Monopoly

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Editorial Note

The following text contains the English rules for the French Polynesian version of the classic game Monopoly. This text is not a literal translation of the original game rules leaflet that accompanies the game - it rather differs from it in the following aspects.

First and foremost, I found it amazing how many questions are left unanswered by the original rules of Monopoly. One would expect that in a game that has existed for such a long time, any ambiguities would have been clarified long ago, but for some reason it is not so. Therefore, whenever a question arose in my mind that remained unanswered, I tried to find a reasonable solution to the problem and - where possible - to verify if it corresponds to experienced players' practice. The "translated" rule text as it stands below does not distinguish between official rules and such "house rules" as have been added by me. That is because my main intention was to produce a useful text that can be read as a body of game rules that has no holes.

I was also dissatisfied with the organization of the content of the original game rules leaflet. I therefore took the liberty to rearrange things so that they are - to my mind - ordered in a more logical fashion.

Last but not least I added a few things that I hope will help non-French speakers as well as people that are new to Monopoly with understanding the game material. Chief among these "things" are the sections that 1) identify fields on the game board, and 2) provide a reference to the Chance and Community Chest cards.


Game Material

  • The game board
  • 2 dice
  • 8 player pieces
  • 32 green houses
  • 12 red hotels
  • 19 "Chance" cards (labelled "Chance" on the front side, with a red question mark on the back side)
  • 19 "Community Chest" cards (labelled "Caisse de communauté" on the front side, with a blue money chest symbol on the back side)
  • 28 "Property Title" cards (22 labelled "Titre de propriété" on the front side, all are labelled "Hypothéquée" on the back side)
  • Game money in denominations of 1'000'000, 200'000, 100'000, 40'000, 20'000, 10'000 and 2'000 Francs
  • Leaflet with original French game rules


Goal of the Game

To drive all other players into bankruptcy and remain as the last player in the game.

For a short game with a defined time-limit: To be the richest player, after the agreed-upon time limit has elapsed.


Fields On the Game Board

The main feature of the game board is a series of fields that run around the game board's border. The following list provides a short overview of the different kinds of fields that exist. The list can be used by players who don't know Monopoly to familiarize themselves a bit with the game.

The Departure field
Where players put their player pieces on the outset of the game. This field is located in one of the four corners of the game board; it is labelled "Départ" and marked with a red arrow. The arrow indicates the direction in which player pieces are moving. During the game, if a player lands on, or passes, the Departure field, the Bank pays her a salary of 400'000 Francs.
The Jail field
This field is located in one of the four corners of the game board; it is labelled "En prison" and marked with the image of a person behind prison bars. If a player lands on this field nothing happens. If a player Goes To Jail, her player piece is put on this field.
The Go To Jail field
This field is located in one of the four corners of the game board; it is labelled "Allez en prison" and marked with the image of a policeman. If a player lands on this field, she Goes To Jail and her player piece is put on the Jail field.
The Free Parking Lot field
This field is located in one of the four corners of the game board; it is labelled "Parc gratuit" and marked with a car symbol. If a player lands on this field, she collects all the money that has accumulated in the Community Chest.
Community Chest fields
These fields are labelled "Caisse de communauté" and marked with a blue money chest symbol. If a player lands on one of these fields, she draws one Community Chest card and follows the instructions on the card.
Chance fields
These fields are labelled "Chance" and marked with a question mark symbol of varying color. If a player lands on one of these fields, she draws one Chance card and follows the instructions on the card.
Tax fields
There are two tax fields: The Income Tax field (labelled "Impôts sur le revenu") and the Luxury Tax field (labelled "Taxe de luxe"). If a player lands on these fields, she pays the amount of money indicated on the field to the Bank.
Colored Property fields
Any field with a colored bar on the top. A corresponding Property Title card exists for each of these fields. If a player lands on these fields, and they belong to another player, she usually must pay rent.
Non-colored Property field
There are 2 Airport fields (marked with a plane symbol), 2 Port fields (marked with a ship symbol), 1 Waterworks field (marked with a tap symbol) and 1 Power Station field (marked with a lightbulb symbol). A corresponding Property Title card exists for each of these fields. If a player lands on these fields, and they belong to another player, she usually must pay rent.


