      • Your efforts to bypass the fire field by flying close to a weapon platform run into trouble when it teleports a team of warriors onto your bridge.
    • Outcome: O2-1.
    • Win text
      • You defeat the raiders, retreating before they can send more.
  • Mission 2
    • Mission text
      • You try to sneak in past the weapons platforms, but are intercepted by one of Freyja's ancient colony ships. Uninterested in diplomacy, they attack without mercy!
    • Outcome: O2-2.
    • Win text
      • You drive the elderly hulk off, which unfortunately gives the artillery stations time to focus on you. You grab what you can from the battle before fleeing back out of orbit.
  • Mission 3
    • Mission text
      • Unsurprisingly, the natives of Freyja take your approach as an act of aggression. A storm of gunfire converges on you from several nearby space stations.
    • Outcome: O2-3.
    • Win text
      • Your victory only increases the intensity of fire focused on you, and you are eventually forced to retreat out of attack range.


Option 3: Explore hypergate

  • Intro text
    • Something tells you that getting close to all those guns and bombs is a bad idea. Maybe you'll traffic watch for a while instead.
  • Mission 1
    • Mission text
      • You find a Gray raiding party assembling here, taking advantage of the system's isolation. Unfortunately, they also find you.
    • Outcome: O3-1.
    • Win text
      • The loss of the mothership scatters the remaining Grays. They'll be back, no doubt.
  • Mission 2
    • Mission text
      • An ion storm chooses this moment to hit the system, disabling the hypergate. A Qtarian scrapper takes advantage of the chaos, and tries to carve a chunk out of your hull.
    • Outcome: O3-2.
    • Win text
      • By the time you've finished looting, the storm has passed, and travel can once again commence.
  • Mission 3
    • Mission text
      • Things are nice and quiet at the hypergate today, and you engage a few of the friendlier smugglers in some light conversation and barter.
    • Outcome: O3-3.
    • Win text: None.


Fomalhaut

Explore Fomalhaut

The information in this section was collected while my ship still was level 11. After I upgraded my ship to level 12 the missions in this system are no longer accessible, so over time the information might become outdated.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Investigate lunar colony
O1-1 Ship battle. Level 9 Federation Super Capital Ship. 15'189 Minerals, 20'810 Gas. Beta reward: 49k Minerals, 37k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Boarder Droid II (7 HP).
  • Boss: Boarder Droid IV (9 HP).
47'003 Minerals, 96'996 Gas, 2 Void Particle. Beta reward: 56k Minerals, 25k Gas, 2 Void Particle.
O1-3 Do nothing. - 10'300 Minerals, 6'200 Gas. No corresponding mission in the beta GM.
Outcomes for option 2: Explore gas giant
O2-1 Ship battle. Level 9 Visiri Super Capital Ship. 21'558 Minerals, 14'441 Gas. Beta reward: 9.9k Minerals, 51k Gas.
O2-2 Ship battle. Level 8 Qtarian Capital Ship. 20'912 Minerals, 15'087 Gas. Beta reward: 11.1k Minerals, 48k Gas.
O2-3 Do nothing. - 4k Minerals, 22k Gas. Beta reward: Same.
Outcomes for option 3: Visit trading post
O3-1 Ground mission. 4 waves.
  • Waves 1-3: Government Troop (6 HP).
  • Boss: Commodore Firenz (8 HP).
50'878 Minerals, 93'121 Gas, 2 Void Particle. Beta reward: 46k Minerals, 30k Gas, 2 Void Particle.
O3-2 Do nothing. - 14.5k Minerals, 11k Gas. Beta reward: Same.
O3-3 Ship battle. Level 8 Pirate Capital Ship. 21'881 Minerals, 14'118 Gas. Beta reward: 38k Minerals, 33k Gas.


Intro text

  • A symbol of pirate independence, this system remains proudly defiant in the face of sustained Federation incursions.
  • A number of promising locations draw your attention.


Option 1: Investigate lunar colony

  • Intro text
    • You decide to drop in on one of the busy mining colonies in orbit around the system's gas giant.
  • Mission 1
    • Mission text
      • As you come in to land, your ship is hailed by a Federation patrol. They accuse you of illegal smuggling, and open fire without further ado.
    • Outcome: O1-1.
    • Win text
      • You shoot the Federation patrol out of the sky. Well, if you weren't who they were after before, you will be now!
  • Mission 2
    • Mission text
      • You land to find this tiny mining colony totally abandoned. As you explore, the reason why becomes quickly and violently apparent, when rogue mining robots ambush your team!
    • Outcome: O1-2.
    • Win text
      • With the robots vanquished, new colonist should be able to settle here. At least, until the next machine uprising.
  • Mission 3
    • Mission text
      • The grizzled inhabitants of this besieged colony treat your landing party with suspicion and cool hostility. Although it never progresses to actual violence, it's clear that outsiders are not welcome.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Explore gas giant

  • Intro text
    • Your shields crackle and hiss as they contend with the radiation storms of the system's florid green gas giant, Voyna.
  • Mission 1
    • Mission text
      • A juvenile Visiri takes your explorations as a threat to its territory, and launches a surprise attack on your flank. Fighting against electromagnetic interference, you wheel around to face it.
    • Outcome: O2-1.
    • Win text
      • With the threat of destruction past, you are able to climb back out of Voyna's gravity well, much to the relief of your crew.
  • Mission 2
    • Mission text
      • Your explorations disturb a Qtarian harvester, hiding amongst Voyna's curdled clouds. In panic, they open fire reflexively.
    • Outcome: O2-2.
    • Win text
      • The ship's engines short out, and it plummets down into the crushing depths of the gas giant. A grisly fate.
  • Mission 3
    • Mission text
      • The hostile nature of the planet presents its own dangers, but also allows you a certain degree of privacy as you spend a hard few hours harvesting rare gases from the atmosphere.
    • Outcome: O2-3.
    • Win text: None.


Option 3: Visit trading post

  • Intro text
    • This system is home to dozens of disused weapon platforms and shipyards left over from the Pylon wars. Nowadays, they are a popular meeting place for traders, smugglers and explorers.
  • Mission 1
    • Mission text
      • A day of fruitful trading is interrupted by the sudden arrival of a Federation strike team, who try to arrest everyone for not having proper trade permits. Defend yourself!
    • Outcome: O3-1.
    • Win text
      • It only takes a few minutes for trading to get back to normal. Clearly this is just an average day for these people.
  • Mission 2
    • Mission text
      • In spite of the dank and seedy environs of the trading post, you manage to avoid trouble, and even barter some broken parts for a decent haul of minerals.
    • Outcome: O3-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • Whilst coming in to dock with the station, you almost crash into a badly parked pirate carrier. Incensed, the crew demands reparations for the "insult."
    • Outcome: O3-3.
    • Win text
      • The chastised pirates dump their cargo and flee. That'll teach them some respect.


Aldebaran

Explore Aldebaran

The information in this section was collected while my ship still was level 11. After I upgraded my ship to level 12 the missions in this system are no longer accessible, so over time the information might become outdated.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore shipyards
O1-1 Do nothing. - 13k Minerals, 5.2k Gas, 1 Void Particle. Beta reward: Same.
O1-2 Ship battle. Level 9 Pirate Super Capital Ship. 22'413 Minerals, 13'586 Gas. Beta reward: 55k Minerals, 17k Gas.
O1-3 Ship battle. Level 9 Qtarian Super Capital Ship. 14'543 Minerals, 21'456 Gas. Beta reward: 62k Minerals, 15k Gas.
Outcomes for option 2: Visit colony
O2-1 Ship battle. Level 9 Gray Super Capital Ship. 23'059 Minerals, 12'940 Gas. Beta reward: 11k Minerals, 69.6k Gas.
O2-2 Ground mission. 4 waves.
  • Waves 1-3: Vit the Idiot (6 HP), Fixer Silvertongue (6 HP), Katie-8 "Hammerhead" (6 HP).
  • Boss: Qtarian Healder (6 HP).
93'528 Minerals, 49'661 Gas, 2 Void Particle. Beta reward: 58k Minerals, 20k Gas, 2 Void Particle.
O2-3 Do nothing. - 17k Minerals, 2.4k Gas. Beta reward: Same.
Outcomes for option 3: Explore gas cloud
O3-1 Do nothing. - 2.8k Minerals, 14k Gas. Beta reward: Same.
O3-2 Ground mission. 3 waves.
  • Waves 1-2: Defender Droid II (9 HP, 0 Critical Attack).
  • Boss: Defender Droid IV (12 HP, 0 Critical Attack).
54'299 Minerals, 89'700 Gas, 2 Void Particle. Beta reward: 45k Minerals, 39k Gas, 2 Void Particle.
O3-3 Ship battle. Level 9 Visiri Super Capital Ship. 14'220 Minerals, 21'779 Gas. Beta reward: 19.7k Minerals, 68k Gas.
O3-4 Ship battle. Level 9 Federation Super Capital Ship. 13'897 Minerals, 22'102 Gas. Beta reward: 21.3k Minerals, 64k Gas.


Intro text

  • Gigantic mining convoys criss-cross this busy system, making fatal collision a constant and commonplace hazard.
  • Input your coordinates, captain.


Option 1: Explore shipyards

  • Intro text
    • Naked streams of liquid metal splash from countless orbital factories, necessitating slow and careful piloting.
  • Mission 1
    • Mission text
      • A bored Qtarian freight driver challenges you to a race through the dangerous smelter district.
      • Although you have some near misses, you make it out in one piece, graciously accepting a reward from the impressed and singed Qtarian.
    • Outcome: O1-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • A particular bold pirate ship chooses this location to mount a daring ambush, sending you both careering into a pouring column of liquid steel!
    • Outcome: O1-2.
    • Win text
      • You finally manage to get the fires under control, and are relieved to find no lasting damage to your ships infrastructure.
  • Mission 3
    • Mission text
      • You run into trouble when one of the Qtarian work-ships abruptly decides to use you as raw material for the smelters!
    • Outcome: O1-3.
    • Win text
      • You hurriedly loot the downed ship before its fellows drag it away for recycling.


