EDExobiology
This page contains information related to the Exobiology occupation in the game Elite Dangerous. Exobiology involves landing on planets, disembarking on foot and scanning plant life.
Exobiology is an on-foot activity that requires the player to have an Artemis suit. See the [[EDOnFoot] page on this wiki for more information about suits, how to get them and how to upgrade them.
To optimize the payout from Exobiology discoveries, consider pledging to Pranav Antal (a Power Play personality) and rank up to 94 to get a maximum of +30% bonus on all Exobiology sales. See the EDPowerPlay wiki page.
References
- Exobiology occupation on the ED wiki.
- Canonn pages
- Geology & Surface Organics page on the Canonn Research website.
- Canonn Bioforge, for looking at statistical data where a particular plant genus, plant type or plant type variant have been found in the past.
- Stratum page on the Canonn Research website. In particular the Stratum Tectonicas section is interesting to see the ranges of planetary attributes like gravity and surface temperature where the plant grows.
- External tools
- Observatory Core Github Repository. Observatory monitors the game journal for interesting events that occur as you play the game.
- BioInsights website. BioInsights is a plugin for the Observatory tool.
- Elite Dangerous Journal Processor (EDJP) website.
- Spansh bodies search, for looking for systems with already discovered planets which hopefully no one has set foot on yet.
Basic game loop
The basic Exobiology game loop consists of the following activities:
- Jump into a star system.
- Honk, i.e. trigger the ADS (Advanced Discovery Scanner) to discover all astronomical bodies in the system.
- Use the FSS (Full Spectrum System) scanner to inspect the astronomical bodies found. For each planet scanned the FSS will reveal whether the planet has any biological signals, i.e. whether the planet hosts any plant life at all. If it does, the FSS will also reveal the number of bio signals, which is equivalent to the number of different plants.
- Approach a planet with at least one bio signal and scan it with the ship's DSS (Detailed Surface Scanner). Once 100% of the planet's surface have been mapped this will reveal the genus of the plant for each of the bio signals found by the FSS, but not the concrete plant type. For instance you will then know that Bacterium is present on the planet, but not whether it is Bacterium Aurasus, Bacterium Cerbrus, Bacterium Vesicula, etc.. In addition the planet surface is colored with a kind of "heatmap" which shows for each genus where it can be found on the planet, with the color indicating the likelihood to find plants in the respective area.
- Land on the planet and disembark with an Artemis suit equipped. The Artemis suit is mandatory because only this suit has the Genetic Sampler tool needed for the next step.
- Scan a plant with the Genetic Sampler. This reveals not only the concrete type of the plant (e.g. Bacterium Aurasus), but also the variant that exists on the planet (e.g. Bacterium Aurasus Emerald).
- Find two more specimens of the plant and scan them. In total 3 scans are needed to gather a complete set of data for that plant on this particular planet. Difficulties:
- To have enough genetic diversity in the samples, the scanned specimens must be located at a certain minimum distance from each other. The minimum distance varies with the plant's genus. For instance, all Bacterium specimens must be located at a minimum distance of 500m from each other, while for Frutexa specimens the distance is only 150m.
- The Genetic Sampler tool can only hold one sample type at a time. This means that once the first specimen of a given plant type has been scanned, the other two must be found and scanned before a new plant type can be scanned. If a different plant type is scanned than the one for which the Genetic Sampler currently holds samples, then the current samples are discarded.
- Repeat the process until enough Exobiology data has been gathered.
- Fly to any station that has a Concourse. Disembark to the Concourse and go to the Vista Genomics desk to hand in the gathered Exobiology data.
Knowing where to look
Planetary attributes
At first glance it may seem random where plants are growing, but experience will quickly tell you that certain genuses can only grow on certain planet types (e.g. Stratum only grows on High Metal Content planets). Various other attributes of a planet further restrict what can grow on the planet's surface. The attributes I currently know of are:
- Planet type: High Metal Content planet, Icy Planet, Rocky planet, etc.
- Atmosphere type
- Gravity
- Surface Temperature
Star spectral class
The spectral class of the star a planet is orbiting also has an influence on how likely it is to find a given plant type.