Glossary of Game Terms

Double
If the two dice are thrown and show the same number.
Property
A place such as Moorea that may be owned by a player. Every Property is represented 1) on the game board by one Property field, and 2) by one Property Title card. With the exception of 6 Properties, all Properties have a color associated with them.
Color group
All Properties of the same color. There are color groups that consist of 2 Properties, and color groups that consist of 3 Properties.
Rent
Money paid by player A to player B when player A lands on a Property field owned by player B.
Mortgage
When a player mortgages a Property she owns, she receives money from the Bank. A mortgaged Property is basically useless to its owner. It also prevents houses or hotels from being built on other Properties in the same color group.
Tax
Money paid by a player to the Bank when her player piece lands on one of the 2 Tax fields
Fine
Money paid by a player, for a variety of reasons, either to the Bank or the Community Chest
Interest
Money paid by a player to the Bank when she buys back or a mortgage, or when she becomes the owner of a mortgaged Property and does not want to buy back the mortgage. Interest is 10% of the mortgage's value.
Community Chest
The middle of the game board. The Community Chest is where money, paid by players for certain fines and fees, accumulates until it is collected by the next player who lands on the Free Parking Lot field.
Salary
Money paid by the Bank to a player when he lands on, or passes, the Departure field. Some Chance and Community Chest cards also allow the player to collects her salary. The salary is 400'000 Francs.


Game Preparations

  • Separate the Chance and Community Chest cards, shuffle each pile of cards and place them into the appropriately marked spots on the inside of the game board
  • Each player chooses one from among the 8 player pieces and places her piece on the Departure field
  • Sort the game money into piles of different denominations and place it inside the game box, or to one side of the game board. This is called the Bank.
  • Determine a player who will act as the Banker. The Banker's responsibility is to handle all money transactions with the Bank, and also to hand out houses, hotels and Property Title cards. The Banker must take care to keep her personal money separate from the Bank's money.
  • Each player receives 3'000'000 Frances from the Bank. The following list suggests what denominations to use:
    • 2x 1'000'000 Francs
    • 4x 200'000 Francs
    • 1x 100'000 Francs
    • 1x 40'000 Francs
    • 2x 20'000 Francs
    • 1x 10'000 Francs
    • 5x 2'000 Francs
  • All players must agree on whether they will take turns clockwise, or anti-clockwise
  • All players must agree on what auction rules they will use, and how the lowest possible bid of an auction will be fixed. See the appendix section "Auctions And the Banker" for details.
  • Each player throws the 2 dice, the player with the highest roll becomes the starting player


Things to keep in mind

The following things should be kept in mind while playing the game:

  • Whenever a player needs to pay money to another player, but lacks the cash, she may offer Properties in addition, or instead of, cash money. It is up to the creditor whether or not she wants to accept the offer. See the rules about selling a Property for details (e.g. a Property must not have houses or a hotel on it).
  • When a player needs to pay money to the Bank or the Community Chest (i.e. not to another player), only cash is accepted.
  • A player can freely exchange denominations of money in the Bank, i.e. if she has one bill worth 200'000 Francs, she can get 5 bills worth 40'000 Francs each.
  • If the Bank ever runs out of money, the Banker is entitled to emit new bills or IOUs by writing the appropriate amount on paper slips.
  • A player may never lend money from the Bank or another player.


How the Game Proceeds

  • A player starts her turn by throwing the 2 dice
  • She then moves her player piece by the number of fields indicated by the sum of the dice roll
  • The direction to move is clockwise, as indicated by the red arrow on the Departure field
  • Fields occupied by other players' pieces are counted normally, also it is possible that several players' pieces land on the same field
  • The field that the player piece lands on determines what happens next. This is a short overview list of the possible actions, please see the appropriate subsections under "Actions" for a detailed discussion of each possible action.
    • Buy a property: If landing on a Property field that does not belong to anybody
    • Pay rent: If landing on a Property field that belongs to someone
    • Pay taxes: If landing on one of the two Tax fields
    • Draw a Chance card, or a Community Chest card: If landing on a Chance or Community Chest field
    • Benefit from the Free Parking Lot: If landing on the Free Parking Lot field
    • Go to jail: If landing on the Go To Jail field
    • Get a salary of 400'000 Francs: If landing on, or passing, the Departure field
    • Buy or sell a house or hotel: Anytime during a player's turn (buy), or anytime during the game (sell)
    • Mortgage or sell a Property: Anytime during the game
    • Buy back a mortgage: Anytime during a player's turn
    • Declare bankruptcy: Anytime during the game
  • If the player did not roll a double, it is now the next player's turn
  • If the player did roll a double (i.e. both dice show the same number), she must now take another turn, i.e. throw the dice again, move her player piece a second time, and take whatever action is appropriate for the field the piece lands on
  • If the player rolled a second double, after taking her second turn she must now throw the dice for the third time. There are 2 possible outcomes:
    • If the player rolls a third double, she Goes To Jail immediately and her turn ends (see section "Going To Jail")
    • If the player's third roll is not a double, she finishes her third turn like normal and play proceeds to the next player