Option 2: Visit colony

  • Intro text
    • You pay a visit to the rusty, leaky space station that serves as home for the dour refinery workers that inhabit the system.
  • Mission 1
    • Mission text
      • You arrive at the docking bay to find a Grey Saucer in the process of abducting a crew of factory workers. Naturally, you intervene; it's blocking your parking spot.
    • Outcome: O2-1.
    • Win text
      • The rescued workers grudgingly thank you, and reward you with several tanks of purified gas.
  • Mission 2
    • Mission text
      • You receive a frosty reception from the factory workers here, graduating to full hostility when you attempt to visit the station saloon.
    • Outcome: O2-2.
    • Win text
      • Well, you can tell when you aren't wanted.
  • Mission 3
    • Mission text
      • You lose your way in the twisting tunnels of the station, accidentally stumbling upon a forgotten warehouse stocked with dusty resource crates. Nice!
    • Outcome: O2-3.
    • Win text: None.


Option 3: Explore gas cloud

  • Intro text
    • A greasy trail of smog and waste follows behind Aldebaran's vast orbital factories, providing a convenient place for anyone who wants to remain hidden.
  • Mission 1
    • Mission text
      • You explore the winding plumes of smog for hours, but come away with nothing except dirty windows.
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • A swarm of evil robots use the cover of the cloud to sneak up on you. By the time you realize something's amiss, they're already aboard!
    • Outcome: O3-2.
    • Win text
      • You route the boarding party, but know there must be plenty more of them lurking in the inky depths of the cloud.
  • Mission 3
    • Mission text
      • You run afoul of a small clutch of Visiri warriors using the smog cloud as a recreational inhalant. In typical Visiri fashion, they decide to fight you for fun.
    • Outcome: O3-3.
    • Win text
      • You drive off the remaining Visiri, who disappear laughing into the swirling darkness.
  • Mission 4
    • Mission text
      • You almost collide with a cloaked Federation cruiser. They immediately open fire, to stop you blowing their cover!
    • Outcome: O3-4.
    • Win text
      • The mysterious spy explodes in a massive greasy fireball, frightening off several other ships hiding amongst the smog.


Algol

Explore Algol

Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Investigate factory worlds.
O1-1 Ground mission. 3 waves.
  • Waves 1-2: Infested Qtarian (7 HP, 2.85 Poison Gas).
  • Boss: Infected Drakian (9 HP, 8.7 Critical Attack).
47'338 Minerals, 24'661 Gas, 2 Void Particle.
O1-2 Ship battle. Level 8 Qtarian Capital Ship. 49'018 Minerals, 31'912 Gas.
O1-3 Do nothing. - 23'000 Minerals, 35'200 Gas, 1 Traveler's Guide To The Galaxy.
O1-4 TODO TODO TODO
Outcomes for option 2: Contact Pirate kingdoms.
O2-1 Ship battle. Level 9 Federation Super Capital Ship. 28'916 Minerals, 52'099 Gas.
O2-2 Ground mission. 4 waves.
  • Waves 1-3: Visiri Capt'n (5 HP).
  • Boss: Visiri Alchemist (9 HP, 220.7 Cryo Blast).
56'429 Minerals, 22'789 Gas, 2 Void Particle.
O2-3 Ship battle. Level 10 Cybership. 43'292 Minerals, 40'018 Gas.
O2-4 Do nothing. - 23'900 Minerals, TODO Gas, 1 Traveler's Guide To The Galaxy.
Outcomes for option 3: Explore trade routes
O3-1 Ship battle. Level 9 Gray Super Capital Ship. 48'219 Minerals, 40'033 Gas.
O3-2 Ship battle. Level 9 Pirate Super Capital Ship. 51'320 Minerals, 33'195 Gas.
O3-3 Do nothing. - 30'300 Minerals, 26'200 Gas, 1 Traveler's Guide To The Galaxy.
O3-4 TODO TODO TODO


Intro text

  • An uneasy peace holds in this system, as Pirate warlords trade scrap with Qtarian settlements for precious starship components.
  • Where to, captain?


Option 1: Investigate factory worlds.

  • Intro text
    • Endless rows of forges and smelters meet your eye as you ready your ship to land.
  • Mission 1
    • Mission text
      • Reports of civilian disappearances in the area lead you to a rundown machine shop.
      • Within, you find a number of bodies encased in strange crystal. When you move to investigate, they animate and attack!
    • Outcome: O1-1.
    • Win text
      • The port authorities thank you for solving the mystery, and offer you salvage from the freshly demolished building.
  • Mission 2
    • Mission text
      • You line up to dock behind a Qtarian mining vessel when a solar flare disrupts local electronics. The confused Qtarian ship-brain acts on pure instinct, and tries to carve a chunk from your hull.
    • Outcome: O1-2.
    • Win text
      • You pummel the ship into submission, at which point the crew once again take control. They apologise for the faux pas, and offer some cargo for your troubles.
  • Mission 3
    • Mission text
      • A few hours spent rummaging through a city-sized scrapyard turns up several tonnes of useful materials not yet claimed by the factory furnaces. Score!
    • Outcome: O1-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • TODO
    • Outcome: O1-4.
    • Win text
    • TODO


Option 2: Contact Pirate kingdoms.

  • Intro text
    • The metals trade has made the local pirate nations rich and prosperous, which has the benefit of making them a little better behaved than elsewhere.
  • Mission 1
    • Mission text
      • While exploring near a particularly rich pirate settlement, you run afoul of a lurking Federation spy. To stop you from blowing their cover, they immediately open fire!
    • Outcome: O2-1.
    • Win text
      • The local baron thanks you for rooting out the infiltrator, and grants you a generous bounty of goods.
  • Mission 2
    • Mission text
      • You strike up conversation with a distraught trader in a tavern, whose freighter was stolen. He gives you the coordinates, and offers you all his cargo if you get it back for him.
      • You follow his directions to find the ship overrun by a Visiri brood. You check your blasters and ready an away team.
    • Outcome: O2-2.
    • Win text
      • The remaining Visiri vacate the ship at speed, leaving you with plenty of time to empty its holds before returning it to the owner.
  • Mission 3
    • Mission text
      • A friendly meeting of pirate nation diplomats is interrupted by evil robots, who detonate a custom EMP device. Without your help, this is liable to be a slaughter!
    • Outcome: O2-3.
    • Win text
      • The diplomats thank you profusely for the rescue, and make a number of wild promises they will most likely forget at the next convenient moment.
  • Mission 4
    • Mission text
      • You enter the wrong address in an opulent pirate city, and find yourself surrounded by armed guards. Luckily, the building owner is excited to meet a real star captain, and invites you to a dinner with several rich merchants and heads of state.
    • Outcome: O2-4.
    • Win text: None.


Option 3: Explore trade routes

  • Intro text
    • Ore-laden supply trains clog the flight lanes here, guarded closely by grizzled pirate warships.
  • Mission 1
    • Mission text
      • Panic breaks out when a swarm of Gray saucers descend on a busy traffic exchange. Fighting a piercing headache, you turn to engage the invaders.
    • Outcome: O3-1.
    • Win text
      • Emboldened by your lead, the pirates rally and route the invaders. Crisis averted.
  • Mission 2
    • Mission text
      • A careless freighter pilot tries to squeeze past your ship, scraping your hull as it does so. A pirate guard misreads the situation, and launches an attack on your ship.
    • Outcome: O3-2.
    • Win text
      • After that display of power, ships begin to give you a wide berth.
  • Mission 3
    • Mission text
      • An asteroid tumbles from an improperly secured freighter, destroying several small trade vessels, and causing total pandemonium. In the confusion, nobody notices you savaging [sic!] a few of the wrecked vessels.
    • Outcome: O3-3.
    • Win text: None.
  • Mission 4
    • Mission text
      • TODO
    • Outcome: O3-4.
    • Win text
    • TODO


Valhalla

Explore Valhalla

Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Visit Federation outpost
O1-1 Ground mission. 4 waves.
  • Waves 1-3: Whats-his-name (6 HP), Handsome Michael (6 HP) or Tom no.3 (6 HP).
  • Boss: Fed Medic (6 HP).
124'417 Minerals, 67'582 Gas, 2 Void Particle.
O1-2 Ship battle. Level 5 Fleet Sanctuary Extended. 20'180 Minerals, 27'819 Gas.
O1-3 Do nothing. - 31'000 Minerals, 14'400 Gas, 1 Traveler's Guide To The Galaxy.
Outcomes for option 2: Visit Qtarian settlement
O2-1 Ship battle. Level 9 Qtarian Super Capital Ship. 19'319 Minerals, 28'680 Gas.
O2-2 Ground mission. 4 waves.
  • Waves 1-3: Mangrove (7 HP, 3.4 Poison Gas).
  • Boss: Cypress (9 HP, 4 Poison Gas).
129'583 Minerals, 62'416 Gas, 2 Void Particle.
O2-3 Ship battle. Level 10 Visiri Hybrid Dreadnought. 18'889 Minerals, 29'110 Gas.
Outcomes for option 3: Explore asteroid belt
O3-1 Ship battle. Level 9 Gray Super Capital Ship. 19'750 Minerals, 28'249 Gas.
O3-2 Ship battle. Level 10 Oumaumau Forerunner. 27'811 Minerals, 20'188 Gas.
O3-3 Do nothing. - 16'290 Minerals, 88'380 Gas, 1 Traveler's Guide To The Galaxy.


Intro text

  • Clouds of Qtarian ships flit to and fro across this busy system, deliberately ignoring the Federation patrols trying desperately to impose some kind of order.
  • Where should we go, captain?