I have not made any kind of in-depth research on this. The only thing I currently know from looking at the Canonn data is that you are most likely to find Stratum Tectonicas on planets orbiting stars of the spectral classes F, M and K.
It may be, of course, that certain planet types are most likely to exist when a star has a particular spectral class, so that the dependency of the plant type on the star spectral class is merely indirect.
External tools
Data gathered by many players has been collected and collated by external websites, the most notable of which I assume (without doing any research) is the Canonn website (see the "References" section at the top of this page). Various tools plug into this data pool and help you to be more efficient locating specific plant types.
Personally I use the following (download links see "References" section):
- Observatory, with the BioInsights plugin installed. This plugin already tells you which plant types are most likely to be on a planet after you have scanned that planet with the FSS canner. Once you have surface mapped the planet with the DSS the uncertainties become even less.
- Elite Dangerous Journal Processor (EDJP): When you run the game in Windowed mode, EDJP shows you a continuously updating overlay window, indicating how far away from the previous scanned specimens you have traveled. This is extremely useful when you are traveling in your ship or in your SRV, so you don't have to rely on your gut feeling or even waste time disembarking and looking around on the on-foot radar to see the distances.
Practical advice
The ship
First and foremost: Use a small ship so you can land everywhere. I had great success with a Cobra Mk V, because of these qualities:
- As said already: Small ship, so can land anywhere.
- Has a relatively high speed when you need to fly between biomes or, more often, to quickly go back to above the planet surface to navigate to a different location on the planet.
- Is very nimble, i.e. the ship turns and yaws fast so you can move quickly around near the planet surface.
- Has a high number of optional internal slots, so you can equip not just the bare-bones modules but also a number of of comfort ones. Notably the ability to equip both the highest class fuel scoop AND a Guardian Frameshift Booster module is excellent.
- Has a high jump range of above 60 ly.
- Has a good view from the cockpit.
- Last, but definitively not least, is optimized for SCO FSD travel - and you will use that A LOT!!!
- Semi-optional: The ship you use should be able to take an SRV with it. Although I didn't use it very often, an SRV can come in handy in rugged, hilly or mountaineous areas where it's difficult to land even with a small ship.
Spotting plants
General advice
- Spot plants from your ship's cockpit!
- Navigating across a planetary surface in the ship is A LOT faster than any other method of travel.
- Running around the planet surface on foot is abysmally slow, and while your Genetic Sampler lets you send out pings to hopefully find a nearby plant you would like to scan, its range is woefully inadequate, so in almost all cases you have no idea where the next colony you want to scan is located.
- Also don't try to use the SRV. While it's faster than traveling on foot, you're bound to the planet surface and don't have the overview that is provided by the ship flying some distance above the surface.
- The only time I ever use the SRV is when I can't land with the ship in rugged terrain. When I find a plant in such terrain, I then find the nearest spot to land in and then navigate with the SRV to the place where I found the plant. Only in very rare cases do I drive around with the SRV in such rugged terrain to find another colony of the plant type I'm currently locked in to scan.
- Speed
- Don't fly too fast. The game needs time to render plants.
- With experience you will learn which plants render fast and which ones take a longer time. There's almost no advice possible for this because computer systems and game graphics settings vary so much.
- For the ones that take more time I'm limitin myself to a speed of about 10-20.
- Height
- Fly relatively low to spot small plants like Tussock and Frutexa. In my experience, these plants require you to go no more than 20-30m above the planet surface.
- For other plants you can go higher. I would say no more than 100m.
- Use the external camera suite!
- Very frequently I use the external camera suite, to position the camera somewhat behind and about 20-30m below the ship, then switching back to ship controls while remaining in the external camera.
- I can then fly slowly over the planet surface and let my gaze sweep from left to right across the landscape to spot difficult plant types.
- Night Vision
- Turning on Night Vision sometimes can help spotting something that "hides" itself in the visual noise of rocks strewn across a planet's surface, or when the sun glare is too much.
- This works especially well when the plant grows in clumps, making the pattern stand out from rocks which usually appear more individual.
- I had success with this, for instance, with Tussock plants.
- Flying upside-down
- Before I chose to use the external camera suite, I sometimes flew my ship upside-down to have a better view of the planet surface, because in that position the cockpit armatures would not obstruct my view.