Actions

Buying A Property

If a player lands on a Property field that does not belong to anybody (i.e. no player holds the Property Title card corresponding to the field), she has the option to buy the Property for the fixed price listed on the Property field. If she chooses to do so, she pays the money to the Bank and receives the corresponding Property Title card in return. She places the card in front of her so that other players can see the Properties she holds.


If the player does not want to buy the Property for its fixed price, an auction must be held whose goal is to sell the Property to the highest bidder

  • Players should have agreed on auction rules before the game started - if not they should do so now (see appendix section "Auctions And the Banker")
  • The auction starts after the minimum bid has been determined (by whatever auction rules the players have agreed upon)
  • All players may participate in the auction - even the player who just declined to buy the Property for its fixed price.
  • The highest bidder wins the auction, pays her bid to the Bank and receives the Property Title card in return, which she must place in front of her for other players to see.
  • If there are no bidders, nothing happens and the Property simply remains for sale
  • After the auction closes (with or without a winner), play proceeds to the next player


Paying Rent

If a player lands on a Property field that belongs to herself, nothing happens. On her next turn, the player simply leaves the field.


If a player lands on a Property field that belongs to another player (i.e. not herself), the following basic rules apply:

  • She must pay rent to that other player
  • The Property Title card owned by the other player indicates the amount to pay
  • One or more houses, or a hotel, on the Property means more rent must be paid
  • If the Property is mortgaged, no rent needs to be paid at all
  • The owner of the Property receives no money if she forgets to claim the rent before the next player throws her dice
  • On the other hand, the owner of the Property must not forfeit the rent on purpose (e.g. because she wants to play nice)


If the Property field is colored, the rent is doubled if the following is true:

  • The owner of the Property field must also own all the other Properties of the same color
  • None of the Properties in the color group may be mortgaged
  • The Property must have no houses or hotels on it
  • Of course, if the actual Property field that the player landed on, is itself mortgaged, no rent needs to be paid at all


If the Property field is a non-colored public-service corporation field (i.e. the Waterworks or the Power Station field), the rent is calculated as follows:

  • The player pays 8'000 times the sum of the dice roll she just used to land on this field.
  • For instance, if her dice roll had consisted of a 3 and a 5, she would have to pay 64'000 Francs.
  • If the owner of the Property field owns both public-service corporation Properties, the rent is 20'000 times the sum of the dice roll
  • The cumulative effect is not affected if the other public-service corporation Property is mortgaged


If the Property field is a non-colored Airport or Port field, the rent is calculated as follows:

  • The more Airport and/or Port Properties are owned by the same player, the higher the rent that must be paid
  • 1, 2, 3 or 4 Properties in total equals to a rent of 50'000, 100'000, 200'000 or 400'000 Francs
  • The cumulative effect is not affected if any of the other Properties are mortgaged


Paying Taxes

If a player lands on one of the two tax fields (Income Tax, or Luxury Tax), she pays the amount printed on the field to the Bank.


Drawing A Chance Or Community Chest Card

If a player lands on either a Chance or a Community Chest field, she draws the top card from the respective pile, follows the instructions on the card, and finally places the card, face down, at the bottom of the pile.

Notes:

  • If the card requires the player to pay an amount of money, but does not specify the receiver (e.g. the Bank), the money is added to the Community Chest. Money accumulates here until it is collected by the next player who lands on the Free Parking Lot field.
  • If the card says that the player receives money, she gets the amount from the Bank
  • If the card requires the player to go to a specific field, she places her player piece on that field and performs the action(s) required by that field (e.g. pay rent, buy a property, etc.). The player receives her salary of 400'000 Francs only if the card explicitly states so.
  • If the card is a Release From Jail card, the player keeps the card until she needs it. The card may also be sold at any time to another player, the price being subject to negotiation between the two players.