Option 1: Visit Federation outpost

  • Intro text
    • Heavily armed battleships pivot to track you as you approach the lonely Federation space station.
  • Mission 1
    • Mission text
      • You dock with the station to do some trading, only for Federation scanners to register contraband materials in your hold. With little warning, you find yourself under attack!
    • Outcome: O1-1.
    • Win text
      • As the smoke clears, it becomes apparent this was merely a scanner malfunction. The station representative offers a rather unconvincing apology as you leave.
  • Mission 2
    • Mission text
      • An ill-timed ion storm strikes as you approach the station. A guard satellite mistakes this as an attack, and opens fire on your ship.
    • Outcome: O1-2.
    • Win text
      • The station offers an apology for the hasty judgement, which is weakend when they try to bill you for damages to their satellite. No thanks.
  • Mission 3
    • Mission text
      • For once, the Federation's baffling bureaucracy does nothing to prevent you docking with the outpost. The board inhabitants welcome you warmly, and offer high prices for your candy and coffee stocks.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Visit Qtarian settlement

  • Intro text
    • Countless orbital platforms huddle above a dreary world of waterlogged swampland and churning, stormy seas.
  • Mission 1
    • Mission text
      • Chaos engulfs the Qtarian port when a fuel tanker explodes violently, igniting everything nearby. In the confusion, one of the Qtarians mistakes your ship for salvage, and brings its mining lasers to bear on your hull!
    • Outcome: O2-1.
    • Win text
      • The fires die down, and things go back to normal. Nobody seems very bothered by the cannibalistic brawl of a few minutes prior.
  • Mission 2
    • Mission text
      • A tip about a crashed gold freighter sends you on a trek through waterlogged wetlands. Unfortunately, the local population take issue with your presence.
    • Outcome: O2-2.
    • Win text
      • You eventually find the downed shuttle, but there's no sign of any gold. You strip the ship of resources, and begin the long wet trudge home.
  • Mission 3
    • Mission text
      • A simple trade mission is interrupted by the appearance of a hostile Visiri battleship. As the strongest vessel around, you find yourself first in its line of fire.
    • Outcome: O2-3.
    • Win text
      • You beat back the rampaging Visiri with minimal damage to the civilian population. Wonderful!


Option 3: Explore asteroid belt

  • Intro text
    • The chill of the void seeps into your ship as the sun recedes behind you, and frozen asteroids fill the sky.
  • Mission 1
    • Mission text
      • A sudden spate of nosebleeds heralds the approach of a silent Gray saucer. You turn to face it, both ships charging weapons.
    • Outcome: O3-1.
    • Win text
      • You breathe a sigh of relief as your headache fades with the defeat of the grays. Those guys are just the worst.
  • Mission 2
    • Mission text
      • An asteroid releases a surprise geyser of freezing liquid nitrogen, disrupting your systems, and providing an opening for attack by a camouflaged marauder!
    • Outcome: O3-2.
    • Win text
      • You steer your ship out of the freezing rain, and the whole crew spends a little while huddled down in the warmth of the engine room.
  • Mission 3
    • Mission text
      • A frozen geyser on a nearby moon erupts, engulfing your ship in thick vapour. Luckily, scans show the cloud is harmless, and full of useful elements.
    • Outcome: O3-3.
    • Win text: None.


Fortitude

Explore Fortitude

The missions that were assigned to Ross 128 during the beta GM have been moved to Fortitude for the GM release, with a few wording changes and apparently 3 new mission for option 2.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Visit lunar colonies.
O1-1 Ship battle. Level 8 Pirate Capital Ship. 31'885 Minerals, 16'114 Gas. Beta reward: 21.4k Minerals, 61k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Transport Driver (8 HP), Rocky (11 HP) or Roach (4 HP, 3.25 Poison Gas).
  • Boss: Big Football Fan (4 HP).
80'404 Minerals, 111'595 Gas, 2 Void Particle. Beta reward: 28.6k Minerals, 52k Gas, 2 Void Particle.
O1-3 Do nothing. - 20.1k Minerals, TODO Gas, 1 Traveler's Guide To The Galaxy. Beta reward: 20.1k Minerals, 39.2k Gas.
Outcomes for option 2: Explore prison world
O2-1 Ship battle. Level 10 Qtarian Dreadnaught. 19'670 Minerals, 28'329 Gas. No corresponding mission in the beta GM.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Defender Droid IV (12 HP, 0 Critical Attack).
  • Boss: Defender Droid V (14 HP, 0 Critical Attack).
75'237 Minerals, 116'762 Gas, 2 Void Particle. No corresponding mission in the beta GM.
O2-3 Ship battle. Level 10 Visiri Hybrid Dreadnought. 32'316 Minerals, 15'683 Gas. No corresponding mission in the beta GM.
Outcomes for option 3: Long range exploration
O3-1 Ship battle. Level 10 Cybership 30'594 Minerals, 17'405 Gas. Beta reward: 56k Minerals, 40k Gas.
O3-2 Do nothing. - 33'000 Minerals, 7'000 Gas, 2 Void Particle. Beta reward: Same.
O3-3 Ship battle. Level 10 Scavenger Dreadnought. 19'239 Minerals, 28'760 Gas. Beta reward: 21k Minerals, 52k Gas.


Intro text

  • A heavy Federation navy presence has not blunted the frequency of pirate incursions in the system, only make them more devious and determined.
  • The barren worlds of this system loom in the crimson half-light.


Option 1: Visit lunar colonies.

  • Intro text
    • The neon-drenched ports of this dark basalt moon throb with danger and excitement.
  • Mission 1
    • Mission text
      • Hidden by clouds of industrial exhaust, a vicious pirate cruiser ambushes you as you come in to land.
    • Outcome: O1-1.
    • Win text
      • You fly back out of the filthy smog, your adventurous spirit temporarily dampened.
  • Mission 2
    • Mission text
      • Rumours of cheap black-market void particles send you deep into the dripping sewers of the city. You quickly become lost, and blunder into a gang hideout. Whoops!
    • Outcome: O1-2.
    • Win text
      • The fight chews up precious time, and by the time you find your way again, the dealer has left the meeting place.
  • Mission 3
    • Mission text
      • Your crew spend two days in port, delighting in debaucheries too depraved to bear mention. Afterward, you discover several extra resource crates on your ship, with no idea how they got there.
    • Outcome: O1-3.
    • Win text: None.


Option 2: Explore prison world

  • Intro text
    • Warning messages pop us (sic!) on your screens as you enter orbit around this forbidding volcanic world.
  • Mission 1
    • Mission text
      • Attempts to scan a promising ore vein are interrupted by the sudden appearance of some escaped prisoners, piloting a stolen Qtarian ship.
    • Outcome: O2-1.
    • Win text
      • You disable the ship, escaping as Federation guard ships descend on your position.
  • Mission 2
    • Mission text
      • You find the remains of a prison work camp, stocked with mineral samples. You try to strip it for parts, only to find the automated guards are still operational.
    • Outcome: O2-2.
    • Win text
      • You dump the broken drones into a volcanic crevasse before loading up on mineral crates.
  • Mission 3
    • Mission text
      • Your explorations trigger the defence grid of a nearby prison camp, debilitating your weapon systems, and leaving you open to an opportunistic attack by raiders.
    • Outcome: O2-3.
    • Win text
      • You distance your ship from the crackling defence field, and spend the rest of the day fixing the damage to your ship's systems.


Option 3: Long range exploration

  • Intro text
    • Veins of precious minerals glitter on the frozen rim of the system.
  • Mission 1
    • Mission text
      • The deep chill compromises your life support system, and allows for an opportunistic attack by cold-immune robots!
    • Outcome: O3-1.
    • Win text
      • With the danger past, the ship computer sets a course back to warmer climes.
  • Mission 2
    • Mission text
      • The aggressive cold of this sector discourages guard patrols, and leaves you undisturbed as you harvest a mineral-rich ice moon.
    • Outcome: O3-2.
    • Win text: None.
  • Mission 3
    • Mission text
      • A wave of cryonic energy washes through your vessel, freezing your crew solid as a parasite-ridden envoy of the Eaten Alliance drops out of cloak nearby.
    • Outcome: O3-3.
    • Win text
      • With the threat passed, your crew slowly defrost, and spend the rest of the day curled up in the warmth of the engine room.
    • Outcome: O3-3.
    • Win text


Tartarus

Explore Tartarus

Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Explore planetary surface.
O1-1 Ship battle. Level 10 Qtarian Dreadnought. 28'632 Minerals, 43'367 Gas. Beta reward: 50k Minerals, 52.3k Gas.
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Infected Victoria (4 HP), Infested Qtarian (7 HP, 2.85 Poison Gas) or Infected Drakian Clone (9 HP, 8.1 Critical Attack).
  • Boss: Galactic Alchemist (11 HP, 897.4 Arson).
156'518 Minerals, 83'481 Gas, 3 Void Particle. Beta reward: 69k Minerals, 30k Gas, 2 Void Particle.
O1-3 Ship battle. Level 11 Pirate Mothership. 29'278 Minerals, 42'721 Gas. Beta reward: 42k Minerals, 62.8k Gas.
Outcomes for option 2: Explore ice belt.
O2-1 Ship battle. Level 9 Federation Super Capital Ship. 48'247 Minerals, 23'752 Gas. Beta reward: 31k Minerals, 80k Gas.
O2-2 Ground mission. 3 waves.
  • Waves 1-2: Defender Droid III (10 HP, 0 Critical Attack).
  • Boss: Defender Droid V (14 HP, 0 Critical Attack).
158'671 Minerals, 81'328 Gas, 3 Void Particle. Beta reward: 38k Minerals, 81k Gas, 2 Void Particle.
O2-3 Ship battle. Level 10 Ardent Protector. 29'924 Minerals, 42'075 Gas Beta reward: 77k Minerals, 26k Gas.


Intro text

  • Continent sized icebergs spin and collide through the skies of this dismal system, hammering your shields with an endless hail of icy boulders.
  • Input coordinates, captain.


Option 1: Explore planetary surface.

  • Intro text
    • Eternal blizzards churn the skies as you approach, showing brief flashes of a surface covered in frozen, ruined cities.
  • Mission 1
    • Mission text
      • As your ship enters geostationary orbit, a Qtarian capital ship uses the advent of a frozen meteor shower to move into combat range.
    • Outcome: O1-1.
    • Win text
      • Your attacker falls from orbit, tumbling to the distant ground and exploding in a massive fireball.
  • Mission 2
    • Mission text
      • Your exploration team delves deep into the heart of a buried city, and happens upon something sinister deep within the ice...
    • Outcome: O1-2.
    • Win text
      • Is there nowhere the corruption has not spread?
  • Mission 3
    • Mission text
      • Your planetary entrance is detected by the inhabitants of Tartarus, who send one of their ancient warships to incercept. Caught in the open, there's no way to evade their attacks!
    • Outcome: O1-3.
    • Win text
      • Your scanners detect more than a dozen new ships on an intercept course. Your crew take the hint, and quickly exit the atmosphere.