- I used this to spot Bacterium patches and low-growing plants such a Tussock.
- Nowadays I find the external camera suite vastly superior to this method.
Some notes about particular plant types:
- Bacterium patches almost always grow in flatlands.
- Frutexa and Fungoida Setisis grow in elevated areas. Usually these are hilly areas which have steep and rugged terrain and are difficult to land in with the ship, but occasionally the areas may also be located on gentle slopes or plateaus that are easy to land. Try to find such easy-to-land areas! Alternatively, fly around or land near the borders of rugged terrain, then explore the rugged terrain in the SRV, or make short excursions on foot.
- Osseus are quite a pain to find because they grow singly and (in my experience) far apart.
Plant information
The following table lists all plants that I have found so far on my excursions, and the notes I took about them, in particular how to spot them. Note that in my experience the different variants of a given plant type do not differ in how they can be found, so I usually don't keep any notes on the variants.
| Plant type | Base value | How does it look? | Where does it grow? | Grows together with | Distance | How to spot | Other notes |
|---|---|---|---|---|---|---|---|
| Genus "Aleoida" | |||||||
| Aleoida Arcus | 7.25 MCr | Low-growing plants with upwards sprouting leaves protecting an inner part.
|
|
150m | ? | ||
| Aleoida Coronamus | 6.28 MCr | ||||||
| Aleoida Laminiae | 3.39 MCr | ||||||
| Genus "Bacterium" | |||||||
| Bacterium Acies | 1.00 MCr | A variously colored and patterned patch on the ground. | Flat areas. | Stratum Tectonicas or other plants that love flat areas. | 500m |
| |
| Bacterium Alcyoneum | 1.66 MCr | ||||||
| Bacterium Aurasus | 1.00 MCr | ||||||
| Bacterium Bullaris | 1.00 MCr | ||||||
| Bacterium Cerbrus | 1.69 MCr | ||||||
| Bacterium Informem | 8.42 MCr | ||||||
| Bacterium Scopulum | 4.93 MCr | ||||||
| Bacterium Tela | 1.95 MCr | ||||||
| Bacterium Vesicula | 1.00 MCr | ||||||
| Bacterium Volu | 7.77 MCr | I found only one planet with Bacterium Volu and gave up looking for it: Blu Euq DL-T b6-0 3 | |||||
| Genus "Cactoida" | |||||||
| Cactoida Cortexum | 3.67 MCr | Looks like a cactus. | Grows in rugged terrain. | 300m | The only time I found this it was very difficult to find because there were not many of them around, and they were hard to spot on the brownish colored terrain. However, in principle they should not be too difficult to spot because of their medium height. | ||
| Cactoida Lapis | 2.48 MCr | Looks like some kind of tartlet decorated with nuts. | Can grow in rugged as well as in flat terrain. Usually elevated areas, but also lower places (less frequently). | Goes together with Frutexa, but not with Fungoida (Setisis). | 300m | If the lighting is right, they are relatively easy to spot becaues of their light-colored tops. Lights up in Night Vision, but is difficult to tell from rocks, unless many are clustered together. | |
| Genus "Clypeus" | |||||||
| Clypeus Margaritus | 11.87 MCr | Looks like a nut cut in half, in some variants with a mother-of-pearl shine on the outside shell. | ? | Together with Cactoida Cortexum. | 150m | Not too difficult to spot when terrain is not light. | Canonn sees it in main sequence star systems, but only rarely: G, K, B, F, A, M. Seems to be more common in L Dwarf systems, but still not abundant. |
| Clypeus Speculimi | 16.20 MCr | Looks like an empty sea shell. | Elevated regions. | 150m | The Mauve variant I found is grey'ish and could be difficult to spot, except I was lucky and had it grow on bright ground in bright sunlight, so with the shadows relatively easy to spot. | ||
| Genus "Concha" | |||||||
| Concha Aureolas | 7.77 MCr | Not yet found. | Not yet found. | Not yet found. | Not yet found. | Not yet found. | |
| Concha Labiata | 2.35 MCr | Bulbuous form with something sprouting from it. | ? | Goes together with Frutexa | 150m | Was very easy to spot in the one instance I found it, but since it's relatively low growing I can imagine it is more difficult to find if the lighting is wrong. Lights up only partially in Night Vision. | |
| Concha Renibus | 4.57 MCr | Looks like a nut and a sea anemone fruit growing from it. | ? | ? | 150m | ? | The one time I found it, the plants grew alone and not in colonies. |