Benefitting From the Free Parking Lot

If a player lands on the Free Parking Lot field, she collects all the money that has accumulated in the Community Chest.


Going to Jail (And Getting Out of It)

If a player lands on the Jail field, this counts as a simple "visit" and nothing special happens. On her next turn, the player simply leaves the field without penalty or delay.


A player Goes To Jail when one of the following happens:

  • She lands on the Go To Jail field
  • She draws a Go To Jail card from either the Chance or the Community Chest deck
  • She rolls the third double in a row


What happens when a player Goes To Jail:

  • Her turn ends immediately
  • Going to jail does not mean that the player passes the Departure field, therefore she does not get the usual salary of 400'000 Francs


Getting out of jail:

  • When a player starts her turn in jail, she must first throw the dice:
  • If she rolls a double, she is released from jail and proceeds to play a normal game turn, i.e. moving her player piece according to the double she just rolled, throwing the dice a second time (because she just rolled a double), etc. As a consequence, the player might even end up in Jail again.
  • If she does not roll a double, she has several options:
    • Playing a Release From Jail card (after it is played the card is placed, face down, at the bottom of the deck that it belongs to)
    • Buying a Release From Jail card from another player, and playing the card immediately
    • Paying a fine of 100'000 Francs into the Community Chest (not the Bank!)
  • In all three cases, the player is immediately released from jail and proceeds to play a normal game turn (using the non-double dice roll she has previously made to move her player piece)
  • The player may also choose to do nothing of the above, in which case she simply remains in jail for another round
  • However, a player may not stay in jail indefinitely. If this is the third turn in which the player tries to get out of jail, she must - after failing to throw a double - either buy/play a Release From Jail card, or pay the fine of 100'000 Francs into the Community Chest. She then proceeds to play her normal game turn (using the non-double dice roll she has previously made to move her player piece).


Additional notes:

  • Any number of players can be in jail at the same time
  • A player that is in jail can still do business; this includes collecting rent, buying or selling or mortgaging Properties, and buying or selling houses and hotels


Getting A Salary of 400'000 Francs

Whenever a player lands on, or passes, the Departure field, she gets a salary of 400'000 Francs from the Bank.

Notes:

  • When a player Goes To Jail, she does not pass the Departure field and therefore does not get any salary
  • Some Chance or Community Chance cards move the player's piece to a specific field. The salary in these cases is paid only if the card explicitly states so


Buying Or Selling A House Or Hotel

Rules for buying a house or hotel:

  • A player may buy houses and/or hotels at any time during her turn
  • Houses or hotels can be built only on colored Properties, i.e. not on public-service corporation, or Aiport or Port field
  • A player must own all Properties of the same color before she can buy a house or hotel on any field of that color group
  • No Property belonging to the color group must have a mortgage on it
  • A player may buy any number of houses and/or hotels during her turn, as long as she has money to pay for them and follows the construction rules outlined below
  • The price for a house or hotel is indicated on the Property Title card
  • The money paid for houses and/or hotels goes to the Bank
  • A hotel can be bought only if a Property has 4 houses on it. The hotel is built for the price of a fifth house. The four house pieces are given to the Bank in exchange for the single hotel piece
  • It is not possible to have more than one hotel per Property
  • The uniformity rule: Houses and hotels must be built uniformly among the Properties belonging to a color group. For instance, a player must build one house on every Property belonging to the color group before she can start building a second house on any of the Properties. The same applies for the third and fourth house, and finally for hotels. Another example: Before a player can build her first hotel, all Properties in the color group must have 4 houses on them.
  • No houses or hotels can be built if the Bank has no house or hotel pieces


Rules for selling a house or hotel:

  • A player may sell houses and/or hotels at any time during the game (not only during her turn)
  • Houses or hotels are sold to the Bank
  • A house is sold for half the price that it was bought for
  • A hotel is sold for half the price of 5 houses
  • A player may sell any number of houses and/or hotels during her turn, as long as she follows the deconstruction rules outlined below
  • The "uniformity" rule (explained further up in the rules for buying a house or hotel) that governs how houses and hotels must be distributed among properties belonging to the same color group, must not be violated by selling houses and/or hotels
  • For instance, three Properties in a color group have 4/3/3 houses on them: The first house sold must be taken from the Property that has 4 houses on it. The second house can then be taken from any of the three Properties
  • Selling a hotel leaves a Property completely empty! Due to the uniformity rule, hotels on other Properties belonging to the color group must also be sold. If other Properties in the color group have houses on them, those houses must be sold until each property has at most 1 house on it
  • For instance, three Properties in a color group have 1 hotel, another hotel, and 4 houses on them: The first thing to be sold is one of the hotels, but then the second hotel must also be sold immediately, as well as 3 houses on the third property. The result is three properties with 0/0/1 houses. Of course, the last house could have been sold as well had the player wished to do so