Option 2: Explore ice belt.

  • Intro text
    • A frozen ring encircles Tartarus' only inhabited world. Trapped within are the wrecks of countless ships, of ever conceivable make and era.
  • Mission 1
    • Mission text
      • A sudden blast of cryonic energy puts your crew into suspended animation. The perpetrator, a massive Federation warship, closes in for the kill.
    • Outcome: O2-1.
    • Win text
      • You hurry to the med bay, and spend the next few days hooked up to several large, loud machines.
  • Mission 2
    • Mission text
      • A very successful salvage mission is soured somewhat when a hidden cell of evil robots ambush your away team.
    • Outcome: O2-2.
    • Win text
      • It seems like you can't go anywhere these days without running into life-hating machines. What a bother.
  • Mission 3
    • Mission text
      • Whilst performing salvage work on a frozen Ardent warship, you accidentally activate its defensive matrix.
      • It unfreezes with a thermal blast that ignites everything in a hundred kilometres, which unfortunately includes you!
    • Outcome: O2-3.
    • Win text
      • Your crew finally put out the fires, in time to watch ice once again overtake the ailing warship. Some things are best left alone, perhaps.


LHS 292

Explore LHS 292

Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 11 Gray Mothership. 27'604 Minerals, 44'395 Gas. Beta reward: 45k Minerals, 70k Gas.
M2 Ship battle. Level 11 Myrtis Station. 45'281 Minerals, 26'718 Gas. Beta reward: 80k Minerals, 31k Gas.
M3 Ground mission. 3 waves.
  • Waves 1-2: Infected Drakian (9 HP, 8.7 Critical Attack).
  • Boss: Dracorpse (12 HP, 3.1 Poison Gas).
89'861 Minerals, 150'138 Gas, 3 Void Particle. Beta reward: 87k Minerals, 32k Gas, 2 Void Particle.
M4 Ship battle. Level 10 Oumaumau Forerunner. 45'927 Minerals, 26'072 Gas. Beta reward: 78k Minerals, 30k Gas.
M5 Do nothing. - 66k Minerals, 20k Gas, 3 Void Particles, 1 Wanderer's Guide To The Galaxy. Beta reward: Same.
M6 Ship battle. Level 10 Ardent Star Protector. 34'650 Minerals, 49'507 Gas.


Intro text

  • The crystalline planets of this foreboding system scramble your telemetry, steeping your explorations in eerie silence.


Mission 1

  • Mission text
    • An interesting energy pattern sends you searching deep into a crystalline crevasse. Alas, your ship is ambushed by a Gray mothership, using the crystal cave to mask their psychic radiation.
  • Outcome: M1.
  • Win text
    • The energy trail has vanished in the ferocious fighting, but you are at least able to recoup your losses from the Gray's well-stocked stores.


Mission 2

  • Mission text
    • You move to investigate a particularly impressive mineral formation, only to have it shatter as the half-fossilized starship within flickers to life.
    • As massive spars of sharp crystal hammer at your hull, the ship moves in to attack.
  • Outcome: M2.
  • Win text
    • With your attacker vanquished, you quickly get some distance from the jagged storm of crystals.


Mission 3

  • Mission text
    • A space-bending spasm of exotic energy ripples through the system. When it passes through your ship, it leaves behind several unwelcome guests!
  • Outcome: M3.
  • Win text
    • The creatures are just as frightful in death as they were in life. The ship medic declines to perform an autopsy, and flushes the remains out the airlock.


Mission 4

  • Mission text
    • An alien ship of unknown make surprises you when an exotic energy pulse shorts out its cloaking system.
    • Clearly seeking to silence any witnesses, the ship immediately initiates combat.
  • Outcome: M4.
  • Win text
    • You disable the ship, only to have it self-destruct. You salvage a king's ransom in minerals, but are ultimately left with more questions than answers.

Mission 5

  • Mission text
    • Whilst dangers certainly abound in this alien place, this particular expedition uncovers none of them. Instead, you come away rich in exotic gases and ores.
  • Outcome: M5.
  • Win text: None.

Mission 6

  • Mission text
    • You happen across an Ardent ship in the process of looting a downed pirate carrier. When you come within visual range, they react with hostility, clearly taking you for the pirate's confederate!
  • Outcome: M6.
  • Win text
    • If only comms worked in this system, this fight might have been avoided.


Groombridge 1618

Explore Groombridge 1618

Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Federation Super Capital Ship. 42'360 Minerals, 38'500 Gas.
M2 Ship battle. Level 10 Cybership. 79'360 Minerals, 44'927 Gas.
M3 Ground mission. 3 waves.
  • Waves 1-2: Ardent Stardancer (5 HP) or Ardent Starhuntress (6 HP, 5.2 Critical Attack).
  • Boss: Lilith (11 HP, 9.8 Critical Attack).
54'870 Minerals, 63'900 Gas, 2 Void Particle.
M4 Do nothing. - 53'670 Minerals, 28'040 Gas, 1 Wanderer's Guide To The Galaxy.
M5 Ship battle. Level 9 Gray Super Capital Ship. 45'250 Minerals, 81'030 Gas.
M6 Ship battle. Level 10 Visiri Hybrid Dreadnought. 73'430 Minerals, 53'560 Gas.


Intro text

  • The pristine worlds of this system shine like jewels, slightly marred by the countless burnt-out colony ships caught in their orbits.


Mission 1

  • Mission text
    • A blunt-nosed Federation officer tries to bar your passage through the system. When you rightly point out she has no authority here, she offers gunfire as a rebuttal.
  • Outcome: M1.
  • Win text
    • Some people just can't be reasoned with.


Mission 2

  • Mission text
    • Sliding from the darkness of space, a chrome colossus bears down upon you.
    • An automated message politely informs you that all organic life must be destroyed, and thanks you for your cooperation.
  • Outcome: M2.
  • Win text
    • Another day, another malevolent AI bent on the destruction of humanity.


Mission 3

  • Mission text
    • You come across an Ardent crew surveying an icy steppe. You land with the intent to trade, only for a crew member's off-colour joke to provoke the proud Ardents to battle!
  • Outcome: M3.
  • Win text
    • You handily vanquish the angry Ardents, but you don't exactly feel good about it. At least they had plenty of useful samples.


Mission 4

  • Mission text
    • Miraculously, no misfortune befalls you as you land on an Earth-like planet.
    • You spend a day relaxing on a gleaming crystal beach, and leave with holds full of rich mineral sands.
  • Outcome: M4.
  • Win text: None.


Mission 5

  • Mission text
    • A massive Gray saucer uses a transient ionic storm to mask its approach, launching an attack just as interference shorts out your ships telemetry.
  • Outcome: M5.
  • Win text
    • With the danger passed, you spend a few minutes rebooting your ships systems.


Mission 6

  • Mission text
    • Your explorations catch the attention of a Visiri brood lurking in the hollow belly of an old colony ship. In typical Visiri fashion, they send their strongest warriors to test your strength.
  • Outcome: M6.
  • Win text
    • The Visiri concede to your superior strength, and let you go on your way. This time.


Lacaille 9352

Explore Lacaille 9352

Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 10 Federation Dreadnought. 14'210 Minerals, 10'990 Gas.
M2 Ground mission. 4 waves.
  • Waves 1-3: Visiri Capt'n (5 HP).
  • Boss: Visiri Alchemist (9 HP, 220.7 Cryo Blast).
109'460 Minerals, 85'280 Gas, 3 Void Particle.
M3 Ship battle. Level 11 Pirate Mothership. 99'290 Minerals, 143'010 Gas.
M4 Do nothing. - 33'210 Minerals, 58'350 Gas, 1x Advanced Guide To The Galaxy.
M5 Ship battle. Level 1 Drop Ship. 89'230 Gas, 5 Starbux, 2x Void Particle.
M6 Ground mission. 3 waves.
  • Waves 1-2: Dark Matter Hero (10 HP).
  • Boss: Professor Brenda (11 HP, 3.5 Poison Gas).
119'330 Minerals, 120'080 Gas, 3 Void Particle.
M7 Ship battle. Level 11 Gray Mothership Extended. 133'200 Minerals, 74'990 Gas.


Intro text

  • Titanic pillars of white marble orbit in geodesic formation around the planets of this system, each one swarmed by tourists and scientists alike.


Mission 1

  • Mission text
    • A massive Federation warship is guarding the hypergate, searching tourist cruisers for contraband. When you try to sneak past, it immediately initiates combat.
  • Outcome: M1.
  • Win text
    • Several locals thank you for ridding their system of the meddling invader.


Mission 2

  • Mission text
    • You land at one of the system's many tourism resorts, excited for a few days of shore leave. Unfortunately, a group of holidaying Visiri see your arrival as a chance to test their combat skills.
  • Outcome: M2.
  • Win text
    • You route the Visiri, but too late to save your holiday.


Mission 3

  • Mission text
    • When a jet of solar wind shorts out your electronics, an antique pirate warship braves the ionizing hazard with a view to plundering your holds!
  • Outcome: M3.
  • Win text
    • You disable the ship, and leave it drifting behind you as you navigate out of the crackling storm.


Mission 4

  • Mission text
    • You fly in for a closer look at one of the vast stone stelae, pristine despite the passage of millennia.
    • Precise, angular carvings on the surface tantalize your imagination, but offer no new insights about the mysterious object. A fascinating detour nonetheless.
  • Outcome: M4.
  • Win text: None.


Mission 5

  • Mission text
    • A megacorporation shuttle has rather unwisely chosen to travel through this system without any guards. You're pretty sure nobody will miss it.
  • Outcome: M5.
  • Win text
    • Life is much easier when you commit the odd crime.