| Genus "Fonticulua" | |||||||
| Fonticulua Campestris | 1.00 MCr | Icy-looking mushroom-like plant. | On icy-looking terrain. | 500m | Easy to spot. | ||
| Fonticulua Digitos | 1.80 MCr | Several sprouts with thorn-like digits. Notably different-looking from the other Fonticulua types. | ? | 500m | Night vision lights up the plants. Not very good visibility otherwise - at least for the Emerald variant. | ||
| Fonticulua Lapida | 3.1 MCr | Beautiful ice plants with a stem branching out into two upper parts. |
|
500m | Semi-difficult to spot on white ground | ||
| Fonticulua Upupam | 5.73 MCr | Icy plants with fleshy, rounded leaves sprouting from a central stem. | ? | 500m | Easy to find in flat areas. | The only time I found this was on a planet on its own, i.e. without any other plants. | |
| Genus "Frutexa" | |||||||
| Frutexa Acus | 7.77 MCr | A grass-like plant. | Grows in elevated areas. Often in rugged or hilly terrain, but also on flat areas, as long as they are in higher altitudes. | Fungoida Setisis | 150m | Can be both easy and difficult to spot. Easy when the lighting is good and the terrain is flat. Difficult in rugged terrain. Night Vision can be useful to spot this. Because of its low growth you usually need to be close to the ground for it to render. | |
| Frutexa Flabellum | 1.81 MCr | ||||||
| Frutexa Metallicum | 1.63 MCr | ||||||
| Genus "Fungoida" | |||||||
| Fungoida Bullarum | 3.70 MCr | Bulbous "fruit" hanging from a not-too-tall stem. | Elevated locations. | 300m | Visibility excellent. | ||
| Fungoida Setisis | 1.67 MCr | Fungus sprouts growing in dense clumps. | Hilly / rugged terrain. | 300m | Relatively easy to spot. Lights up in Night Vision, discernible from stones by density of the clumps it grows in. | This is the most annoying plant I found so far: Frequently appearing, low-paying, but only to be found in difficult to access spots. I usually skip this unless I feel compelled to have a complete sample of a planet. | |
| Fungoida Stabitis | 2.68 MCr | High-growing pillar-like plants. | Grows in elevated areas, but usually in easily landable terrain. | Frutexa, Clypeus Speculimi. | 300m | Easy to spot. | |
| Genus "Osseus" | |||||||
| Osseus Fractus | 4.03 MCr |
|
|
800m |
|
||
| Osseus Pellebantus | 9.74 MCr | ||||||
| Osseus Pumice | 3.16 MCr | ||||||
| Osseus Spiralis | 2.40 MCr | ||||||
| Genus "Stratum" | |||||||
| Stratum Araneamus | 2.45 MCr | Looks a bit like a flat rock grown with lichen. | Mostly in flat areas. | 500m | Very easy, even from a distance. | ||
| Stratum Cucumisis | 16.20 MCr | I have found Stratum Cucumisis also on Rocky planets. | |||||
| Stratum Excutitus | 2.45 MCr | ||||||
| Stratum Laminamus | 2.79 MCr | ||||||
| Stratum Paleas | 1.36 MCr | ||||||
| Stratum Tectonicas | 19.01 MCr | ||||||
| Genus "Tubus" | |||||||
| Tubus Compagibus | 7.77 MCr | High-growing plant, similar to bamboo, but with flowery leaves at the top. | Flat areas (IIRC). | 800m | Easy to spot, renders fast. | ||
| Tubus Sororibus | 5.73 MCr | ||||||
| Tubus Rosarium | 2.64 MCr | ||||||
| Genus "Tussock" | |||||||
| Tussock Albata | 3.25 MCr | Variously colored bushes of grass. Sometimes occurs in single or very few bushes, and sometimes in large patches. | Flat areas (with potential exceptions). | Stratum Tectonicas or other plants that love flat areas. | 200m |
| |
| Tussock Capillum | 7.03 MCr | I have found Tussock Capillum in rugged, hilly terrain, on top of the small hills. It grows relatively large with a nicely colored fruity thing on top. | |||||
| Tussock Caputus | 3.47 MCr | ||||||
| Tussock Cultro | 1.77 MCr | ||||||
| Tussock Ignis | 1.85 MCr | ||||||
| Tussock Serrati | 4.45 MCr | I have made a note that Tussock Serrati grows in hilly regions, both in elevated places and in canyons. This note may be misleading because I spotted it together with Tubus Sororibus, i.e. Tussock Serrati may also grow in flat terrain as the other Tussock types. | |||||
| Tussock Triticum | 7.77 MCr | ||||||
| Tussock Ventusa | 3.23 MCr | When I encountered Tussock Ventusa the first time I had the distinct impression that the game renders the plant faster than usual, and the plant is more visible even when not flying super-low. So far I haven't encountered this anymore, so I can't confirm the note. | |||||
Finding Stratum Tectonicas
Why?