Mortgaging Or Selling a Property

Rules for selling a Property:

  • A player may sell a Property at any time during the game (not only during her turn)
  • A Property with houses or hotels on it, or on any other Property in the same color group, cannot be sold. The houses or hotels must be sold first
  • Properties are sold to other players
  • The price is negotiated between the seller and the buyer
  • The price is not limited to money, it may also include one or more other Properties
  • A Property can be sold even if it has a mortgage on it
  • If the property is mortgaged, the buyer may choose to buy the mortgage back on the spot, in which case she pays the full mortgage's value + 10% interest to the Bank, in addition to the price she pays to the seller. If the buyer does not buy the mortgage back, she still pays 10% of the mortage's value to the Bank. When she decides to buy the mortgage back later in the game, she will therefore pay the 10% interest a second time!


Rules for mortgaging a Property:

  • A player may mortgage a Property at any time during the game (not only during her turn)
  • A Property with houses or hotels on it, or on any other Property in the same color group, cannot be mortgaged. The houses or hotels must be sold first
  • The price for a mortgage is indicated on the Property Title card
  • The money a player receives for a mortgage is paid by the Bank
  • The player turns the Property Title card on its back to indicate that the Property is mortgaged


Buying back a mortgage

Rules for buying back a mortgage:

  • A player may buy back a mortgage on a Property at any time during her turn
  • To buy back the mortgage, the owner of the Property pays the full mortgage's value + 10% interest to the Bank
  • When a Property is sold to another player, that player may also buy back the mortgage as part of the transaction. If she does not buy back the mortgage, she must still pay 10% of the mortgage's value


Declaring Bankruptcy

Rules for declaring bankruptcy:

  • A player is considered bankrupt if she does not own enough cash money to pay some kind of debt
  • A player may try to avoid bankruptcy by raising more funds through selling houses, hotels or properties, or through mortgaging a property
  • If the player is still unable to raise sufficient funds to pay the debt, she must declare herself bankrupt and retire from play
  • If the debt is owed to another player (the creditor):
    • Any remaining money goes to the creditor
    • Any remaining houses and/or hotels of the bankrupt player are sold to the bank, as usual for half their buying price, and proceeds are paid over to the creditor
    • Any remaining Properties are handed over to the creditor. As usual, the creditor must at least pay 10% interest on any mortgage, or she may optionally buy back the mortgage(s) for their full value + 10% interest
  • If the debt is not owed to another player (for instance, the player landed on one of the Tax fields and owes money to the Bank, or the player is forced to pay her way out of jail after three turns and owes money to the Community Chest):
    • Any remaining money goes to the Bank
    • Any remaining houses and/or hotels are simply removed
    • Any remaining Properties are auctioned off to the highest bidder. For each Property there is a separate auction. The Banker conducts the auction as usual. The winner of each auction gets the Property and, as usual, must at least pay 10% interest on any mortgage, or she may optionally buy back the mortgage(s) for their full value + 10% interest


End of Game

The game ends when the second-to-last player is declared bankrupt. The last remaining player is the winner of the game.

For a short game: The game ends when the time that players have agreed upon has been reached. The richest player at that time is the winner of the game.


Appendices

Rules For A Short Game of Monopoly

These are the special rules for a short game of Monopoly:

  • Before play commences, players agree on a time when the game is going to stop.
  • The game begins with each player owning two initial Properties. To this effect, the Banker shuffles all Property Title cards and deals each player two cards at random. Players then pay the Banker for the two Properties just as if they had bought them during normal game play.
  • Play then proceeds like normal, until the time that was agreed upon has been reached.
  • The player whose turn it is may complete her turn, after which every player starts to sum up the total value of her individual belongings:
    • The money she has in hand counts as normal
    • The value of a non-mortgaged Property (colored or non-colored) is its regular buying price, as indicated on the Property field
    • The value of a mortgaged Property (colored or non-colored) is half its regular buying price, as indicated on the Property field
    • The value of a house is its buying price, as indicated on the Property Title card
    • The value of a hotel is 5x the buying price of a house on that Property, as indicated on the Property Title card
  • The winner of the game is that player whose belongings have the most value