Mission 6

  • Mission text
    • A crewmate suggest taking a sample of a monolith for scientific evaluation. A nearby research team takes a dim view of this vandalism, and intercepts your landing shuttle.
  • Outcome: M6.
  • Win text
    • You successfully land on the monolith, only to break several sampling tools on the impossibly hard stone before leaving empty-handed.


Mission 7

  • Mission text
    • A Gray saucer appears on your scanners, drawn by the countless civilian ships passing through the system. Nosebleeds break out across the ship as you move into combat range.
  • Outcome: M7.
  • Win text
    • The Gray ship retreats, only to shatter against one of the marble monoliths, much to the excitement of a watching tourist liner.


Antares

Draconian Skirmish

TODO


Overslept

The mission line "Overslept" becomes available only after "The Chase" has been completed in the Gamme Draconis system.

After doing M1 the mission line "Overslept" disappears and is replaced with the mission line "Arcturus Invasion" in the Arcturus system.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 9 Pirate Super Capital Ship. -


Mission text

  • You finally catch up to the Draconian flotilla on the edg of the Antares system. The ships hover and wheel uncertainly in the dull red light of the system's failing sun.
  • Your computer registers a flurry of comms broadcasts; the fleet seems to be locked in heated debate.
  • Draconian general: Where are they? Where are the grand worlds made ready for our return? What has become of our promised galactic empire?
  • Draconian scientist: No sign of civilization at all -- Surveillance satellites show only colonies of some primitive ape species...
  • Draconian Leader: It's a start, at least. Ready the invasion forces, and prepare to bring the populace out of cryo-sleep.
  • Draconian Leader: And could someone please deal with that eavesdropper?
  • Draconian Leader: Uh oh, looks like you've been sprung!


Outcome: M1.


Win text

  • You watch as the massive armada splinters into smaller fleets, which jump away in different directions.


Ross 248

Iron mining

See the Mining section for details how mining works.

The Ross 248 mining operation can yield the following:

  • 1 Iron Fragment
  • 2 Iron Fragment
  • 1 Scrap Iron (Fe)


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Leela (2 HP).
  • Boss: Gray Conductor (3 HP).
44'754 Minerals, TODO Gas, 2 Void Particle.
O2-1 Do nothing. - -

Intro text

  • Spectroscopic analysis of this elderly, dim system shows an abundance of heavy metals.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You select a craggy little moon, and ready the drone.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • You get particularly unlucky with your choice of location, and stumble upon a Gray raiding party. Defend yourself!
  • Outcome: O1-2.
    • Win text
      • What an unpleasant experience. You pack up your things and depart at speed.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Ross 128

Iron mining

See the Mining section for details how mining works.

The Ross 128 mining operation can yield the following:

  • 1 Iron Fragment
  • 2 Iron Fragment
  • 1 Scrap Iron (Fe)


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Ground mission. 3 waves.
  • Waves 1-2: 3x Mini Droid II (3 HP, 3 Critical Attack).
  • Boss: Mini Droid III (4 HP, 3 Critical Attack).
4'346 Minerals, 4'279 Gas, 2 Void Particle.
O2-1 Do nothing. - -


Intro text

  • Belts of scrapped warships orbit the planets of the system, leavings of the Pylon wars.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You direct your attention to a long-abandoned space station, and ready the drone.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • Oops, it seems this station isn't quite empty. You slice through a bulkhead, only to have evil robots come boiling out of the hole!
    • Outcome: I1.
    • Win text
      • Ugh, these robots just get everywhere. You pack up and go in search of a quieter locale.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Pilgrimage

Carbon mining

See the Mining section for details how mining works.

The Pilgrimage mining operation can yield the following:

  • 1 Carbon Fragment
  • 2 Carbon Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Ground mission. 4 waves.
  • Waves 1-3: Female Citizen (3 HP).
  • Boss: Miss Jane (6 HP).
46'046 Minerals, TODO Gas, 2 Void Particle.
O2-1 Do nothing. - -


Intro text

  • Your scanners flash promisingly as you survey the untouched wilds of this mountainous world.
  • Should we deploy the mining drone here, captain?


Option 1: Yes!

  • Intro text
    • You land near a particularly wealthy looking crag, and set up a dig site.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • Planting...
      • It seems the locals are less than pleased by your unannounced landing, and an angry mob descends on the dig site. Defend the drone!
  • Outcome: O1-2.
    • Win text
      • You manage to get the drone and take off. Several natives chase your departing ship, angrily waving shovels. Yikes.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Epsilon Aurigae

Asteroid Mining

See the Mining section for details how mining works.

The Epsilon Aurigae mining operation can yield the following:

  • 1 Carbon Fragment
  • 2 Carbon Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 TODO TODO TODO
O2-1 Do nothing. - -


Intro text

  • A swirling black cloud spirals at the heart of this system, glittering with microscopic shards of diamond and graphene.
  • Should we deploy the mining drone here, captain?


Option 1: Yes!

  • Intro text
    • Abrasive diamond sand tears at your crew's suits as you open the hangar doors.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • TODO
  • Outcome: O1-2.
    • Win text
      • TODO


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Gliese 1

Silicon mining

See the Mining section for details how mining works.

The Gliese 1 mining operation can yield the following:

  • 2 Silicon Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 TODO TODO TODO
O2-1 Do nothing. - -


Intro text

  • Through the crackle of radiation on your shields, you survey vast deserts of glittering silicates.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You land, keeping careful watch on your Geiger counters as you set up the dig site.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • TODO
  • Outcome: O1-2.
    • Win text
      • TODO


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Pylon

Silicon mining

See the Mining section for details how mining works.

The Pylon mining operation can yield the following:

  • 2 Silicon Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 TODO TODO TODO
O2-1 Do nothing. - -


Intro text

  • A graveyard of ancient wrecks drift silently through this abandoned system, pitted with dust from centuries of neglect.
  • Should we really be deploying the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You set sights on a particularly well-preserved space station, and prepare to launch your drone.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • TODO
  • Outcome: O1-2.
    • Win text
      • TODO


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Epsilon Eridani

Gold mining

See the Mining section for details how mining works.

The Epsilon Eridani mining operation can yield the following:

  • 1 Gold Fragment
  • 2 Gold Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 TODO TODO TODO
O2-1 Do nothing. - -


Intro text

  • A constant hail of rock shards pepper your shields as you delve through the spinning chaos of an asteroid belt.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You touch down on [a] moon sized desert asteroid, and prepare the dig site.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • TODO
  • Outcome: O1-2.
    • Win text
      • TODO


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Betelgeuse

Gold mining

See the Mining section for details how mining works.

The Betelgeuse mining operation can yield the following:

  • 1 Gold Fragment
  • 2 Gold Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Ground mission. 3 waves.
  • Waves 1-2: Mangrove (7 HP, 3.4 Poison Gas).
  • Boss: Papyrus (8 HP, 3.3 Poison Gas).
35'810 Minerals, 31'570 Gas, 2 Void Particle.
O2-1 Do nothing. - -


Intro text

  • You close in on a forgotten ruin-world, locked in a decaying orbit around this ancient dying star.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You hover above the overgrown remains of a city, catching glimpses of precious metals glinting beneath the foliage.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • The moment you land, the rustling plant growth springs to life, and attempts to drag your shhip under! Defend yourself!
  • Outcome: O1-2.
    • Win text
      • You clear the foliage from your ship, and blast hurriedly away. No wonder it's so quiet here.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Tycho

Titanium mining

See the Mining section for details how mining works.

The Tycho mining operation can yield the following:

  • 1 Titanium Fragment
  • 2 Titanium Fragment
  • 1 Titanium


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 TODO TODO TODO
O2-1 Do nothing. - -


Intro text

  • Through clouds of volcanic ash, you glimpse a planet surface flowing on tides of molten magma.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • You set up a dig site on an old lava flow, hoping that the ground stay solid long enough for you to dig through it.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
    • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • TODO
  • Outcome: O1-2.
    • Win text
      • TODO


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Osiris 2

Titanium mining

See the Mining section for details how mining works.

The Osiris 2 mining operation can yield the following:

  • 2 Titanium Fragment


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Ground mission. 3 waves.
  • Waves 1-2: 3x Ardent Stardancer (4 HP).
  • Boss: Ardent Starhuntress (7 HP, 5.5 Critical Attack).
27'245 Minerals, TODO Gas, 2 Void Particle.
O2-1 Do nothing. - -


Intro text

  • Storms of radioactive fire sweep regularly across the desert world of Osiris 2, baring vast deposits of rare ores to the open sky.
  • Should we deploy the mining drone here, captain?


Option 1: Yes

  • Intro text
    • The glass desert crackles loudly under the weight of your landing party, as they prepare a mining site.
  • Mission 1
    • Mission text
      • Planting... (costs 1 Mining Drone)
      • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
  • Outcome: O1-1.
  • Win text: None.
  • Mission 2
    • Mission text
      • Your arrival on the scorched earth interrupts an Ardent ritual of devotion. The Ardent take this as an act of aggression, and attack before you can explain yourself.
    • Outcome: O1-2.
    • Win text
      • Man, those guys can get pretty touchy about their rituals. Maybe we should look for somewhere else to mine.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: O2-1.
  • Win text: None.


Osiris 2 Exploration

Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 3 waves.
  • Waves 1-2: 3x Whats-his-name (5 HP) or Cross-eyed Mary (5 HP).
  • Boss: Draki Soldier (10 HP).
27k Minerals, 72.7k Gas. Beta reward: Same.


Mission text

  • Your explorations uncover a small moon rich in useful gases.
  • Looking to fill your tanks, you land. Unfortunately, this puts you in conflict with a particularly avaricious crew of Federation prospectors.


Outcome: M1.


Win text

  • The Feds fall back to rally another attack. You fill your tanks and leave before they get the chance.


Deploy mining drone

See the Mining section for details how mining works.

The Osiris 2 mining operation yields 1 Void Particle.


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Do nothing. - -


Intro text

  • This looks like a suitable location.
  • Deploy mining drone?


Option 1: Yes (costs 1 Mining Drone)

  • Mission text
    • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
  • Outcome: M1.
  • Win text: None.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: M2.
  • Win text: None.