Stratum Tectonicas is the highest paying plant type in the game. The base price you get for selling a scanned Stratum Tectonicas is 19.01 MCr, which when you are the first to have discovered it, multiplies to 5 times that, so 95.05 MCr. To top it off, Stratum Tectonicas is always very easy to spot on a planet's surface, so with only a minimum amount of playing time you get an amazing amount of credits. No wonder Stratum Tectonicas is considered the Holy Grail of everyone who wants to gain a lot of credits fast.
Finding new locations
I found it to be quite difficult to locate new instances of Stratum Tectonicas, but maybe I could have used a better method for looking for them. At the moment my method is this:
- Travel to some place in the Galaxy where not many people have been before.
- Set the Galaxy Map to show only stars of spectral classes F, M and K ((under Pilot's Federation > Star Class). The reason for this is that these spectral classes are, according to the Canonn Bioforge data, the ones that most frequently host planets with Stratum Tectonicas.
- The obvious problem with this is that you miss all systems that have a secondary star of spectral class F, M and K, but that can't be helped with this method.
- Put yourself in a layer above or below the Galactic plane where the density of class F, M and K stars is still relatively high.
- Either target star systems to jump to manually, or let the in-game route planner calculate an economical route and travel in a given direction. In the latter case, make sure to tick the "Apply filter to route" checkbox at the bottom of the star class list under Pilot's Federation > Star Class.
- Take the time for scanning a system with the FSS scanner if, and only if, it contains High Metal Content planets. The reason for this is that Stratum Tectonicas exclusively grows on HMC planets.
- Happy searching.
Spansh search, or: Sifting EDDN data for potential locations
A method that, at the time of writing this, is still quite effective, is to exploit the data shared by other CMDRs with EDDN. Basically what you do is, you use a tool to search that data for HMC planets with certain attributes that are favourable for growing Stratum Tectonicas. You then check out the planets found by your search, and when you do find Stratum Tectonicas, you hope that nobody else has discovered them yet. While this method is effective, it leaves me with a bit of a shallow feeling, as I'm riding on the back of discoveries of others who either didn't know what riches they skipped over, or even made the discoveries before the Odyssey expansion became available and so couldn't take advantage. Either way, here's how it works.
- Navigate to the Spansh website and make sure that you have selected "Bodies" from the "Search" menu.
- Activate the following fields and enter the following search criteria:
- Reference System = Enter the star system you want to center your search on.
- If the star system you selected in the Galaxy Map is not yet in Spansh, it will often have alternative star systems that are quite near.
- Select one of these alternatives instead, after checking in the Galaxy Map that the alternative system you is indeed not too far away.
- Distance = 0-250 ly.
- You don't want a too high radius because that could yield a vast number of results.
- Obviously, vary this according to your preference.
- Subtype = High Metal Content World.
- Stratum Tectonicas only grows on this type of planet.
- Atmosphere = Thin Ammonia, Thin Carbon Dioxide, Thin Sulphur Dioxide
- These 3 atmosphere types are, according to the Canonn Bioforge data, the ones where the vast majority of Stratum Tectonicas have been found so far.
- If you are OK with visiting planets where the chances are lower of finding Stratum Tectonicas, then some additional atmosphere types according to Canonn Bioforge are: Thin Water, Thin Oxygen, Thin Carbon Dioxide-rich.