Auctions And the Banker

The original game rules do not specify how auctions are held. Players should therefore agree on how to hold auctions before play commences. The three modes of auctions usually encountered in games are:

  • Free-for-all. Players may call out their bids as in real life. A person is required that acts as the auctioneer, recognizing bids and declaring the auctioned item sold in a fair and unbiased fashion. Because the auctioneer role is very powerful it should not be given to one of the players.
  • Players take turns bidding in the regular playing order. When it is her turn, a player may either place a bid, surpassing the previous high bid, or pass. If everyone passes, the player who made the last bid wins the auction. This mode does not require an auctioneer and is therefore suitable if no unbiased auctioneer is available.
  • A variant on the previous mode: A player's decision to pass is final. Once a player has passed she can no longer participate in the auction.


The original game rules specify that the Banker is responsible for fixing the lowest possible bid before an auction is about to start. Fixing the lowest possible bid is a very powerful ability because it can be used to prevent a Property from being sold at all - if the lowest possible bid is fixed at 200 million Francs or some other unrealistic sum, nobody will be able to bid. Players should agree on whether they really want the Banker to have the ability to fix the lowest possible bid. Possible alternatives:

  • The player in whose turn the auction is held fixes the lowest possible bid. In this mode the sale of a Property can still be prevented, but at least the power to do so is not in the hands of a single player.
  • The lowest possible bid is automatically fixed at a fraction of the original price of the Property, for instance 50%. This mode is very fair and leads to more properties being sold, but it also takes some of the spice out of the game.


Chance And Community Chest Cards

Chance and Community Chest cards have various effects on the player who draws them. An overview:

  • Go To Jail: There are two Go To Jail cards, one in each deck (Chance, Community Chest). They are recognizable by the the first sentence printed on them, which is "Allez en prison".
  • Release From Jail: There are two Release From Jail cards, one in each deck (Chance, Community Chest). They are recognizable by the first sentence printed on them, which is "Vous êtes libéré de prison".
  • Pay an amount of money, either into the Community Chest or to the Bank
  • Receive an amount of money from the Bank, or from other players
  • Move to some other field on the game board (the Departure field, a specific Property field, 3 fields backwards)
  • Draw a Chance card


What follows is a complete reference to all the Chance and Community Chest cards. Non-French speakers may use the table to lookup each card and determine the exact effect each card has on the player who draws it. To facilitate lookup, the table is sorted first by card type (CH = Chance card, CC = Community Chest card), and second alphabetically by the original French text. Note that the beginning of the original French text is quoted, but only as much as is needed to uniquely identify the card.