Durendal

Explore Durendal

Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 10 Visiri Hybrid Dreadnought. 113'495 Minerals, 85'520 Gas. This mission used to give 1'134'952 Minerals. Apparently Savy considered this to be a typo, so sometime in late June 2020 they simply removed the last digit.
M2 Ship battle with Cryo Space. Level 10 Qtarian Dreadnought. 93'776 Minerals, 160'413 Gas.
M3 Ship battle. Level 10 Federation Dreadnought. 100'345 Minerals, 107'838 Gas.
M4 Ground mission. 3 waves.
  • Waves 1-2: Service Droid V (6 HP).
  • Boss: EVA (13 HP).
107'370 Minerals, 131'020 Gas, 3 Void Particle.
M5 Ground mission. 3 waves.
  • Waves 1-2: Cheng the Red (6 HP), Mabel Mayhem (6 HP).
  • Boss: Countess Miyoko (9 HP, 500 Arson).
137'410 Minerals, 89'222 Gas, 3 Void Particle.
M6 Do nothing. - 94'070 Minerals, 75'590 Gas, 1 Advanced Guide To The Galaxy.


Intro text

  • You fly low over the silent cities and dying farmlands of this abandoned world, wondering what caused such desolation.


Mission 1

  • Mission text
    • You happen across a Visiri capital ship, taking idle potshots at a satellite. Pleased to find an opponent that can fight back, they immediately engage.
  • Outcome: M1.
  • Win text
    • You route the Visiri, leaving you free to explore once again.


Mission 2

  • Mission text
    • A Qtarian mining ship on a parallel orbit manages to break open one of the planet's communication satellites.
    • The satellite explodes with unidentified cryonic fluid, which the Qtarian somehow manage to blame on you.
  • Outcome: M2.
  • Win text
    • You spend a few hours defrosting the crew before moving on.


Mission 3

  • Mission text
    • Examination of an abandoned lunar base is interrupted by an attack from a Federation ship, which accuses you of trespassing in forbidden space.
  • Outcome: M3.
  • Win text
    • That ship had no jurisdiction here, so you feel no remorse for its destruction.


Mission 4

  • Mission text
    • An away team exploring a coastal city are confronted by automated drones, which spray clouds of ammonia at your crew before attacking.
  • Outcome: M4.
  • Win text
    • These machines clearly weren't built for combat, but what was their original purpose?


Mission 5

  • Mission text
    • Unfortunately, it looks like you aren't the only one on the lookout for treasure. You land to find a team of pirates waiting to ambush any would-be explorers!
  • Outcome: M5.
  • Win text
    • Turns out there isn't much by way of treasure here. At least the pirates had some good stuff!


Mission 6

  • Mission text
    • You send an away team to explore a coastal metropolis, alive with flickering ultraviolet streetlights and automated maintenance drones. Of the original inhabitants, thhey find no trace.
  • Outcome: M6.
  • Win text: None.


Deploy mining drone

This mission line is currently not available.

See the Mining section for details how mining works.

The Durendal mining operation yields 1 Unobtainium sample.


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Do nothing. - -


Intro text

  • This looks like a suitable location.
  • Deploy mining drone?


Option 1: Yes (costs 1 Mining Drone)

  • Mission text
    • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
  • Outcome: M1.
  • Win text: None.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: M2.
  • Win text: None.


Polaris

Explore Polaris

Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 10 Scavenger Dreadnought. 114'200 Minerals, 109'230 Gas.
M2 Ship battle. Level 10 Cybership. 78'130 Minerals, 105'820 Gas.
M3 Ground mission. 3 waves.
  • Waves 1-2: Gray Virtuoso (6 HP).
  • Boss: Area51 Alien (8 HP).
107'370 Minerals, 131'020 Gas, 3 Void Particle.
M4 Ship battle. Level 10 Qtarian Dreadnought. 89'310 Minerals, 92'100 Gas.
M5 Ship battle. Level 1 Drop Ship. 85'000 Gas, 3 Void Particle, 5 Starbux.
M6 Ground mission. 3 waves.
  • Waves 1-2: Silver Paladin (11 HP) or Witch (8 HP).
  • Boss: Visiri Alchemist (10 HP, 240 Cryo Blast).
99'460 Minerals, 155'280 Gas, 3 Void Particle. This mission appears to pop up only rarely.
M7 Do nothing. - 114'000 Minerals, 48'000 Gas, 1 Advanced Guide To The Galaxy.


Intro text

  • The dull glow of failing fission reactors lights your way through this towering mausoleum of starships, nuclear fires still burning a millennium later.


Mission 1

  • Mission text
    • You approach the dark silhouette of a massive expansion-era colony ship, only for it to shock you when its weapons come online!
  • Outcome: M1
  • Win text
    • A clever ambush, but no match for your own tactical brilliance.


Mission 2

  • Mission text
    • An evil robot ship draws you into a trap, when it detonates a nearby capital ship's reactors. As your fire systems kick in, the ship attacks!
  • Outcome: M2
  • Win text
    • You move a safe distance from the roaring radioactive flames, pleased to find your crew largely unscathed from the experience.


Mission 3

  • Mission text
    • You follow a heat signature deep into the bowels of a ruined Star Horizon ship, where you happen upon a hidden Gray laboratory.
    • Twitching excitedly, the creatures advance on your team. Watch out for that probe!
  • Outcome: M3
  • Win text
    • With the inhabitants fled or vanquished, you loot the laboratory before burning it to the ground, just for good measure.


Mission 4

  • Mission text
    • Your explorations accidentally interrupt a Qtarian dreadnought in the process of devouring an ancient capital ship.
    • They react with hostility, defending their find!
  • Outcome: M4
  • Win text
    • The pummelled ship flees into the scrap belt, and leaves behind a wealth of resources to be harvested.


Mission 5

  • Mission text
    • A little blip on your radar resolves into a corporate dropship chugging by. Surely the megacorporations won't miss one or two, right?
  • Outcome: M5
  • Win text
    • Ah, crime: The quickest path to success!


Mission 6

  • Mission text
    • While searching a space hulk, you find a ragtag band of misfits on a journey of friendship and self-discovery.
      • Needless to say, you come to blows near immediately.
  • Outcome: M6
  • Win text
    • You can't help but feel a bit bad; those guys clearly had a good thing going. At least they had some good loot on them!


Mission 7

  • Mission text
    • Some slick piloting is needed when your ship is caught in the collision of two colossal wrecks!
    • Luckily, you make it out with nothing more than a few scrapes, and a rich new source of salvage.
  • Outcome: M7
  • Win text: None.


Deploy mining drone

This mission line is currently not available.

See the Mining section for details how mining works.

The Polaris mining operation yields 1 Unobtainium sample.


Outcome ID Outcome type Enemy Reward Remarks
O1-1 Do nothing. - -
O1-2 Do nothing. - -


Intro text

  • This looks like a suitable location.
  • Deploy mining drone?


Option 1: Yes (costs 1 Mining Drone)

  • Mission text
    • The drone has been successfully planted! Come back soon to see the results of this mining expedition.
  • Outcome: M1.
  • Win text: None.


Option 2: No

  • Mission text
    • The drone remains in your hold.
  • Outcome: M2.
  • Win text: None.


Discovery

Unobtainium delivery

Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - -
M2 Do nothing. - - Yes, there currently is no reward for turning in an Unobtainium sample.
M3 TODO TODO TODO


Intro text

  • Prof. Brenda: Hey Cap, good to see you again.
  • Prof. Brenda: So, got anything for me?


Option 1: No!

  • Mission text
    • Well, what are you waiting for? Get out there and mine!
  • Outcome: M1.
  • Win text: None


Option 2: Yes!

  • Precondition: You have a sample of Unbtainium in your inventory.
  • Mission text
    • Hahaha! What a champion! Just a few thousand more samples like that, and we'll be back in business! Go, go, no time to waste!
  • Outcome: M2.
  • Win text: None


Option 3: I lost my mining drone! (costs 50 Starbux)

  • TODO Verify whether this option really shows up when you don't own a Mining Drone. The information here is a leftover from the alpha GM and may very well be outdated.
  • Precondition: You don't own a Mining Drone.
  • Mission text
    • TODO
  • Outcome: M3.
  • Win text
    • TODO


Deneb

Frozen Dream

This missions was available only in the beta GM. Currently no missions are available for this system in the released GM.


So far I have only been able to do a single mission. After that the mission line disappeared.


Intro text

  • ???: The stars... Are so beautiful out here...
  • ???: What was that!? You jerk out of shallow half-sleep, blinking up at the comms interface. The flickering screen shows no messages, but you could have sworn...
  • ???: Your ship drifts silently over Deneb's lonely gas giant. The shed shells of Visiri bioships litter the system's gravity wells, but it seems even their owners could find no reason to stay.
  • ???: You are utterly alone, a parsec from anything approaching civilization. But that message; could you have imagined it?
  • ???: Something doesn't feel right. You tell your first mate to scan the system for engine signatures.
  • You: Scans show no activity for at least a week. What the heck --
  • ???: The stars... ...so beautiful...
  • ???: There's no mistaking it for a dream this time; there's way too much adrenaline pumping through your system for that.
  • ???: A sudden blip appears on your scanners; a ship, moving slowly and steadily out of the solar system.


Option 1: After it!

  • ???: Your engines whine and groan in protest as you accelerate in the direction of the mysterious vessel. The others on the bridge share disapproving looks; not everyone seems to share you enthusiasm.
  • ???: Without warning, the dot on the screen flickers closer; forty million kilometres, bridged in the blink of an eye. Panic engulfs the bridge as crew run for their battle stations.
  • Option 1: Prepare for battle!
    • ???: As your weapons crackle to life, you get the first good look at your aggressor; An ancient Star Horizon, pitted with asteroid impacts, rimed with milky sheets of ice. A buckled nameplate hangs from its forward section, bearing the legend 'Somnium'.
    • ???: Beneath, a message carved into the hull, seemingly by welding torch; Wake up.
    • ???: The stars... Are so beautiful out here...
    • ???: You jerk awake from shallow slumber. What was that? Already the dream is fading.
    • ???: Cold on your hand; you look down to see the crystalline perfection of a snowflake as it melts againt your skin. After a second, it's like it never existed at all.
  • Option 2: Prepare to flee!
    • TODO


Option 2: Too spooky for me.