- Even more atmosphere types used in an example search given to me by one of my Pranav Antal fellow Utopians were: Thin Water-rich, Thin Ammonia And Oxygen, Thin Ammonia-rich, Hot Thin Carbon Dioxide, Hot Thin Sulphur Dioxide
- At the very beginning of my Exobiology career I also used these atmosphere types, but I now believe they only lead to false positives: Ammonia, Carbon Dioxide, Sulphur Dioxide, Water. Note: These atmosphere types can, I believe, exist on non-landable planets, so when including these atmosphere types in your criteria, you will probably also want to include the "Landable = Yes" criteria - see the note below on why this might be harmful.
- Gravity = 0.05-0.61.
- This is the range in which Stratum Tectonicas grows according to the Stratum page on the Canonn Research website.
- Surface Temperature = 60-500.
- This is, roughly, the range in which Stratum Tectonicas grows according to the Stratum page on the Canonn Research website.
- A note on the "Landable" search criteria
- Originally my search always included the "Landable = Yes" criteria.
- I had to include the "Landable" criteria because my earliest searches also included atmosphere types that can exist on non-landable planets.
- At the time of writing this wiki page, I'm no longer sure if the "Landable" criteria might do more harm than good. Rationale: Data that was gathered by players before the launch of Odyssey may have included planets that post-Odyssey can host Stratum Tectonicas, but pre-Odyssey were not considered "landable". By adding the "Landable" criteria the search might miss such planets.
- Since I no longer use atmosphere types that can exist on non-landable planets, I'm recommending to not use the "Landable" criteria at all.
- A note on the "Last Updated At" search criteria
- One idea to reduce false positive in the search results is to use the "Last Updated At" criteria, using a time span until 05-Jan-2021, i.e. before Odyssey came out.
- This would eliminate all planets from the search results that were visited by CMDRs since Odyssey came out, assuming that those CMDRs would be knowledgeable enough to land on a planet with Stratum Tectonicas and scan it, thus taking away the first discover bonus from you.
- Alas, I was unable to set the "To" date in the Spansh website's UI - it always reset back to the current date.
- After some fiddling, I eventually gave up and decided to go just without this criteria. I cannot at the moment say whether using it is effective or not.
- Reference System = Enter the star system you want to center your search on.
- Other search settings
- Sort the search results by "Distance"
- Select the highest value for "Results per page"
The resulting search can be bookmarked. Here is the URL for a search according to the above criteria, using "Lysooh VI-S d4-11" as the reference system:
- Clickable link
- Copy-pasteable link:
https://spansh.uk/bodies/search/90C1281E-5A70-11F0-AA41-D7CF70B1153D/1
If you want you can now just visit star systems according to the Spansh search results. However, this will usually result in a lot of jumping back and forth within the sphere covered by the search. I therefore prefer to create bookmarks in the Galaxy Map for the systems I want to visit, which allows me to visually plan a relatively efficient route.
- Download the Spansh search result as CSV.
- Run the following command in WSL, or any other Unix-y terminal:
cut -d"," -f1 bodies-search-29FF1C42-53A6-11F0-9719-B445306187E6-1.csv | grep -v "System Name" | sed -e 's/"//g' | sort | uniq - This prints out all the system names in the search so you can copy & paste them one by one into the Galaxy Map and create bookmarks.
Once you are done visiting all the systems, move a few 100 light years away to another system which you can use the reference for a new search.
Canonn data
Here's a table with manually compiled data from the Canonn Bioforge (using links in the BioInsights plugin), roughly indicating how many instances of Stratum Tectonicas were found per star spectral class:
Variant Spectral class Number of instances found Link ---------------------------------------------------------------------------------------------------------------------------------------- Amethyst T-Tauri ~800 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Amethyst Emerald F ~22'000 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Emerald Green M ~90'000 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Green Grey T dwarf ~12'000 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Grey Indigo Y dwarf ~150 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Indigo Lime K ~75'000 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Lime Mauve White dwarf ~60-100 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Mauve Red Wolf-Rayet ~10 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Red Teal Herbig AE/BE ~3 https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Teal Turquoise L dwarf ~40'000 (18'000 in F, M, K) https://bioforge.canonn.tech/?entryid=Stratum%20Tectonicas%20-%20Turquoise
Here's another table with manually compiled data from the Canonn Bioforge (using links in the BioInsights plugin), roughly indicating how many instances of Stratum Tectonicas variants were found per atmosphere type. If I remember correctly, I didn't count single-digit or double-digit finds because they are below a threshold I found reasonable.