Card Type Beginning of the original French text Card effect
Chance cards
CH Abus de PIA HAMANI (bière) [...] Go To Jail.
CH Allez au Quai des goélettes (MOTU UTA) Move the player piece forward to the Property field "Quai des goélettes (MOTU UTA)" (one of the two ports marked with a ship symbol). If the player passes the Departure field, she receives a salary of 400'000.
CH Amende pour préparation [...] Pay 100'000.
CH Avancez à HIVA OVA [...] Move the player piece forward to the Property field "HIVA OVA" (located next to the Jail field). If the player passes the Departure field, she receives a salary of 400'000.
CH Avancez jusqu'a la case "Départ". Move the player piece to the Departure field.
CH Faites des réparations dans toutes vos maisons [...] Pay 50'000 for each house and 200'000 for each hotel.
CH La banque investit dans votre exploitation [...] Receive 200'000.
CH La banque vous verse [...] Receive 100'000.
CH Payez une amende [...] Pay 100'000.
CH Reculez de trois cases. Move the player piece backward three fields.
CH Rendez-vous aux Résidences du Lotus à PUNAAUIA. Move the player piece to the Property field "Les Résidences du LOTUS à PUNAAUIA" (located next to the Departure field).
CH Rendez-vous rue du Général DE GAULLE [...] Move the player piece forward to the Property field "Rue du Général DE GAULLE" (located next to the Go To Jail field). If the player passes the Departure field, she receives a salary of 400'000.
CH Vos HEI POREHO [...] Receive 200'000.
CH Votre production de POE RAVA [...] Receive 300'000.
CH Votre récolte de vanille [...] Receive 200'000.
CH Vous avez gagné une croisière en goélette [...] Receive 200'000.
CH Vous avez oublié [...] Pay 40'000 to the Bank.
CH Vous êtes imposé [...] Pay 80'000 for each house and 230'000 for each hotel.
CH Vous êtes libéré de prison [...] Release From Jail card.
Community Chest cards
CC Allez en prison [...] Go To Jail.
CC C'est votre anniversaire [...] Receive 40'000 from each player.
CC Erreur de la banque [...] Receive 400'000.
CC Le gouvernement vous verse [...] Receive 50'000.
CC Payez F 20'000 [...] Pay 20'000.
CC Payez une amende [...] Either pay 100'000, or draw a Chance card (player's choice).
CC Payez votre assurance anti-cyclone [...] Pay 100'000.
CC Plongez avec FAFAPITI [...] Pay 100'000.
CC Retournez à RURUTU [...] Move the player piece to the Property field "RURUTU" (located next to the Departure field).
CC Votre huile de MONO'I [...] Receive 100'000.
CC Votre production de MITIERO [...] Receive 200'000.
CC Vous avez confectionné [...] Receive 20'000.
CC Vous avez été élu meilleur danseur [...] Receive 40'000.
CC Vous avez remporté [...] Receive 20'000.
CC Vous avez oublié vos FIRIFIRI [...] Move the player piece to the Departure field.
CC Vous avez trop mangé [...] Pay 100'000.
CC Vous devez acheter un VA'A [...] Pay 200'000.
CC Vous êtes libéré de prison [...] Release From Jail card.
CC Vous héritez [...] Receive 200'000.


House Rules

Although it is little more than an afterthought, and is by no means complete, this section tries to declare some of the "house rules" with which I modified the original game rules.

  • The original game rules specify that play proceeds clockwise. I usually prefer to play anti-clockwise, therefore my house rule states that players need to agree on the order of play before the game starts.
  • A player can freely exchange denominations of money in the Bank. This is not mentioned anywhere in the original rules, so I asked people if they had played the game in the past using this rule, and they said yes. The question posed itself because I know other games where the rules explicitly state that a player cannot exchange denominations, thus making the game harder to play by design.
  • Selling a hotel leaves a Property completely empty. This is actually not a house rule, but an official rule. At first I thought I had misunderstood the French text because the rule seemed so very harsh, but other people confirmed that selling hotels indeed works like this. I have added an example that tries to make the rule very clear.
  • The original rules do not specify when exactly a property may be sold or mortgaged, or the mortgage be bought back (it does mention the exact timing for buying and selling houses or hotels). I assumed "anytime during the game" for those actions that allow the player to raise funds so that she may pay a debt (sell or mortgage a property). I assumed "anytime during the player's turn" when the action is in the player's favor (buy back a mortgage).
  • The original rules on how a player may get out of jail are quite messy. For instance, they do not clearly specify the sequence of events, i.e. if a player may decide upon a course of action only after failing to roll a double, or if she must decide up front before rolling the dice (which would be harder on the player). There is also no clear statement about what a player is allowed to do when the third roll for a double fails - can the player still play a Release From Jail card, or is the only option left paying the fine of 100'000 Francs? My attempt at clarifying the rules includes choosing an unambiguous sequence of events, specifying what a player may do after the third failure to roll a double, and that the player does not throw the dice again even if he didn't roll a double.
  • The original rules do not specify whether Properties of a bankrupt player are auctioned off separately, or together in one bulk auction. I have decided it would be more fair to auction them off separately (otherwise the player with the most money would almost certainly be able to get all Properties in one fell swoop).
  • The original rules do not specify how auctons should be held. I found myself unable to prescribe rules, but instead of shirking the subject entirely as the original rules do, I wrote the appendix section "Auctions And the Banker" where I try to give useful hints about possible choices.


For Computer Geeks

If this text requires corrections - as it no doubt will since I have written it with nil knowledge about Monopoly - it might be possible to find a copy of the computer file that contains the text on the ship's email terminal computer. If it was not renamed or moved, the file is located under

d:\monopoly-rules.txt

The file's content is marked up with Mediawiki syntax. Therefore, if the file is printed again with corrections, it will unfortunately not look as pretty as the original print, unless someone can provide a Mediawiki system...