  • TODO


Template

Patrol/Explore Template

Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: TODO
O1-1 TODO TODO TODO
O1-2 TODO TODO TODO
O1-3 TODO TODO TODO
Outcomes for option 2: TODO
O2-1 TODO TODO TODO
O2-2 TODO TODO TODO
O2-3 TODO TODO TODO
Outcomes for option 3: TODO
O3-1 TODO TODO TODO
O3-2 TODO TODO TODO
O3-3 TODO TODO TODO


Intro text

  • TODO


Option 1: TODO

  • Intro text
    • TODO
  • Mission 1
    • Mission text
      • TODO
    • Outcome: O1-1.
    • Win text
      • TODO
  • Mission 2
    • Mission text
      • TODO
    • Outcome: O1-2.
    • Win text
      • TODO
  • Mission 3
    • Mission text
      • TODO
    • Outcome: O1-3.
    • Win text
      • TODO


Option 2: TODO

  • Intro text
    • TODO
  • Mission 1
    • Mission text
      • TODO
    • Outcome: O2-1.
    • Win text
      • TODO
  • Mission 2
    • Mission text
      • TODO
    • Outcome: O2-2.
    • Win text
      • TODO
  • Mission 3
    • Mission text
      • TODO
    • Outcome: O2-3.
    • Win text
      • TODO


Option 3: TODO

  • Intro text
    • TODO
  • Mission 1
    • Mission text
      • TODO
    • Outcome: O3-1.
    • Win text
      • TODO
  • Mission 2
    • Mission text
      • TODO
    • Outcome: O3-2.
    • Win text
      • TODO
  • Mission 3
    • Mission text
      • TODO
    • Outcome: O3-3.
    • Win text
      • TODO


Galaxy Map missions (old)

Ship Graveyard

5 daily missions. Select "Scan derelicts" to start.

Outcome ID Outcome type Enemy Reward Remarks
 Intercept missions
I1 Ship battle. Level 9 Pirate Super Capital Ship. 65k Minerals, 49k Gas.
I2-O1-1 Do nothing. - 1.5k Minerals, 1.9k Gas.
I2-O1-2 Ship battle. Level 10 Qtarian Dreadnought. 64k Mineral, 70k Gas.
I2-O2 Do nothing. - -
I3 Do nothing. - -
Outcomes for option 1: Board small abandoned hull
O1-1 Ship battle. Level 4 Pirate Destroyer. 600 Gas, 700 Minerals.
O1-2 Do nothing. - 600 Minerals, 450 Gas, 1 Carbon (C).
Outcomes for option 2: Board medium-sized derelict vessel
O2-1 Do nothing. - 1.8k Gas, 1 Scrap Iron (Fe).
O2-2 Ground mission. 2 waves.
  • Wave 1: Roborob (9 HP) or Eva (10 HP).
  • Boss: Dolores (13 HP, 300 Cryo Blast).
5k Minerals, 1.3k Gas.
Outcomes for option 3: Board large derelict vessel
O3-1 Do nothing. - 7.9k Minerals, 5.25k Gas, 1 Titanium (Ti).
O3-2 Ground mission. 4 waves.
  • Waves 1-3: Miss McAlienface (6 HP), Alien McAlienface (5 HP) or Roach (4 HP, 3 Poison Gas).
  • Boss: Angry Squid (14 HP, 11 Critical Attack).
45k Minerals, 35k Gas.
O3-3 Do nothing. - 500 Gas.


Intro text 1

  • While prowling around the sea of dead ships, you decide to scan passing derelicts for anything of interest...


Intercept mission 1

  • Mission text
    • Your scans suddenly intercept a ship signal rapidly approaching your position.
    • Within moments, a heavily-armed warship bearing a skull and crossbones insignia appears on your visuals. It seems you have stumbled into a Pirate ambush!
  • Outcome: I1.
  • Win text
    • You successfully defeat the Pirate vessel and promptly salvage its parts for your trouble.
  • Strategy
    • To speed things up, manually target your weapons first on the two security doors to keep your boarders from getting zapped, then focus fire on the WC room in the lower left as this is the only unarmored room on the ship.


Intercept mission 2

  • Intro text
    • Your search leads you to a sudden encounter with a wandering scavenger ship. What should you do?
  • Option 1: Assist with scavenging
    • Intro text
      • As you approach you can see that the Scavenger ship is facing some difficulties in its current task.
      • With your expert scavenging knowledge and as a fellow scavenger, you refuse to sit idly by and decided to contact the ship's captain to offer your pointers.
    • Mission 1
      • Mission text
        • With your guidance, they successfully completed their task without a hitch.
        • As the Scavenger ship departs, it leaves behind a parting gift as thanks for your assistance.
      • Outcome: I2-O1-1.
      • Win text: None.
    • Mission 2
      • Mission text
        • The captain listens to your advice and agrees to do as you said.
        • However, a few short moments later, a catastrophic accident occurs within their salvage operations and the Scavenger ship's precious cargo is lost in the ensuing explosions!
        • Almost immediately, the ship's Captain blames you for their losses and promptly launches an attack on you!
      • Outcome: I2-O1-2.
      • Win text
        • You managed to defeat the Scavenger ship and quickly left the scene, leaving a smoldering wreckage as a shameful reminder of your "assistance".
      • Strategy
        • It's important to disable the 3 android rooms as quickly as possible, especially the two Android Studio rooms next to the Teleport room.
  • Option 2: Pass on
    • Mission text
      • You decide not to risk an encounter and promptly move away to a different location.
    • Outcome: I2-O2.


Intercept mission 3

  • Mission text
    • Unfortunately you find nothing of interest in the immediate vicinity.
  • Win text: None.
  • Outcome: I3.


Intro text 2 (if not intercepted)

  • Your scans lead you to a cluster of abandoned hulls of various sizes.
  • With your current technology and resources, you are able to...


Option 1: Board small abandoned hull

  • Intro text
    • You decide to board one of the smaller derelicts with your crew.
  • Mission 1
    • Mission text
      • You approach the derelict to attempt the boarding process, when it suddenly shudders and comes to life!
      • It appears to be a disguised Pirate ship waiting in ambush for hapless scavengers like you. You must now defend yourself!
    • Outcome: O1-1.
    • Win text
      • It seems the Pirate vessel has bitten off more than it can chew as its core reactors explode from catastrophic failure.
  • Mission 2
    • Mission text
      • You send a boarding party to one of the smaller derelicts in search of easy loot. They instantly stumble into an intact cargo cache. Rejoice!
    • Outcome: O1-2.
    • Win text: None.


Option 2: Board medium-sized derelict vessel

  • Intro text
    • You decide to board one of the medium-sized derelicts with your crew.
  • Mission 1
    • Mission text
      • A cursory search of the derelict leads you to discovering an intact resource depot. And lots of booze, which your crew greedily consumes.
    • Outcome: O2-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • You board one of the medium-sized derelict, only to accidentally trip a hidden sentry alarm.
      • Robotic sentries pop out from hidden compartments and the boarding party is forced to engage in combat!
    • Outcome: O2-2.
    • Win text
      • Your party defeats the sentinels with a few well-placed shots on sensitive circuitry.
      • With that done, the derelict's treasures is now yours to plunder.


Option 3: Board large derelict vessel

  • Intro text
    • You decide to board one of the larger derelicts with your crew.
  • Mission 1
    • Mission text
      • You spend a few hours traversing through the hull in search of loot. It seems like the cargo holds and their contents are largely still intact, despite extensive damage across the hull.
    • Outcome: O3-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • You send an expedition to search one of the larger derelicts in your vicinity.
      • To your horror, it seems like the vessel has been infested by a large number of rabid creatures!
    • Outcome: O3-2.
    • Win text
      • You clear out the infestation, and whatever remains of value are now yours for the taking.
  • Mission 3
    • Mission text
      • Boarding one of the larger derelicts in the vicinity, you spend a few hours traversing through the hull in search of loot. Unfortunately, you find nothing.
    • Outcome: O3-3.
    • Win text: None.


Pegasus

Select "Pegasus Exploration" to start a mission. You can start only 1 mission per day.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 10 Qtarian Dreadnought. 52.8k Minerals, 317.8k Gas.


Mission text

  • You fly in close to tone of the serenely drifting space creatures, marvelling at its sheer scale.
  • It comes a shock when a Qtarian ship rips through the creature's surface from the inside, trailing luminous goo as it launches a surprise attack!


Outcome: M1.


Win text

  • Your victory comes as one of the more disgusting things to happen in recent history.


Visiri Spawning Worlds

Select "Territory Recon" to start a mission. You can start up to 5 missions per day.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Investigate planetary bodies.
O1-1 Do nothing. - 10k Minerals.
O1-2 Ground mission. 4 waves.
  • Waves 1-3: 3x Visiri Capt'n (4 HP).
  • Boss: Medusa (6 HP).
4k Minerals, 3.7k Gas, 1 Silicon (Si).
Outcomes for option 2: Explore asteroid belt.
O2-O1-1 Ship battle. Level 5 Visiri Destroyer. 4k Minerals, 6k Gas.
O2-O2-1 Do nothing. - 3.7k Minerals.
O2-O3-1 Ship battle. Level 6 Gray Destroyer (Heavy). 8k Minerals, 900 Gas.
O2-O3-2 Do nothing. - -
Outcomes for option 3: Attack brood cluster.
O3-O1-1 Ship battle. Level 4 Visiri Destroyer (Light). 300 Minerals, 900 Gas.
O3-O2-1 Ship battle. Level 9 Visiri Super Capital Ship. 6k Minerals, 5.2k Gas.
O3-O3-1 Ship battle. Level 10 Visiri Hybrid Dreadnought. 28k Minerals, 33k Gas.
O3-O4-1 Do nothing. - -


Intro text

  • You decide to discreetly wander around the perimeter of Visiri space in hopes of discovering something interesting.
  • A few locations seem promising.


Option 1: Investigate planetary bodies.