Atmosphere type Variants found --------------------------------------------------------------------------------------------------------------------------------------------------- Ammonia - (or below threshold) Carbon Dioxide - (or below threshold) Sulphur Dioxide - (or below threshold) Water - (or below threshold) Thin Ammonia Amethyst (200-300), Emerald (4.4k), Green (12.7k), Grey (1.7k), Indigo (16), Lime (19.9k), Mauve (5), Turquoise (6.1k) Thin Carbon Dioxide Amethyst (200-300), Emerald (6.7k), Green (16.6k), Grey (2.5k), Indigo (33), Lime (16.3k), Mauve (9), Turquoise (7.2k) Thin Sulphur Dioxide Amethyst (200-300), Emerald (10.4k), Green (19.8k), Lime (18.7k), Mauve (16), Red (2), Teal (1), Turquoise (3.2k) Thin Water Green (677), Grey (161), Lime (192), Turquoise (570) Thin Water-rich - (or below threshold) Thin Oxygen Green (316), Lime (141) Thin Ammonia And Oxygen - (or below threshold) Thin Ammonia-rich - (or below threshold) Hot Thin Carbon Dioxide - (or below threshold) Hot Thin Sulphur Dioxide - (or below threshold) Thin Carbon Dioxide-rich Lime (497)
Finding other high-paying plants
The next highest-paying plants after Stratum Tectonicas are these:
- Clypeus Speculimi and Stratum Cucumisis, both with a base price of 16.2 MCr.
- Clypeus Margaritus, with a base price of 11.87 Mcr.
- Osseus Pellebantus, with a base price of 9.74 Mcr.
- Bacterium Informem, with a base price of 8.42 Mcr.
- Bacterium Volu, Concha Aureolas, Frutexa Acus, Tubus Compagibus and Tussock Triticum, all with a base price of 7.77 Mcr.
TODO: Write something about finding these bios.
Vista Genomics
Each plant type has a given base value.
- When someone else has already turned in data for that plant type on a given planet, you receive that base value as payout.
- If you are the first to turn in that data, then you receive 5x the base value.
How does selling of Exobiology data work?
- The front page screen tells you the sales price for each individual system.
- This is the sum of the base values of all plants scanned in that system. The first discovery bonus is not included.
- The +30% bonus of Pranav Antal is already included in the price, which is indicated by the string "(+30%)" being added to each individual price.
- You can sell an entire page. The "Sell Page" button contains the sum of all the prices of all the systems that you are going to sell.
- Again, this is the sum of the base values of all plants scanned in that system. The first discovery bonus is not included.
- When you select a system, it tells you exactly how much you get for selling each individual bio you scanned in that system, grouped by planet.
- Adding those numbers up results in the same price that is seen as the summary for the system on the front page.
- Again, this is the sum of the base values of all plants scanned in that system. The first discovery bonus is not included.
- Again, the +30% bonus of Pranav Antal is already included in the price, which is indicated by the string "(+30%)" being added to each individual price
- When you sell and you have first discoveries, another page is shown giving the details about bonus payouts.
- For each bio you see the original sales price from the previous page.
- Below that you see a new line "Discovery Bonus" with a price that is 4x the amount of the original sales price.
- So in total you get 5x the base price of the bio
- The 30% Pranav Antal bonus is also part of the discovery bonus
- At the bottom there is a "Page Total" - this is the total for all sales for which you get the discovery bonus, i.e. base value * 5
- Note that any bios for which you did not get the discovery bonus are NOT included here - so you can't always take this as the total sales price for the entire system! It's the total for the entire system only if you get the discovery bonus for ALL plants in that system.
- On the system page, you can select a single bio and it will show you the details about that bio.
Note: The game crashes when you are in the Vista Genomics front page screen and you press the button to view the second page.