  • Intro text
    • A series of strange energy emissions draw your attention to one of the fleshy-looking planetoids. Stifling disgust, you move in for a closer look.
  • Mission 1
    • Mission text
      • You don't find the source of the beacon, but you do get a nice surprise - The pinkness of the planet is from copper deposits!
      • After securing the landing zone, you manage to unearth a promising mineral deposit.
    • Outcome: O1-1.
    • Win text: None.
  • Mission 2
    • Mission text
      • You've never seen a permanent Visiri settlement before, but that's what greets you on the ground - Semi-organic structures cover the dull earth, giving the planet its colour.
      • Fascinated as you are, you are caught off-guard when several Visiri warriors spring up from the ground around you. An ambush!
    • Outcome: O1-2.
    • Win text
      • You strip the Visiri of useful resources befoer taking quickly to the air.


Option 2: Explore asteroid belt.

  • Intro text
    • Your explorations don't go unnoticed for long. A Visiri clutch approach in pursuit formation, their weapon nacelles twitching aggressively.
    • What do you do?
  • Option 1: Fight!
    • Mission text
      • You turn your ship to face your pursuers, presenting a fearless countenance.
      • Your defiance is sufficient to scare off the smaller ships, giving you some breathing room as you face the lead ship.
    • Outcome: O2-O1-1.
    • Win text
      • With their champion dead, the remaining Visiri retreat to lick their wounds.
  • Option 2: Flee!
    • Mission text
      • You increase speed and manage to lose the swarm in the chaos of the belt. As an added bonus, you find a nice lode of ore in one of the asteroids!
    • Outcome: O2-O2-1.
    • Win text: None.
  • Option 3: Hide!
    • Mission 1
      • Mission text
        • You attempt to lose the fleet amongst a meteor shower. You manage to lose the Visiri fleet, but the digression brings you face to face with a lurking Gray ship. Oh no!
      • Outcome: O2-O3-1.
      • Win text
        • With the asteroid belt to hide you, you take your time stripping the Gray ship down for parts.
    • Mission 2
      • Mission text
        • You decide not to risk an encounter and promptly move away to a different location.
      • Outcome: O2-O3-2.
      • Win text: None.


Option 3: Attack brood cluster.

  • Intro text
    • An armada of mercenaries holds position on the edge of this system, holding back the flood of Visiri threatening to spill over into civilized space.
  • Option 1: Attack smaller Visiri
      • Mission text
        • You single out a young Visiri warship, and engage it in combat.
      • Outcome: O3-O1-1.
      • Win text
        • The ship is destroyed, but countless more fly in to take its place.
  • Option 2: Attack larger Visiri
      • Mission text
        • You isolate an adolescent gunboat from its pack, and your ships begin dogfighting maneouvers.
      • Outcome: O3-O2-1.
      • Win text
        • The ship explodes, causing a few smaller visiri to break formation and flee.
  • Option 3: Attack Visiri capital ship
      • Mission text
        • Ignoring the smaller skirmishes, you strike out at one of the Visiri's massive capital ships.
      • Outcome: O3-O3-1.
      • Win text
        • The destruction of the capital ship seems to seriously rattle the Visiri's offensive line. Keep going!
  • Option 4: Chicken out
      • Mission text
        • Looks like the other captains have this fight in hand. Yep, definitely. No need for you to get involved.
      • Outcome: O3-O4-1.
      • Win text: None.


Random login missions

These missions randomly pop up when you log in to your account.


Mining opportunity

I encountered this mission at ship level 4, while upgrading to ship level 5.


Outcome ID Outcome type Enemy Reward Remarks
Outcomes for option 1: Engage.
O1-1 Ship battle. Level 2 Gray Frigate 10k Minerals.
Outcomes for option 2: Avoid.
O2-1 TODO TODO TODO


Sub-title

  • A mining opportunity has presented itself.


Intro text

  • Low on minerals, work on board the ship has ground to a halt.
  • A small meteoroid passing nearby promises a decent haul. Unfortunately, it seems a Gray saucer has had the same thought.


Option 1: Engage.

  • Mission 1
    • Mission text
      • Noting ventured, nothing gained!
      • The Grays don’t react immediately to your presence, and you hope for a moment you might avoid a fight.
      • Alas! Your mining lasers ignite, and the Gray ship enters an attack position.
    • Outcome: O1-1.
    • Win text
      • As the crippled saucer folds into hyperspace, you set to work on the asteroid.
      • The Grays seem to have picked it over pretty thoroughly, but you manage to find a few decent chunks of ore.


Option 2: Avoid.

  • Mission 1
    • Mission text
      • TODO
    • Outcome: O2-1.
    • Win text
      • TODO


Other missions

Bootcamp

The Bootcamp mission is a mandatory mission you have to absolve as part of the tutorial when you create a new account.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 1 Satellite. 200 Minerals.


Mission text

  • Welcome to your first training mission.
  • In this easy battle you will learn to allocate power to your mining lasers and clear some nearby space junk.
  • Get ready!


Outcome: M1.


Win text: None.


A second chance

This mission started to appear in the Singleplayer Missions window around beginning of June 2020, while I was ship level 12. I don't know whether the mission can appear for lower-level ships, too, or how you encounter it if you only have the Galaxy Map.


Outcome ID Outcome type Enemy Reward Remarks
M1 Do nothing. - Nothing. It seems as if this mission is intended to pick up the Dolores Head. I already have an assembled Dolores crew member, so that might be the reason why I didn't get anything from this outcome.
M2 TODO TODO TODO


Intro text

  • You're not sure why, but something about this part of space seems kinda familiar...
  • ???: H-hello? Is an-anyone there? It's freakin' freezing out here!
  • You: Wait, I know that voice...
  • Dolores: Hey! I know y-you! You l-left me out here to f-f-freeze, you jerk! I've been f-floating here for months!
  • You: ... I thought Dolores bots were meant to be nice.
  • Dolores: I've been lost in space for a few years, so excuse me if my temper is a little short. Pick me up already, would you?


Option 1: Of course

  • Mission text
    • Dolores: Aww, thanks captain! Maybe you aren't so bad after all!

Outcome: M1. Win text: None.


Option 2: Nah

  • Mission text
    • TODO

Outcome: M2. Win text

    • TODO


Draconian missions

These are all single missions that are available only if you have bought the subscription. The missions are what currently makes up the "extended storyline" promise that the subscription makes. You have to complete the missions as a series one after the other.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ground mission. 2 waves.
  • Wave 1: D.R.A.G.O.N. (5 HP).
  • Boss: Wolfy (11 HP).
100k Gas. 1 Titanium.
M2 Ship battle. Level 9 Pirate Super Capital Ship. 60k Gas. 1 ?. TODO: I didn't catch the type of material that you get.


Draconian Legacy

  • Mission text
    • Ancient tales have long mentioned of a lost race of draconians. The last documented sighting of such a species is over a millenia ago. That is, until now.
    • Last night, our communications officer received a newsletter detailing findings from deep space probe XXX69 in the Cereberus sector.
    • As we break out from hyperspace towards the target coordinate, you make out the silouette of a dark planet.
    • Terrestrial sensors detect an unknown species of lifeform. Your crew awaits your decision.
    • There is a single option button: Send away team to investigate.
    • You issue order for an away team to investigate the planet.
  • Outcome: M1.
  • Win text: None.


The Chase

  • Mission text
    • Several Draconian soldiers managed an escaped during the last encounter.
    • Our tracking sensors detect an unidentified ship leaving orbit.
    • We have a chance to close in on the escape vessel.
    • Everyone on the bridge glances towards you awaiting the next order.
    • There is a single option button: Engage Vessel
    • Engines powered up to 100%. You close in on the unidentified ship.
  • Outcome: M2.
  • Win text: None.


AI Academy

These missions suddenly popped up out of nowhere when my ship was level 8. I don't know if there are any preconditions for the first mission to appear. All missions are single missions, and you have to complete them as a series one after the other.


Outcome ID Outcome type Enemy Reward Remarks
M1 Ship battle. Level 8 Federation Capital Ship. 1 Shield Tech's AI Chip.
M2 Ship battle. Level 8 Qtarian Capital Ship. 1 Gunner's AI Chip.
M3 Ship battle. Level 8 Pirate Capital Ship. 1 Fixer's AI Chip. 1 Missile Specialist AI.


AI Academy I

  • Mission text
    • Prof. Brenda: Hiya Cap'n, you're looking great! Have you done something to your hair? Don't answer that; no time for small talk. But still, looking great!
    • Prof. Brenda: Now that you've proven your basic proficiency as a star captain, I thought it was time for a follow-up lesseon.
    • Prof. Brenda: A successful captain requires good ship AI; you can't be everywhere at one, so it's important that your ship and crew can work effectively without you.
    • Prof. Brenda: Good AI comes largely from trial and error, but AI chips can be a good starting place for any captains unfamiliar with programming ship AI.
    • Prof. Brenda: I've prepared a combat simulation for you, using the AI chips for the enemy ship. Be sure to pay careful attention to the crew's behaviours!
  • Outcome: M1.
  • Win text
    • Prof. Brenda: Note the defensive focus, and how well it can be augmented with some simple AI commands.
    • Prof. Brenda: Have a play around with that one and come back when you're ready to see more!


AI Academy II

  • Mission text
    • Prof. Brenda: Ah, good to have you back again captain.
    • Prof. Brenda: This next ship has AI focusing on more aggressive tactics. Now these are real weapons, so try not to die horribly.
    • You: ... Wait, what!?
  • Outcome: M2.
  • Win text
    • Prof. Brenda: Remember that it's inefficient to have all your crew focus on weapons only. A balanced ship has several roles for the crew, and a different AI setup for each.


AI Academy III

  • Mission text
    • Prof. Brenda: I hope you're putting those chips to good use, captain. I spent a week elbow-deep in brains to make them.
    • Prof. Brenda: This last ship has been programmed to run boarder tactics; teleporting your crew to wreak havoc on the enemy ship.
    • Prof. Brenda: It's a risky strategy, but it can be highly rewarding with the right AI setup. See for yourself!
  • Outcome: M3.
  • Win text
    • Prof. Brenda: Now you see the benefits of a robust AI, here are some chips for you to play